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Added Mirror Reveal Entry

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* MirrorReveal: In Deepest Sleep, how the protagonist realizes they [[spoiler: have become a Shadow Person.]]

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* {{Foreshadowing}}: In the third game, you find a note near a winch that begins with [[spoiler:"Dear Bert"]] and ends with [[spoiler:"Signed Yourself"]]. Later in the game, you come across [[spoiler:Bert's body]] in the sewers. [[spoiler:This hints at the ending, when it is revealed that you have become a Shadow Person. Assuming that you are Bert, your old self has "died" in order to become a host for the Shadow People.]]

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* {{Foreshadowing}}: {{Foreshadowing}}:
** The first game opens with the Nietzsche quote: "When you look into an abyss, the abyss also looks into you." [[spoiler:Which turns out to be quite the apt description for the protagonist's fate.]]
**
In the third game, you find a note near a winch that begins with [[spoiler:"Dear Bert"]] and ends with [[spoiler:"Signed Yourself"]]. Later in the game, you come across [[spoiler:Bert's body]] in the sewers. [[spoiler:This hints at the ending, when it is revealed that you have become a Shadow Person. Assuming that you are Bert, your old self has "died" in order to become a host for the Shadow People.]]
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** [[invoked]] The third game opens with you waking up, unable to move and finding a monster in your bedroom. This is a real-life phenomenon known as [[https://en.wikipedia.org/wiki/Sleep_paralysis sleep paralysis]]. What's more, one effect of sleep paralysis is [[ParanoiaFuel feeling like there really is an intruder in the room with you, sometimes pinning you down.]]

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** [[invoked]] The third game opens with you waking up, [[SleepParalysisCreature unable to move and finding a monster in your bedroom.bedroom]]. This is a real-life phenomenon known as [[https://en.wikipedia.org/wiki/Sleep_paralysis sleep paralysis]]. What's more, one effect of sleep paralysis is [[ParanoiaFuel feeling like there really is an intruder in the room with you, sometimes pinning you down.]]

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* LivingMotionDetector: The bottom feeders.

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* LivingMotionDetector: The bottom feeders.feeders can detect others based on sound. On the first appearance, it reacts to quick mouse movements, especially in the first sighting where you need to open a door using a switch on the opposite side of the corridor.



* TheScream: The main character lets out one when [[spoiler:he finds that they had been a Shadow Person all along. It's rather inhuman sounding]],

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* TheScream: The main character lets out one when [[spoiler:he finds that they had been a Shadow Person all along. It's rather inhuman sounding]],sounding]].


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* ThrowingTheDistraction: One of the bottom feeders needs to be attracted by throwing a hammer at fragile plates, giving enough time to get a puzzle component.
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* TheDarknessGazesBack: The Shadow People are entirely black, vaguely human-shaped, and have large, glowing white eyes.

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* TheDarknessGazesBack: The Shadow People are entirely black, vaguely human-shaped, and have large, glowing white eyes. Since most of the game's corridors are also extremely dark, this is the effect that occurs whenever one shows up.



* FateWorseThanDeath: A traveler you encounter in the second game would rather stay in the Deeper Sleep than in the waking world. Being a Shadow Person in itself also qualifies for this trope, being stuck in the bleak deep sleep for eternity unless they capture and convert an unlucky traveler into one.

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* FateWorseThanDeath: A traveler you encounter in the second game would rather stay in the Deeper Sleep than in the waking world. Being a Shadow Person in itself also qualifies for this trope, being stuck in the bleak deep sleep for eternity unless they capture [[spoiler:capture and convert an unlucky traveler into one.]]



* HeroicSacrifice: If you choose to [[spoiler:let the traveler escape, resulting in you having to stay in the deep sleep forever]].

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* HeroicSacrifice: If you choose to [[spoiler:let the traveler escape, resulting in you having to stay in the deep sleep forever]].PlayerCharacter breaks the ViciousCycle of the Shadow People at the cost of stranding themself forever in [[DreamLand the Deepest Sleep]].]]



* JumpScare: Most of them can be missed.

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* JumpScare: Most of them can be missed. [[spoiler:A particularly notable example happens at the end of the second game, where [[TheDarknessGazesBack a Shadow Person's eyes suddenly appear before you as you enter a pitch-black corridor.]]]]



* TheReveal: [[spoiler: The main character ''didn't'' escape the Shadow People at the end of ''Deeper Sleep'' - they were caught, and transformed into a Shadow Person.]]

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* TheReveal: [[spoiler: The [[spoiler:The main character ''didn't'' escape the Shadow People at the end of ''Deeper Sleep'' - they were caught, and transformed into a Shadow Person.]]



* TomatoInTheMirror: With a literal mirror in the end of [[spoiler:''The Deepest Sleep''. Turns out you didn't get away in the second game]].
* ViciousCycle: If a person loses their body to the Shadow People, they are left in the deep sleep as a Shadow Person trying to possess someone else's body.

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* TomatoInTheMirror: With a literal mirror in the end of [[spoiler:''The Deepest Sleep''. Turns out you didn't get away in that you've been a Shadow Person ever since the second game]].
ending of ''Deeper Sleep''.]]
* ViciousCycle: If a person loses their body to the Shadow People, they are left in the deep sleep as a Shadow Person trying to possess someone else's body. [[spoiler:The protagonist can choose to break this cycle [[HeroicSacrifice at the cost of never returning to human form]], or perpetuate the cycle by possessing a dream-traveller's body.]]



* WhatYouAreInTheDark: At the end of the third game [[spoiler: the protagonist is left alone with a traveller in the Deepest Sleep, with the option to [[HeroicSacrifice remain in the Deepest Sleep forever]] or [[GrandTheftMe perpetuate the cycle of the Shadow People]].]]

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* WhatYouAreInTheDark: At the end of the third game [[spoiler: the [[spoiler:the protagonist is left alone with a traveller in the Deepest Sleep, with the option to [[HeroicSacrifice remain in the Deepest Sleep forever]] or [[GrandTheftMe perpetuate the cycle of the Shadow People]].]]
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The ''Deep Sleep Trilogy'', developed by Creator/{{scriptwelder}}, consists of three SurvivalHorror games, named ''[[http://www.horrorscarygames.com/the-deepest-sleep Deep Sleep]]'', ''[[http://armorgames.com/play/15698/deeper-sleep Deeper Sleep]]'', and ''[[http://armorgames.com/play/16018/the-deepest-sleep The Deepest Sleep]]''. You, the FeaturelessProtagonist, are trapped in a lucid nightmare, which you have to wake up from before something else does it for you.

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The ''Deep Sleep Trilogy'', developed by Creator/{{scriptwelder}}, consists of three SurvivalHorror games, named ''[[http://www.horrorscarygames.com/the-deepest-sleep Deep Sleep]]'', ''[[http://armorgames.com/play/15698/deeper-sleep Deeper Sleep]]'', ''Deep Sleep'', ''Deeper Sleep'', and ''[[http://armorgames.com/play/16018/the-deepest-sleep '' The Deepest Sleep]]''.Sleep''. You, the FeaturelessProtagonist, are trapped in a lucid nightmare, which you have to wake up from before something else does it for you.

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* CatScare: A couple.

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* CatScare: %%ZCE *CatScare: A couple.couple.



* PlotTwist: In the third game, it is revealed that [[spoiler:your body had been taken by a shadow person, so you've become one yourself]]!

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* PlotTwist: In the third game, it is revealed that [[spoiler:your body had been taken by a shadow person, so you've become one yourself]]!yourself!]]


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* TheReveal: [[spoiler: The main character ''didn't'' escape the Shadow People at the end of ''Deeper Sleep'' - they were caught, and transformed into a Shadow Person.]]


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* WhatYouAreInTheDark: At the end of the third game [[spoiler: the protagonist is left alone with a traveller in the Deepest Sleep, with the option to [[HeroicSacrifice remain in the Deepest Sleep forever]] or [[GrandTheftMe perpetuate the cycle of the Shadow People]].]]

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