Our hero, ladies and gentlemen. Don't worry, you'll all enjoy yourselves!
De Blob is a platformer/puzzle game developed by Blue Tongue for the Wii in 2008. It originally started out as a project by a couple of students in Utrecht, the Netherlands, which explains the name of the game and the main antagonist corporation.The premise of the game is that you start out as a clear ball of water, which has to seek out enemies called Paintbots to change colors between red, blue, or yellow, which can also be combined to make new colors. Afterwards, all you have to do is merely touch the item you want to paint for the entire surface to be your current color. As you destroy more Paintbots, you continue to grow in size to a max of 100 "paint points" which are used to paint buildings or destroy enemies. Also, while you are free to paint, there are several missions you have to do before you can proceed to the next area.Initially a lively and colorful city populated by its equally colorful and diverse citizens, the Raydians, Chroma City is suddenly invaded by the INKT Corporation. A corporate military dictatorship, INKT is led by the villainous Comrade Black and dedicated to the eradication of color through its "War on Color". Chroma City quickly falls to the invading army of Inkies and color draining Leechbots, leaving its landscape barren, its flora withered and its fauna in hiding. The citizens are rounded up and turned into Graydians by encasing them in homogeneous gray prison suits with their only distinguishing feature a bar code on the back of each shell. When the last remaining pocket of resistance, the Color Underground (The Professor, Arty, Biff and Zip), are cornered by INKT forces, de Blob appears, rescuing them and embarking on a Color Revolution.There is an iPhone port available.A sequel, De Blob 2, was released late February 2011. Comrade Black is trying to do drain all the color from Prisma City, and Blob, his new robotic sidekick Pinky, and the Color Underground have to stop him again. Unlike last time when INKT had comnpletely taken over and the Underground had to take everything back, in this one the heroes are more on the offensive, chasing Black down as he keeps coming up with new schemes, though he has still taken over a lot of Prisma City when Blob gets there.
Alien Sky: The original PC game features a relatively normal-looking sky, with the exception of giant, misty rainbows and a grimacing, grinning sun. Neither of these aesthetics are carried over to later games, although in those titles the skies in areas without much color are also depressingly grey for some reason.
Arc Words: In the sequel, a Blanc rambles a bit about "Grey Day is coming" in Prisma City's downtown. You then don't hear about it and probably forget until the last I.N.K.T. transmission before the last level says "All parties are cancelled. Tomorrow is Grey Day."
The very last chapter confirms that this refers to Comrade Black's planned brainwashing of all of Raydia via the Hypno Ray.
Art Attacker: You take over the occupying forces by coloring the world.
Pinky destroys a space laser entirely in one shot, and destroys a black hole.
Bad Boss: Comrade Black is a horrible boss to work for, especially if things aren't working out for him. In the first game he sends a group of Inkies at his headquarters through a trapdoor to a furnace once he hears that the Color Underground has taken back yet another area. In the second game, he blows up a bridge to slow down an angry mob, while some of his loyal grunts are still on said bridge.
Battle Trophy: In the sequel, after Comrade Black captures the Color Revolution, he takes the Prof's Super Wheel Chair and keeps it for the rest of the game.
Determined Expression: At the end of the sequel, the normally cheerful and carefree Blob gets quite serious after Comrade Black uses a giant hypno-disc to hypnotise the planet. He gives Comrade Black's surveillance camera a look which very clearly says, "I am coming for you, and you will pay for this".
Enemy Mine: An interesting and brief case in the Inky Fabricator chapter of De Blob 2. An accident has created a monstrous, mutated inky monster that apparently hates both vibrant colors and black and white. Being unable to defeat it, the Inkies suggest a truce of sorts: Blob is let into the fabricator to beat the monster, which also lets the Color Underground transform the fabricator. After accomplishing this goal, the usual animosity has returned, with the Inkies also calling Blob a monster.
In the first game, having ink on you would drain you of color points and eventually kill you when you ran out. In the second game, being in contact with pools of ink drains you while being covered in ink just prevents you from picking up other colors until you wash it off.
Fire replaces ink functionally in the sequel: Touch a flame without protection and Blob will lose his current color and rapidly lose paint points (which double as his life). As usual, the only way to put out the flames is with water.
For Raydians, ink is lethal when it's on Blob. If he rolls over a Raydian while covered in ink, they will die.
Hat of Authority: Comrade Black's Commissar Cap is bigger than the helmets worn by his underlings. He makes sure not to lose it, even when deprived of all his other clothes, possibly because he would be indistinguishable from any other Inky without it.
Heel-Face Turn: Seriously averted in the first game. As the situation in Chroma City rapidly gets out of hand for the INKT Corporation, Comrade Black hastily broadcasts some sort of staged peace agreement with a Graydian representative, hoping to win over the populace. However, the Color Underground intercepts the signal and exposes INKT as an oppressive bunch of bullies and Blob as a hero. Cut back to the original feed: Black is struggling to throw furniture around the room in a tantrum while one of his aides is strangling the other.
Herr Doktor: The Inky scientists all speak with German accents.
Hostile Terraforming: Interestingly, neither the Raydians nor the Inkies seem to be able to tolerate the environment that is suitable to the other; A world full of color and lacking ink is downright chaotic for the Inkies (and deprives them of the ink they need to replicate themselves), while the Inky world of black and white is painfully dull and polluted for the Raydians, even more so if they are forced into the suits that impede their movements and are the only known way that the Inkies can generate new ink. So it follows that in the areas that the Inkies take over, they dramatically alter the environment in addition to altering / bleaching buildings. This is often seen in the first console game in the form of massive spills / slicks of ink on the surface of formerly clean water and stunted vegetation. In the second game these effects are much more pronounced - Prisma City has suffered both heavy water and air pollution even before the formal Inky takeover, some buildings / landforms are submerged underground to impede Blob's progress, and perhaps most dramatically of all, the canyon leading to the Inktron Collider (formerly Prisma City's hydroelectric plant) is near-completely submerged in frozen ink. Of course, as Blob makes progress, he alters the landscape in a fashion that is detrimental to the Inkies.
Progressing through a level slowly ups the tone of the music, bringing it from a simple backbeat to a full-blown jazz tune.
Painting things gives off a short solo by an instrument linked to the colour - most often saxophone red, trombone orange, trumpet yellow, electric piano green, bass blue, guitar purple, and tuntable brown.
Shaking up a landmark adds maracas.
Completing a challenge produces a cool riff.
Navigating Z-jumps produces a drum-roll which ends with a struck cymbal.
Touching bleached cars or buses causes a variety of horn beeps.
Oh Crap: Comrade Black's reaction in the sequel when he realizes Blob is coming for him again.
Painting the Medium: Of a sort - when the Inkies take control of the city, the names and descriptions of the remaining levels change and the locked level symbols are replaced with Inkies.
Pivotal Boss: In the first game, the final boss, which sits in an ink pool in the middle of a circular arena.
One of the billboards you can find has the Newgrounds logo, except with an Inky tank to replace the regular one.
When Blob paints billboards in the PC game, they display knock-offs of popular products, mostly candies.
Speaking Simlish: You can occasionally make out some words like the characters' names, but for the most part it's this. Listen carefully in the sequel and you'll notice that every line of Simlish (or rather, Raydian) is a unique recording and generally matches the text.
The Stinger At the end fo the first game, Comrade Black survives and lands on a deserted island, then a bunch of colorful creatures appear from the bushes and jump on to him, cuddling him and freaking him out in the process.
Sugar Bowl: Chroma City, at least until I.N.K.T. takes over.
Terrain Sculpting: As part of a World-Healing Wave, the most powerful Transformation Engines can severely alter the nearby terrain to get Blob to the next area or just celebrate the completion of the level.
Terrible Artist: One cutscene you get before entering Downtown has an Inky holding a drawing drawn by one.
Xanatos Gambit: In the sequel, Comrade Black sets up a color energy distribution system so that if Blob manages to free the whole city, he'll have enough color energy to run a giant Space Laser and easily steal the color of Prisma City and Raydia as a whole, and hypnotize everyone.