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The original game, ''Culdcept'', was developed for the UsefulNotes/SegaSaturn and later released on the UsefulNotes/PlayStation. [[NoExportForYou The original never left Japan]] ''Culdcept Second'' was released for the UsefulNotes/SegaDreamcast and later the [=PS2=], the [=PS2=] version released in other countries as just ''Culdcept''. The latest entry in the series was ''Culdcept Saga'', strangely released only for the UsefulNotes/XBox360 in 2008. Finally, there is a ''Culdcept DS'' [[NoExportForYou but...]]

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The original game, ''Culdcept'', was developed for the UsefulNotes/SegaSaturn Platform/SegaSaturn and later released on the UsefulNotes/PlayStation. Platform/PlayStation. [[NoExportForYou The original never left Japan]] ''Culdcept Second'' was released for the UsefulNotes/SegaDreamcast Platform/SegaDreamcast and later the [=PS2=], the [=PS2=] version released in other countries as just ''Culdcept''. The latest entry in the series was ''Culdcept Saga'', strangely released only for the UsefulNotes/XBox360 Platform/XBox360 in 2008. Finally, there is a ''Culdcept DS'' [[NoExportForYou but...]]

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* ArtificialStupidity: A lot of cards have huge strategic value that requires some planning to use effectively. The computer opponent decks are often stuffed with these cards, which they immediately discard because their AI doesn't know what to do with them. Generally improved on in Culdcept Saga.

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* ArtificialStupidity: ArtificialStupidity:
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A lot of cards have huge strategic value that requires some planning to use effectively. The computer opponent decks are often stuffed with these cards, which they immediately discard because their AI doesn't know what to do with them. Generally improved on in Culdcept Saga.



* ElementalEmbodiment: Each element gets a basic wall card which reflects its element's play style. Earth's Wall of Stone just has a ton of HP, making it tough to break through and resistant to direct-damage but susceptible to being worn down over time. Water's Wall of Ice has less HP than Wall of Stone, but gets temporary HP with every combat, meaning it's more vulnerable to being sniped by spells but very hard to inflict lasting combat damage on. Wind's wall, the Tornado, has relatively poor defensive stats, but reasonable Strength and the First Strike ability. Fire's wall has solid offensive capability. Finally, Non-Elemental's Wall of Wonder is expensive to deploy (requiring the sacrifice of an extra card from the hand) and has almost no health, but it's completely immune to attacks from any elemental creatures.

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* ElementalEmbodiment: ElementalEmbodiment:
**
Each element gets a basic wall card which reflects its element's play style. Earth's Wall of Stone just has a ton of HP, making it tough to break through and resistant to direct-damage but susceptible to being worn down over time. Water's Wall of Ice has less HP than Wall of Stone, but gets temporary HP with every combat, meaning it's more vulnerable to being sniped by spells but very hard to inflict lasting combat damage on. Wind's wall, the Tornado, has relatively poor defensive stats, but reasonable Strength and the First Strike ability. Fire's wall has solid offensive capability. Finally, Non-Elemental's Wall of Wonder is expensive to deploy (requiring the sacrifice of an extra card from the hand) and has almost no health, but it's completely immune to attacks from any elemental creatures.



* ElementalPowers: The classic four western elements. While there isn't a hierarchy, fire vs water and earth vs wind both get more cards that are the deal more damage to or are resistant to their opposing element. They also complement each other in later versions, with several cards having bonuses for Fire and Earth pairings or Wind and Water pairings, such as Items that inflict critical hits if wielded by one of the two aligned elements or Creatures that gain powerful Synergy boosts if there are other creatures of the "allied" element on the field.

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* ElementalPowers: ElementalPowers:
**
The classic four western elements. While there isn't a hierarchy, fire vs water and earth vs wind both get more cards that are the deal more damage to or are resistant to their opposing element. They also complement each other in later versions, with several cards having bonuses for Fire and Earth pairings or Wind and Water pairings, such as Items that inflict critical hits if wielded by one of the two aligned elements or Creatures that gain powerful Synergy boosts if there are other creatures of the "allied" element on the field.



* HeroicMime: Goligan generally does all the talking for you.

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* HeroicMime: HeroicMime:
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Goligan generally does all the talking for you.
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* {{Makara}}: Appearing in ''Culdcept Revolt'', Makara is a water-type monster with an item limit for weapons and scrolls. It looks a monstrous cross between a fish and a pinniped and has a trunk above its maw with which it spews an endless supply of water. Therefore, it has the special ability to turn occupied terrain into water territory.
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* {{Dhampyr}}: One of the cards is this; he even closely resembles LightNovel/VampireHunterD.

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* {{Dhampyr}}: One of the cards is this; he even closely resembles LightNovel/VampireHunterD.Literature/VampireHunterD.
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* VoluntaryShapeshifting: Several creatures. Baldanders turns into a random monster at the start of battle, Shapeshifter can become something else on the field, and Mystery Egg changes based on the weapon given too it. There's also Mesozoic Song, which causes all creatures you control to ''[[CrazyAwesome become Tyrannosaurus Rex during battle]]''. The Spectre doesn't shapeshift, but its formless body causes its stats to be completely randomly rolled with each battle.

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* VoluntaryShapeshifting: Several creatures. Baldanders turns into a random monster at the start of battle, Shapeshifter can become something else on the field, and Mystery Egg changes based on the weapon given too it. There's also Mesozoic Song, which causes all creatures you control to ''[[CrazyAwesome ''[[TRexpy become Tyrannosaurus Rex during battle]]''. The Spectre doesn't shapeshift, but its formless body causes its stats to be completely randomly rolled with each battle.
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[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/culdcept_revolt.png]]
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* DiscOneNuke: Creature cards that force an enemy player to land on your square, such as Kelpie and Old Man Willow. You can usually get these cards midway through the game. Buff up these creatures and it'll force enemy players to pay a fee, if you can get multiple of these cards on the board - you'll quickly bankrupt your enemies. It's less useful in later levels of the later games as the A.I has more tactics and stronger cards to deal with this, but it's a highly viable tactic all the way to the end of the game.
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* OurHippocampsAreDifferent: Hippocampus looks like a seahorse with horse legs, and its flavor text states that once it's fully grown, it'll climb onto shore and become a kelpie.

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