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Video Game: Daymare Town
'Sup?

Can you escape the nightmare of a day?

You are a person. You are in a really weird town. You have to get out of it. And that's pretty much all the information you have.

Daymare Town is a series of point-and-click games developed by Mateusz Skutnik, who is known for Submachine and Covert Front, as a part of Pastel Games. The prominent feature that sets it apart from other point-and-click series is its unique art style. Everything in the games is completely hand-drawn by Skutnik himself. The heavily stylized visuals only add to the bizarre and surreal nature of the games.

The series is known for two things:
  1. Being incredibly hard.
  2. Being incredibly weird.

So far, there are four main entries in the series, and three side entries. Skutnik has said that the series will continue indefinitely, since there is no real plot to wrap up or end.

Particularly notable in that while it can be a bit scary or creepy, it takes place (obviously) entirely during the day, in a town with functioning shops and houses.


Tropes in these games include:

  • Featureless Protagonist: There is absolutely no information about who you, the player, are. Visually, you are only seen from afar and represented as a vague stick figure. Until Daymare Town 3, where you're seen as you (finally?) leave.
  • Ghost City: Subverted. At first, Daymare Town seems completely abandoned, complete with desolate wind sounding across the deserted landscape. And then you start to draw the residents out of hiding...
  • Guide Dang It: If you're not using a walkthrough, these games are hard. Really hard. Skutnik did this on purpose, and he describes the series as "for advanced point-and-click gamers only." (Or, y'know, ones that use walkthroughs.)
  • Hidden Elf Village: Possibly, Daymare Town itself. It's a hidden place that obeys totally different laws of reality than our world. You seem to recognize the weirdness of the place, meaning that you probably come from the "normal" world. The inhabitants of Daymare Town react with incredible hostility to your presence within their town. Of course, this is assuming you're a human at all.
  • Mind Screw: Forget logic, physics, and everything you know about reality. You're entering Daymare Town.
  • Moon Logic Puzzle: Several of them. Two particularly bizarre ones are:
    • In the first game: How do you free a creature from a set of shackled chained to the wall? You hand him an egg, apparently.
    • In the second game: You have a fish! What to do with it? Give it to someone as a pet? Cook it and put it in the sandwich that you're already making as part of a puzzle? Nope! Take a knife and cut the fish's body open, revealing...a shiny piece of jewelry.
  • Nothing Is Scarier: There's almost no music and the town is usually quite silent. It is very unnerving.
  • Pixel Hunt: All the time. This is the only way to get the coins, and to solve the Secret Puzzle in the first game.
  • Scare Chord: Plays when you encounter the Librarian in the first game. As well as when the Fog Hermit appear in the fourth game.
  • Surreal Horror
  • Video Game Cruelty Potential / Video Game Caring Potential: In the second game, there are a couple puzzles where you can help or harm people that aren't necessary to beating the game. You can give a man in extreme pain a painkiller - but only if you want to. You can also just leave him to suffer. You can give a bottle of arsenic to a man planning to poison someone - but only if you want to. Likewise, in the third game you can give some candy to a group of children and help out the other patients in the hospital, if you feel like it. You can also choose between murdering the captain of the guard and letting him live.
  • Wackyland: The entire series is set in one.

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alternative title(s): Daymare Town
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