''VideoGame/DanceMasters'' (AKA ''Dance Evolution'' outside of America) combines the songs of the ''VideoGame/DanceDanceRevolution'' series, with the general movements of Para Para dancers, and announcers that must commentate on everything. ''Dance Masters'' is Creator/{{Konami}}'s foray with using the {{Xbox 360}}'s new Kinect device. The game is deceptively simple: follow the on-screen commands using your whole body. But like ''DDR'', simple does not mean easy.

While it may have been eclipsed in popularity in North America by its competition (the highly-established ''VideoGame/JustDance'', and Harmonix's ''VideoGame/DanceCentral''), ''Dance Masters'' was popular enough on the Xbox 360 in Japan to spawn an updated arcade version in 2012, ''Dance Evolution Arcade'' (which is played pretty much like the Xbox 360 version, right down to its use of Kinect, though connected to a PC instead of course)

!! Prepare... for tropes:

* AnnouncerChatter: Still around.
* BonusBoss: Some of the secret songs.
* DownloadableContent: Alt. Clothing packs and a Master mode Difficulty.
* DuelingGames: With both ''JustDance'' and ''DanceCentral''; motion control dance game franchises that are quite popular in the U.S. Its more of a direct competitor with ''Dance Central'' as it was also a Kinect launch title.
* {{Fanservice}}: The mirrored mini dress.
* FollowTheLeader: Made in the wake of the runaway success of ''JustDance''.
* HarderThanHard: Stealth mode. No markers are shown at all: instead, you must match the on-screen model the whole way in fear of missing a judgment.
** Master Mode. Like the Extreme mode but it feels how Insane Difficulty of OsuTatakaeOuendan and Hard ROCK Difficulty of EliteBeatAgents does minus the flipped icons.
* MarketBasedTitle: Known as ''Dance Evolution'' outside North America.
* NintendoHard: The harder difficulties can feel this way.
* RecycledSoundtrack: Much of the game's soundtrack came from other ''VideoGame/DanceDanceRevolution'' games (particularly the Hottest Party games and X in most cases). The Arcade version carries on with this, but also adds more J-pop licenses and a few more crossovers.
** [[RequiredSpinoffCrossover Yes]], [[VideoGame/{{jubeat}} FLO]][[VideoGame/ReflecBeat WER]] [[ is there too.]]
* RhythmGame
* SelfImposedChallenge: The aforementioned Stealth mode.
** In the arcade version, before the stage starts, some players will place a large,black board in front of the screen - and do the dance ''entirely from memory''.
* SexyWhateverOutfit: The mirrored dress looks like it's based on a disco ball.
* SpiritualSuccessor: Primarily to ''VideoGame/ParaParaParadise'', a similarly motion-based, but short-lived dance game that used an array of 5 infrared beams for sensing. The game was ahead of its time, given its use of the "mirror the on-screen dancer" concept that most motion-controlled dance games use (but combined with the arrow paradigm of ''DDR''). A few songs from ''Para Para Paradise'' ("Yesterday", "Night of Fire", and "CAN'T STOP FALLIN' IN LOVE (super euro version)") made it to ''Dance Masters'' and/or ''Evolution'', with Para Para-esque routines too.
** In 2012, Konami released "Rhythm Party" (a.k.a. "Boom Boom Dance" in Japan) as an Xbox Live Arcade title. While still using Kinect, this game however, has more of a "freestyle" feel, as the goal is to simply hit targets when balls fly into them to the music.
** The game is this to VideoGame/DanceDanceRevolution, according to Naoki, since you ''actually dance''.