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The ''N. Sane Trilogy'' features updated graphics and optimization by Vicarious Visions, the studio behind ''VideoGame/{{Skylanders}}'' and several previous ''Crash Bandicoot'' games for the UsefulNotes/GameBoyAdvance and Platform/PlayStation2. The Nintendo Switch port was handled by Toys For Bob, the original ''Skylanders'' developers and the ones who developed the ''VideoGame/SpyroReignitedTrilogy'', while Creator/IronGalaxyStudios handled the PC port.

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The ''N. Sane Trilogy'' features updated graphics and optimization by Vicarious Visions, the studio behind ''VideoGame/{{Skylanders}}'' and several previous ''Crash Bandicoot'' games for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance and Platform/PlayStation2. The Nintendo Switch port was handled by Toys For Bob, the original ''Skylanders'' developers and the ones who developed the ''VideoGame/SpyroReignitedTrilogy'', while Creator/IronGalaxyStudios handled the PC port.



* NintendoHard: The games are still pretty difficult, although there have been some AntiFrustrationFeatures added in to fix some of the more unfair parts of the original games, especially the fact that you can now earn clear gems in ''Crash 1'' without fulfilling a NoDeathRun.



* RecursiveReality: In the UsefulNotes/PlayStation4 version, Nathan Drake and Elena Fisher appear on Coco's laptop in the intro of ''Crash 2'', and Nathan also appears in a photo for the intro of ''Warped''. Nathan's own series had a cameo of the original ''Crash Bandicoot'' game in ''VideoGame/{{Uncharted}} 4'' with an arcade-style version of the first game, as well as a findable Wumpa Fruit Treasure. What makes the laptop cameo this trope is that the scene Coco watches on her laptop is Nathan and Elena getting ready to play Crash Bandicoot.

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* RecursiveReality: In the UsefulNotes/PlayStation4 Platform/PlayStation4 version, Nathan Drake and Elena Fisher appear on Coco's laptop in the intro of ''Crash 2'', and Nathan also appears in a photo for the intro of ''Warped''. Nathan's own series had a cameo of the original ''Crash Bandicoot'' game in ''VideoGame/{{Uncharted}} 4'' with an arcade-style version of the first game, as well as a findable Wumpa Fruit Treasure. What makes the laptop cameo this trope is that the scene Coco watches on her laptop is Nathan and Elena getting ready to play Crash Bandicoot.



* AntiFrustrationFeatures: The original ''Crash Bandicoot'' has a ''lot'' of these, to help curb some of the NintendoHard EarlyInstallmentWeirdness it had:

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* AntiFrustrationFeatures: The original ''Crash Bandicoot'' has a ''lot'' of these, to help curb some of the NintendoHard unfair EarlyInstallmentWeirdness it had:



** Related to the above, save games now remember how many lives you had, [[NintendoHard meaning you no longer would get up to The High Road, save, turn off the console, then come back after dinner to be snapped back to four lives]].

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** Related to the above, save games now remember how many lives you had, [[NintendoHard meaning you no longer would get up to The High Road, save, turn off the console, then come back after dinner to be snapped back to four lives]].lives.



* NintendoHard: Several of the Platinum relic time trials fall under this, for various reasons:
** Native Fortress, due to a difficult Platinum time in an already long level.
** Sunset Vista, at over three and a half minutes.
** The High Road, thanks to the glitchy turtle hitboxes not working well with the speed of a time trial.
** Fumbling in the Dark, due to the abundance of bottomless pits, having to time the traps and moving platforms and having to not spin away enemies in order to not break Aku Aku crates too early and be stuck in the dark.
** The Lab — possibly the hardest in the entire trilogy — due to its absolutely sadistic Platinum requirement.
** [[DownloadableContent Stormy Ascent]], which was notoriously removed from the original game for being too hard. In addition, certain platforms about a third into the level can load out of synch if you do the logical thing and run as fast as you can. Due to how the game loads chunks of the level in and ''then'' makes the platforms move, this means that a particular set of platforms will load in out of synch and be impossible to cross. The fix? [[ViolationOfCommonSense Stop before the second half of the sequence is loaded and jump across at a specific time to line them up]]. Needless to say, there's a reason the hint before you start the level is just "Good luck! (You're gonna need it.)"
*** The Platinum Relic time for Stormy Ascent is difficult not because the time is unreasonable, but because the level itself is so hard. Get to the end at a fair pace and you can beat the top Relic time by ten seconds or more.

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* DownloadableContent: Two NintendoHard levels were released as DLC.
** Stormy Ascent from the original game was polished and officially made available, unaltered from the original save for the addition of a bonus level.

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* DownloadableContent: Two NintendoHard levels hard {{Marathon level}}s were released as DLC.
** Stormy Ascent Ascent, a [[CutContent cut level from the original game game]], was polished and officially made available, unaltered from the original save for the addition of a bonus level.



* {{Slapstick}}:
** Just like in the original. Since Coco is now playable in almost any level, she's subject to the same dangers and AmusingInjuries that Crash is, but some of her death animations aren't ''quite'' as brutal as some of what Crash has to go through. For instance, while getting SquashedFlat by a pillar results in Crash being compressed to just a head with shoes, Coco's death animation for being killed the same way instead results in her vanishing completely, leaving behind only her laptop, which emits sparks. Some other arguably more graphic deaths however, like being crushed by a boulder, electrocuted, or clubbed into the screen, are indiscriminately merciless for either of them. For most animations that don't translate to Coco, she'll simply default to her standard animation of turning into an angel and flying off.

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* {{Slapstick}}:
**
{{Slapstick}}: Just like in the original. original.
* SlapstickKnowsNoGender:
**
Since Coco is now playable in almost any level, she's subject to the same dangers and AmusingInjuries that Crash is, but some of her death animations aren't ''quite'' as brutal as some of what Crash has to go through. For instance, while getting SquashedFlat by a pillar results in Crash being compressed to just a head with shoes, Coco's death animation for being killed the same way instead results in her vanishing completely, leaving behind only her laptop, which emits sparks. Some other arguably more graphic deaths however, like being crushed by a boulder, electrocuted, or clubbed into the screen, are indiscriminately merciless for either of them. For most animations that don't translate to Coco, she'll simply default to her standard animation of turning into an angel and flying off.
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** Coco also gets trolled indiscriminately by ''Warped's'' Time Twister when trying to enter Crash-exclusive levels, trying to enter the warp only to fall flat on the ground the exact same way Crash did when trying to enter Coco-exclusive ones in the same game.

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** If you miss too many crates in the first game, Coco will be [[https://www.youtube.com/watch?v=Qf1QVF1bxh0 pummelled by the boxes she missed]] the same way Crash is. She also gets trolled indiscriminately by ''Warped's'' ''Warped'''s Time Twister when trying to enter Crash-exclusive levels, trying to enter the warp only to fall flat on the ground the exact same way Crash did when trying to enter Coco-exclusive ones in the same game.



* AdaptationalBadass: Downplayed. While Tawna's still the DamselInDistress, she manages to knock out a [[MechaMook lab assistant]] while being held in Cortex's lab, right before the rest of them surround her. In the original, the shot simply had two of them holding her arms to keep her from escaping.

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* AdaptationalBadass: Downplayed. While Tawna's still the DamselInDistress, she manages to knock out a [[MechaMook lab assistant]] while being held in Cortex's lab, right before the rest of them surround her. In the original, the shot simply had two of them holding her arms to keep her from escaping. The bonus levels also show that she escaped many times, and that Crash arrives at the exact moment she's captured again.
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The ''N. Sane Trilogy'' features updated graphics and optimization by Vicarious Visions, the studio behind ''VideoGame/{{Skylanders}}'' and several previous ''Crash Bandicoot'' games for the UsefulNotes/GameBoyAdvance and UsefulNotes/PlayStation2. The Nintendo Switch port was handled by Toys For Bob, the original ''Skylanders'' developers and the ones who developed the ''VideoGame/SpyroReignitedTrilogy'', while Creator/IronGalaxyStudios handled the PC port.

to:

The ''N. Sane Trilogy'' features updated graphics and optimization by Vicarious Visions, the studio behind ''VideoGame/{{Skylanders}}'' and several previous ''Crash Bandicoot'' games for the UsefulNotes/GameBoyAdvance and UsefulNotes/PlayStation2.Platform/PlayStation2. The Nintendo Switch port was handled by Toys For Bob, the original ''Skylanders'' developers and the ones who developed the ''VideoGame/SpyroReignitedTrilogy'', while Creator/IronGalaxyStudios handled the PC port.
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''Crash Bandicoot N. Sane Trilogy'' is a [[VideoGameRemake remake]] of [[VideoGame/CrashBandicoot1996 the]] [[VideoGame/CrashBandicoot2CortexStrikesBack first]] [[VideoGame/CrashBandicoot3Warped three]] ''VideoGame/CrashBandicoot'' games developed by Creator/NaughtyDog for the UsefulNotes/PlayStation. It was released on June 30, 2017 for the UsefulNotes/PlayStation4, and on June 29, 2018 for UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}.

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''Crash Bandicoot N. Sane Trilogy'' is a [[VideoGameRemake remake]] of [[VideoGame/CrashBandicoot1996 the]] [[VideoGame/CrashBandicoot2CortexStrikesBack first]] [[VideoGame/CrashBandicoot3Warped three]] ''VideoGame/CrashBandicoot'' games developed by Creator/NaughtyDog for the UsefulNotes/PlayStation. Platform/PlayStation. It was released on June 30, 2017 for the UsefulNotes/PlayStation4, Platform/PlayStation4, and on June 29, 2018 for UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, Platform/XboxOne, Platform/NintendoSwitch, and UsefulNotes/{{Steam}}.Platform/{{Steam}}.



** In the UsefulNotes/PlayStation4 version's intro, when Coco's laptop battery dies, she was shown watching a video of an ''VideoGame/{{Uncharted}} 4'' cutscene, specifically the one where Nathan tries to beat Elena's high score in the original ''Crash Bandicoot''.

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** In the UsefulNotes/PlayStation4 Platform/PlayStation4 version's intro, when Coco's laptop battery dies, she was shown watching a video of an ''VideoGame/{{Uncharted}} 4'' cutscene, specifically the one where Nathan tries to beat Elena's high score in the original ''Crash Bandicoot''.



** In the UsefulNotes/PlayStation4 version's intro cutscene, there's a photo of [[VideoGame/{{Uncharted}} Nathan Drake]] sitting on a shelf next to the fireplace.

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** In the UsefulNotes/PlayStation4 Platform/PlayStation4 version's intro cutscene, there's a photo of [[VideoGame/{{Uncharted}} Nathan Drake]] sitting on a shelf next to the fireplace.
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* {{Nerf}}: It has been observed that Crash's (and Coco's) collision hitboxes have been tightened up compared to the original PS1 games. This makes certain exploits that players could use, like standing on your heels over a pit for extra margin in a jump, or running along the ropes in the bridge levels in ''Crash 1,'' are made more difficult to perform. This ensures that despite the various AntiFrustrationFeatures added in this version, the skill required of players in 3d platforming is still quite high.

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* {{Nerf}}: It has been observed that Crash's (and Coco's) collision hitboxes have been tightened up compared to the original PS1 [=PS1=] games. This makes certain exploits that players could use, like standing on your heels over a pit for extra margin in a jump, or running along the ropes in the bridge levels in ''Crash 1,'' are made more difficult to perform. This ensures that despite the various AntiFrustrationFeatures added in this version, the skill required of players in 3d platforming is still quite high.
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Mentioning the tighter collision hitboxes.

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* {{Nerf}}: It has been observed that Crash's (and Coco's) collision hitboxes have been tightened up compared to the original PS1 games. This makes certain exploits that players could use, like standing on your heels over a pit for extra margin in a jump, or running along the ropes in the bridge levels in ''Crash 1,'' are made more difficult to perform. This ensures that despite the various AntiFrustrationFeatures added in this version, the skill required of players in 3d platforming is still quite high.
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Peek A Bangs has been disambiguated


** Concept art of Tawna's original appearance included PeekABangs which didn't make it to her final design. Her revamped appearance gives them back.

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** Concept art of Tawna's original appearance included PeekABangs bangs which didn't make it to her final design. Her revamped appearance gives them back.

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->''Three incredible games, One crazy marsupial, lots of Crashitude.''

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\n->''Three ->''"Three incredible games, One one crazy marsupial, lots of Crashitude.''"''
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** From a design standpoint, the BuxomBeautyStandard aspects of her design have been toned down with a more realistic ([[FurryConfusion even for a Bandicoot]]) curvature and sporting a T-shirt instead of [[BareYourMidriff a crop-top]].

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** From a design standpoint, the BuxomBeautyStandard aspects of her design have been toned down with a more realistic ([[FurryConfusion even for a Bandicoot]]) curvature and sporting a T-shirt instead of [[BareYourMidriff a crop-top]].crop-top.
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* SlapstickKnowsNoGender:
** Downplayed, just like in the original. Since Coco is now playable in almost any level, she's subject to the same dangers and AmusingInjuries that Crash is, but some of her death animations aren't ''quite'' as brutal as some of what Crash has to go through. For instance, while getting SquashedFlat by a pillar results in Crash being compressed to just a head with shoes, Coco's death animation for being killed the same way instead results in her vanishing completely, leaving behind only her laptop, which emits sparks. Some other arguably more graphic deaths however, like being crushed by a boulder, electrocuted, or clubbed into the screen, are indiscriminately merciless for either of them. For most animations that don't translate to Coco, she'll simply default to her standard animation of turning into an angel and flying off.

to:

* SlapstickKnowsNoGender:
{{Slapstick}}:
** Downplayed, just Just like in the original. Since Coco is now playable in almost any level, she's subject to the same dangers and AmusingInjuries that Crash is, but some of her death animations aren't ''quite'' as brutal as some of what Crash has to go through. For instance, while getting SquashedFlat by a pillar results in Crash being compressed to just a head with shoes, Coco's death animation for being killed the same way instead results in her vanishing completely, leaving behind only her laptop, which emits sparks. Some other arguably more graphic deaths however, like being crushed by a boulder, electrocuted, or clubbed into the screen, are indiscriminately merciless for either of them. For most animations that don't translate to Coco, she'll simply default to her standard animation of turning into an angel and flying off.
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** From a design standpoint, the BuxomIsBetter aspects of her design have been toned down with a more realistic ([[FurryConfusion even for a Bandicoot]]) curvature and sporting a T-shirt instead of [[BareYourMidriff a crop-top]].

to:

** From a design standpoint, the BuxomIsBetter BuxomBeautyStandard aspects of her design have been toned down with a more realistic ([[FurryConfusion even for a Bandicoot]]) curvature and sporting a T-shirt instead of [[BareYourMidriff a crop-top]].
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* DifficultySpike: The new box totals include the NintendoHard bonus rounds as part of the box gems, which weren't required before. This becomes problematic for colored gems which still require NoDeathRun to obtain, because now you have to acquire all tokens to unlock a bonus round, some of which can be hard to get. The biggest help for this is the ability to re-do a bonus round if you fail, and the fact dying in bonus level doesn't break your NoDeathRun.
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Added DiffLines:

* RingsOfActivation: Crash and Coco are teleported into the Time Twister in beams of yellow rings.
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Added DiffLines:

* BottomlessMagazines: Averted this time with Pinstripe's Tommy gun, as he is seen reloading it as he moves from one side of the room to the other, leaving him vulnerable.

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