Video Game: Dead Rising: Chop Till You Drop aka: Dead Rising Chop Til You Drop
A conversion of Dead Rising for the Wii (mistaken for port, since many think that is a catch-all term for such things). Specifically it was a conversion in terms of setting and assets, but a remake in terms of gameplay (the game engine is the same one used in the Wii version of Resident Evil 4). Cries of it being a cheap cash-in were raised (although they were wrong, the game had to have all the assets remade from scratch, which still cost some millions, if not the amount of a big budget game), and worries that there would be almost no zombies in the game (also wrong). Most of the reviews seemed to vary depending on whether the reviewer actually still thought those things or not.
BFG: The M2 machine gun is mounted on a jeep, but Frank can just carry it around after he defeats the prisoners.
Blown Across the Room: Cletus' shotgun has one hell of a kick, which is why his boss fight is so damned frustrating.
Bottomless Bladder: Amusingly averted; while Frank isn't required to use the restroom, doing so is the primary method of saving the game (although there are others). This makes even more sense when you realize that liquids restore much more health than solid foods, so Frank is usually carrying (and drinking) lots of mixed juices.
Breakable Weapons: While all melee weapons still break over time, all have increased durability as you level up. Guns don't break in this game, and last as long as you need (save for a couple plot relevant breaks).
Chainsaw Good: Both averted and played straight. Averted with the chainsaw you find (Slow, prone to needing startup time, and is low on durability), and straight with the mini-chainsaw you can obtain from an early boss (One-handed, powerful, and very fast).
Combat Pragmatist: Many things you see in the mall can be picked up and used to clobber Zombies.
Cool Old Lady: Averted. The old woman Frank encounters when he enters the mall is more annoying than cool, especially since she lets the zombies into the mall in an insane attempt to rescue her poodle. Granted, without her actions there would be no game, but still...
Deadly Lunge: More common than in the original game, to make up for fewer zombies.
Escort Mission: Much easier this time. You can actually take down the enemies that get in your way instead of trying to avoid them. In fact getting the best score requires you to take a direct route for the shortest time, which means killing all zombies in your direct path. Just, as with the previous game, don't abuse the "Follow" button.
Evil Knockoff: The Kent Zombie, who uses grenades and a mean kick to attack.
Experience Points: Unlike other entries in the series, this game primarily gives you XP for killing zombies.
Fan Disservice: Frank does the grind when trying on women's clothing (including the bonus bikini outfit). Grab the Brain Bleach, you'll need it to remove the Squick and horror.
Guns Are Worthless: Totally averted in this version. The Wii's IR pointer makes guns invaluable. Although melee weapons are still important since you still need ammo for the guns, and ammo drops aren't common enough to use them exclusively.
Infinity–1 Sword: The Mega Buster and Beam Sword are still great weapons, but the Chicago Typewriter is still a good way to finish boss battles easily, and you don't need to complete the extra missions with S rankings.
Katanas Are Just Better: Sort of. They are top tier melee weapons, but are slow until you get the book to attack faster.
Ludicrous Gibs: The Ice Auger is a laugh riot. Using it impales a zombie on the tool's spinning auger, upon which you lift the spinning, flailing undead into the air and pummel other zombies with it. Limbs and bits of flesh fly off in every direction with each hit you land. Fun for the whole family!
Made of Iron: Pretty much all the Psychopaths can take dozens upon dozens of bullets to bring down and are unrelenting in their desire to turn Frank into meaty chunks.
Pragmatic Adaptation: Generally, you're not gonna get all the features from the original game, but it's still pretty damn faithful.
Press X to Not Die: The convict battle, but it's actually easier than the way they were fought in the original game.
Quicksand Box: This version was specifically designed to address the complaints.
Respawning Enemies: Even the original version had the zombies appear out of nowhere (thus making about a hundred zombies at best look like even more), but in this version you can see them respawn far more often and closer. Some claimed that was to fake the zombie count, but again, the original version did the same.
Real Time Weapon Change: You can use the d-pad to switch among the four types of guns when in aiming mode (pressing the type already selected reloads that gun).
Say My Name: The Halls do this for each other as you take them down.
Scenery Porn: About 90% of the mall in the original version is recreated here, but as the detail of the mall is overlooked in the original game, the detail here is overlooked, even though this version didn't even stream the areas.
Secret Level: A lot of the rescue missions require getting a minimum grade on certain standard missions.
Shirtless Scene: For whatever reason, enemies that capture Frank love to strip him to his skivvies.