[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/DaytonaHornet_7646.PNG]]
[[caption-width-right:350:The course is really tough, so good luck!]]
->"TIME EXTENSION!"
-->--The track announcer

''Daytona USA'' is a successful 3D DrivingGame series created by Toshihiro Nagoshi and Creator/{{Sega}}'s [=AM2=] department and initially released in arcades in 1993 in Japan and 1994 for the rest of the world. The first game, probably the most well known of the franchise, found great popularity in the arcades, for its simple yet realistic controls (the arcade cabinets were fairly unique in that they were among the few to actually have a clutch pedal for gear shifting), NASCAR-like stock cars and up to eight multiplayer arcade cabinets. The original stands as the most successful arcade game in Sega's history.

The franchise consists of:
* '''''Daytona USA'' (1993/1994/1995):''' The original. Was ported to the UsefulNotes/SegaSaturn as a launch title. Was also ported to the PC, but that version was based on the Saturn version.
* '''''Daytona USA Championship Circuit Edition'' (1996):''' Made as an apology for the original game's Saturn port, and was developed by the same team that brought ''VideoGame/SegaRally Championship'' to the Saturn. Added in a few new courses alongside the originals, retuned the handling to be more ''VideoGame/SegaRally''-ish, and included a new, remixed soundtrack.
* '''''Scud Race'' (1996):''' The SpiritualSequel to ''Daytona USA'', with exotic cars that competed in BPR/FIA GT Championship (Porsche 911, Ferrari [=F40=], Dodge Viper and [=McLaren=] [=F1=]) instead of NASCAR-like stock cars. Was released in North America as ''[[MarketBasedTitle Sega Super GT]]''. First racer to use Sega's Model 3 board, and it shows.
* '''''Scud Race Plus'' (1997):''' A Japan-only ExpansionPack for ''Scud Race'' with a ''WesternAnimation/ToyStory''-ish "Super Beginner" oval course.
* '''''Daytona USA Circuit Edition'' (1997):''' The [[MarketBasedTitle Japanese version]] of ''Daytona USA CCE'', with some improvements to the handling mechanics.
* '''''Daytona USA Deluxe'' (1997):''' The Windows PC version of ''Daytona USA CCE'', which added the ability to race courses at different times of the day, and [[http://www.youtube.com/watch?v=-qrlv3SrNCs had a course unique to this version.]]
* '''''Daytona USA Championship Circuit Edition Netlink'' (1997):''' Same as ''Daytona USA CCE'', but with online play and several improvements made to the Japanese Circuit Edition release. The rarest Saturn game ever made, even more rare than ''[[VideoGame/PanzerDragoon Panzer Dragoon Saga]]''!
* '''''Daytona USA 2: Battle on the Edge'' (1998):''' The true sequel to the original. Uses a powered-up Model 3 board and a refined ''Scud Race/Sega Super GT'' handling mechanic. Totally awesome.
* '''''Daytona USA 2 Power Edition'' (1999):''' An ExpansionPack to ''Daytona USA 2''. Added in a challenge course linking the three courses together in one continuous lap, and reintroduced the car from the original Daytona, with the same handling characteristics too. Also changed the Beginner track from an oversized biodome to a more traditional NASCAR-style track.
* '''''Daytona USA 2001'' (2001):''' A revised edition for the UsefulNotes/SegaDreamcast. The game also included the courses from ''Daytona USA CCE'', with three new ones, improved graphics, remixed music, and online play. It's developed by the same developer of ''VideoGame/TokyoXtremeRacer'' games.
* '''''Sega Racing Classic'' (2010):''' The original ''Daytona USA'' ported to the Ringwide board, but without the Daytona license. Aside from being true widescreen and increasing the draw distance, it looks and plays identical to the original game.
* '''''Daytona USA'' (2011):''' A port for UsefulNotes/XboxLiveArcade and [[UsefulNotes/PlayStation3 PlayStation Network]], featuring the graphical updates from ''Sega Racing Classic'', both the original music and a new arranged version of the soundtrack, plus online multiplayer, challenge trials, a "Survival" mode (drive as far as you can, earning time bonuses for drifting), and a karaoke mode (drive through one loop of the music, with the lyrics appearing on the screen).
* '''''Daytona Championship USA'' (2017):''' Originally advertised as the second real sequel to ''Daytona USA'', featuring three new tracks as well as remastered versions of the three tracks from the first game. The game is ultimately another UpdatedRerelease of the original game, with the three "new" tracks being re-skinned and mirrored versions of the original three (one of which is a recreation of the real-life Daytona International Speedway). Also included are a 47" LED HD screen and embedded camera for each cabinet, and a display that "broadcasts" multiplayer races, but removes the 4-way gear shift in place of an up/down type.
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!!AND THE TROPES ARE UNDERWAY!:
* AllThereInTheManual:
** The names of USA 2's drivers are in-game, but aren't too obvious to spot. Thanks to USA 2's official soundtrack, their names are clearly heard: [[EasyModeMockery Johnny]], [[JackOfAllStats Noel]], [[HardModePerks Mitch]], and [[GuestFighter Tom Brown]].
** Likewise, the courses are only referred to by difficulty level in the arcades, but they have official names. Three-Seven Speedway, Dinosaur Canyon, and Seaside Street Galaxy are the courses from the first game; Astro Waterfall Speedway[[note]]replaced by SEGA International Speedway in ''Power Edition''[[/note]], Joypolis 2020 Amusement Park, and Virtua City are the courses from the sequel.
* AwesomeButImpractical: The bonus viewpoints.
* BladderOfSteel: The games allow you to change how many laps in a given race, from the default of 8 (Beginner) / 4 (Advanced) / 2 (Expert) all the way up to, in ''Daytona USA 2'', [[SerialEscalation 500 (Beginner) / 250 (Advanced) / 125 (Expert).]]
%%* BossGame
* {{Bowdlerisation}}: ''SCUD Race'' was renamed to ''Sega Super GT'' in the US. "SCUD" in Japan stands for "Sports Car Ultimate Drive", but in the USA [[http://en.wikipedia.org/wiki/Scud it stands for a Soviet cruise missile]].
* CallBack: The spotter in ''2'' on the Advanced course references the first game's spotter with "There's a crash coming out of turn three, watch yourself!"
* TheCameo:
** Franchise/{{Sonic|TheHedgehog}} appears on the cliff overlooking the third turn on ''Daytona USA'''s Beginner course.
** Also, there's a statue of ''VideoGame/VirtuaFighter'' 's Jeffry [=McWild=] in the Expert course.
** Sonic and Tails appear on a billboard in ''Scud Race''.
* ColorCodedMultiplayer: Playing linked games of USA or USA 2 in the arcade. Each car is given a different paint job to help sort out each player.
* CoolCar: ''SCUD Race'' has you driving supercars.
* CosmeticAward: Played straight and subverted with "Saturn Mode" on the Saturn port, where you unlock new Hornet cars with different paint jobs.
** The Red and Blue Hornets are just a PaletteSwap of the normal Hornet.
** The Black and Orange Hornet cars are very sturdy, and won't slow down after crashing into a wall.
** The Green and Pink Hornets perform well off-road, but will [[FragileSpeedster instantly crash]] if they hit a wall.
** Finally, the Cyan and Yellow Hornet cars have a high top speed, but have bad control.
* CriticalAnnoyance: Survival Mode in Daytona USA for XBLA and PSN. If you are ANY good at Daytona USA then you will just hear "TIME EXTENSION!" "TIME EXTENSION!" every couple of seconds due to the ways you earn time.
* {{Crossover}}: Hornet appears alongside its [=AM2=] brethren in ''VideoGame/FightersMegamix'', and as {{DLC}} in ''VideoGame/RidgeRacer'' for the [=PlayStation=] Vita. It also shows up in ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' as the default form of hidden character AGES, complete with crew chief.
* DarkerAndEdgier:
** 2's soundtrack to the rest of the series. The soundtrack has a more aggressive rock theme to it, and the vocals are provided by the same person who sang the English ''VideoGame/BurningRangers'' theme, Dennis St. James.
--> ''"This is the race for an ace of aces\\
No open grid for rookies\\
Meter revs up to the limit\\
Beginner's luck means nothing here\\
No pain no gain"''
** Also, 2 itself has a gameplay mode that gives much longer courses than the first game, which, along with realistic car damage, full-course cautions, and the need to repair one's car in the pits, bring the game significantly closer to dangerous, arduous real life stock car racing.
* {{Determinator}}: ''Every'' car and driver. These cars can take serious damage, but that won't stop them from running in the race.
* DifficultButAwesome: The drifting mechanic. Unlike most arcade racing games, the simulated physics implemented in the series means that you ''must'' execute the proper skills and timing in order to swoosh around the turns like Keiichi Tsuchiya. It can be a pain in an ass because you must perform powerslides precisely and not crash, but if done correctly, you might as well feel like you're the next Drift King/Queen, [[SecondPlaceIsForLosers beating the race and reaching first place]].
* DifficultyByRegion: The lead cars are purposely programmed to be unfair opponents in the Japanese arcade version. They were toned down slightly for outside releases.
* EasierThanEasy:
** ''SCUD Race Plus'''s Super Beginner course. It's set in a giant house, with your opponents being various toys.
** Circuit Pixie from ''2001'' is an standard oval track with no real challenge. For racing purists or beginners.
* EasterEgg:
** "Congratulations! You just lost your sponsors!"[[note]]In case you don't know where to find this, in either ''Daytona USA'', ''CCE'', or ''2001'', start up a race on Dinosaur Canyon (Advanced) then spin your car around. Drive towards the back of the pit lane and you'll see another road leading up to a tunnel. Drive into the tunnel and be greeted by your "surprise".[[/note]]
** Players can make the Jeffry statue in Seaside Street Galaxy do a spin by pressing the start button. If you drive in reverse, the statue will be standing on its hands.
** The slot machine in Three Seven Speedway can be stopped with the start button. If you get 777, you earn bonus time.
** In the original game and its Saturn and HD remakes, if you hold down a specific VR button on the "Gentlemen, start your engines" screen, then you can play different music on the course. The red button gives you the beginner course theme, The King of Speed; the blue button is the advanced course theme, Let's Go Away; the yellow button is the expert course theme, Sky High; and the green button is a secret song known as Pounding Pavement. On the Saturn version, these buttons are A, X, Y, and Z respectively.
** In the Saturn port of the original, [[https://www.youtube.com/watch?v=X1OWUvErFDI it is possible to, once certain conditions are met (or a cheat code is entered),]] [[https://www.youtube.com/watch?v=4dZlHcXc-Fk to race as a horse in place of the cars.]]
** In ''USA 2'''s Beginner course, the player can press the start button and [[http://www.youtube.com/watch?v=ARkeT8WSxKc make the bulletin board say different things]]. Messages include "Error!", "Hello!", "Sega", and "[[GettingCrapPastTheRadar Go to Hell]]".
* EasyModeMockery: ''2'''s beginner car has candy as its sponsor and ''hugging bunnies'' right on the hood! This was taken out in ''PE'', with a replacement [[AnimalMotifs eagle]] on the hood.
* EpicFail: Slam into something hard enough and your car does a pretty spectacular flipout. "Are you alright?".
* ExactlyWhatItSaysOnTheTin: ''Sega Racing Classic'' is an old Sega racing game!
* ExpansionPack: ''Daytona USA CCE'', ''SCUD Race Plus'', ''Daytona USA 2 Power Edition''.
* {{Expy}}: The beginner tracks, most notably Three-Seven Speedway, are based off the actual Daytona International Speedway with altered designs.
* ForgottenThemeTuneLyrics: The title track in the attract screen and Advanced course is swapped out in ''Sega Racing Classic'' for an instrumental version, due to not having the Daytona license.
* FragileSpeedster: The Javelin car in ''2001'' is the fastest car in the series, but is almost impossible to keep under control. As such, it's prone to crashing a lot.
* GuestFighter: The [[http://www.youtube.com/watch?v=RdvnJ5wct6E Hornet]] in ''Daytona USA 2 PE''. It handles and goes as fast as its original incarnation, and [[ObviousRulePatch is the only car you can do "4-1-4" shifter powersliding with]] (other cars will spin out if attempted on them).
* HardModePerks:
** Manual transmission cars get a slightly higher top speed than their automatic transmission counterparts. They also have access to an additional drifting method (downshifting instead of braking).
** "Hard level" cars are incredibly fast, but hard to control. Master them, and good lap times are a breeze.
* {{Homage}}: Entering certain three-letter initials in the original will play a short ditty from a past Sega game, but entering silly initals like 'ASS' or 'SEX' will actually cause the game to change it to one of the homage initials.
* InNameOnly: Despite the "Daytona" in its name, the actual Daytona International Speedway doesn't appear in the original game or its sequel (beginner course being an {{Expy}} of it); however, it finally shows up in ''Championship USA''.
* {{Irony}}: In ''USA 2'', Player #7's car has a green paint job. Green is often thought to be an unlucky color in racing, so mixing it with LuckySeven can be seen as ironic.
* ItsAWonderfulFailure: In ''Daytona USA 2 PE'', on ending a multiplayer race, you are shown a cutscene of your driver and pit crew reacting to your result. The cutscene gets more depressing the lower your final position is.
* JackOfAllStats: The Scorpio Plasma Batteries car in ''2'', which has a balance of speed and handling. Hornet takes this role outside the arcades.
* LethalJokeCharacter: A [[http://www.youtube.com/watch?v=UmGIqk3nzz8 horse]], a SecretCharacter that can be selected in the UsefulNotes/SegaSaturn version of the first game. Lethal [[CaptainObvious because it doesn't take pit stops]], which allows it to just run through them. This is particularly helpful on the Beginner track (if you're in the mood to be a big fat cheater) as the pit lane doesn't run parallel to the main track like it does on other courses.
* LicensedGame: The game's title name was already owned by International Speedway Corporation and the game is obviously based on NASCAR, more specifically races held on Daytona. Ironically, the actual Daytona International Speedway doesn't appear until ''Championship USA''.
* LighterAndSofter: ''Championship USA'' returns to the lighter style of the first game.
* MarathonLevel:
** The higher lap settings.
** The "Challenge" course in ''Power Edition'', a nine-mile epic that links all three tracks together.
* MultipleEndings:
** Finish 3rd or better in a non-multiplayer race in the original, and you get a special "Victory Lane" cutscene.
** Upon ending a multiplayer race in ''Daytona USA'', your car is shown attempting to do an about-turn, ending with a skid-stop, on the track. Only the winner does it flawlessly; other racers will fail to some degree, with their failure increasing in severity the lower down in rank they are.
* TheMountainsOfIllinois: There are no mountains in the entire ''state'' of Florida and a large portion of Daytona Beach (the part with an actual beach, though not the speedway) has water on '''3''' sides, but the game prominently features them in skybox.
* MythologyGag:
** The expert course in ''USA 2'' has roadsigns that mention places from past games.
** In ''Daytona Championship USA'''s cabinets, the yellow stamp next to VR buttons reads "Changing views since 1993," pointing out the first ''Daytona USA'' release.
* NintendoHard:
** One of the more difficult arcade racing games. Many players have difficulty with the third turn of the ''beginner courses'', and the [[TimedMission strict time limit]] ensures that only sufficiently-skilled players will finish.
** To add some more difficulty, the AI racers in Power Edition are much more aggressive than Battle on the Edge.
** Drifting. See DifficultButAwesome above.
* NoobBridge: The third and final turn of the Beginner course in all games is a sharp turn that mandates powersliding through it to complete without losing a lot of speed. Unfortunately, new players of the original are not likely aware of how to powerslide and usually end up eating wall; the end result is that an overwhelming majority of players [[TimedMission run out of time]] before finishing the required laps because they slam into the wall ''every time''. ''Daytona USA 2'' alleviates this a little by showing a powersliding tutorial during the AttractMode.
* OddlyNamedSequel2ElectricBoogaloo: The third game was originally called ''Daytona 3 Championship USA''. The number was dropped later on.
* PaletteSwap:
** The opponent cars, but to be fair it is based on NASCAR.
** Manual transmission cars have a different paint job than their automatic counterparts.
** The different 'Hornets' you can unlock in Daytona USA's UsefulNotes/SegaSaturn port are this. And there's eight.
* ProductPlacement: Some versions of the first game have advertisements for the Sega Saturn in the attract mode.
* PurposelyOverpowered: The Daytona car in ''Deluxe'', which had maxed stats. You can take it for a spin if you get first place on every track.
* {{Retraux}}
** ''Sega Racing Classic'' takes the "Classic" portion of the title literally. Aside from an improved draw distance and a true 16:9 widescreen resolution, it looks ''exactly'' like the original ''Daytona USA''.
** The [=PlayStation=] 3 port of the game comes with an 8-Bit XMB theme.
** The Hornet Classic in ''USA 2'' has a retro Model 2 look.
* RubberBandAI: A staple "feature" of most arcade racing games, of course.
* SceneryPorn: Multiple courses, such as the nature-themed Beginner course in the original ''Daytona USA 2''. It was sadly replaced with a generic NASCAR-style course in ''Power Edition''. The Beginner theme still remained 'musical porn' though.
* SecretCharacter:
** A horse in the Saturn games. See LethalJokeCharacter. In the original game, there are four horses, two for each transmission. White horses are manual, brown ones are automatic and there are versions that race by themselves and versions that race with a baby colt behind them. ''CCE'' also has two horses (brown and white again) that can be "driven" in either transmission.
** Several cars in 2001 are hidden, like the Unicorn and [[http://www.youtube.com/watch?v=ygu_vjAJohE Javelin]]. See a few of them being viewed [[http://www.youtube.com/watch?feature=player_detailpage&v=G3LmdFRKmGU#t=110s here]]. ''Deluxe'' also had a special car called "Daytona", which was shaped like the original Hornet.
** The Hornet Classic is hidden within ''Battle of the Edge'', but it plays nothing like its original or ''Power Edition'' counterparts.
** In addition to the standard four cars available, the [[EasierThanEasy Super Beginner]] course in ''Scud Race Plus'' allows the player to choose between a cat, a tank with a head (that can shoot shells), a bus filled with the developers, and a rocket car [[spoiler:by holding down the Start button while selecting a normal car]].
* SelfImposedChallenge: The hidden "Maniac Mode" in the Saturn version makes the opponents faster and more aggressive.
* ShoutOut: Lakeside Castle from ''Championship USA'' is based on the Lakeside course from ''VideoGame/SegaRally 3''.
* ShownTheirWork: The Hornet Classic in ''Daytona USA 2: Power Edition'' controls exactly like and has the same red-blue AT/red-yellow MT paintjob as the Hornet in the original game. It even has the same rolling start on the Beginner course. It's also the sole exception to the game penalizing you for attempting to shifter-drift with a spinout.
* SoundtrackDissonance: Keeping in the spirit of the first game, Mitsuyoshi versions of 2's soundtrack exist, and all three can even be raced to. Now try racing seriously with him singing in such a goofy way.
* SpiritualSuccessor:
** ''SCUD Race'', at least until ''Daytona USA 2'', a proper sequel, was released.
** ''VideoGame/LeMans24'' is this to ''Scud Race''.
* StalkedByTheBell: In the original game, the timer starts beeping when it counts down to 5 and beeps ''faster'' when it counts down to 3. In both versions of ''Daytona USA 2'', the timer turns orange and starts beeping when it counts down to 9, then turns red and beeps faster when it counts down to 5. All these are also accompanied by a notification from your crew chief.
-->''*beep-beep-beep-beep* *beep-beep-beep-beep* '''*[[MostAnnoyingSound BEBEBEBEBEBEBEBEBEBEBEBE-]]*''' *[[GameOver engine revs down]]*''
* UpdatedRerelease:
** ''Sega Racing Classic'' to the original ''Daytona''. [[http://www.1up.com/do/previewPage?cId=3176738 See it here in all of its glory.]]
** ''Power Edition'' was this to ''Battle on the Edge'' as well.
** ''Championship USA'' is this to the original game.
* VideoGameRemake: Half of ''Championship USA'' is essentially a remake of the first game, as the three courses from the original are remade.
* WhatTheHellPlayer: In the Advanced Course in the original ''Daytona'', there's a branching path that requires you to turn around at the starting line to find it. Drive to the end of this path and you'll see a message that reads "Congratulations! You just lost your sponsors!"
* YouAllLookFamiliar:
** The purple #00 and #99 cars in the original.
** One of the AI cars in ''Championship USA'' (specifically, the #15 car) have almost the exact same scheme as Clint Bowyer's actual #15 5-Hour Energy Chevrolet during his one-season stint at [=HScott=] Motorsports.
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''Congratulations! You placed...1st!''
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