Conquests of the Longbow was one of Sierra's later VGA point-and-click adventures, set in the world of Robin Hood and his Merry Men. It was released in 1992 and was a sequel to Conquests Of Camelot.The adventure follows the general story arch of the original tale, where King Richard the Lionheart has been taken hostage on his way back from The Crusades. Your primary task throughout the game is to collect enough money to pay the king's ransom, while fighting against the oppression of King John and the Sheriff of Nottingham. Some of the story, particularly the role of Maid Marion, has been altered, adding elements of druidic mythology.During the game, Robin must prove his ability to fight in hand-to-hand combat (with a staff) and of course his superior marksmanship with the longbow. Tactical thinking is also required, as several times in the game you'll be counseled by your merry men about possible approaches to an impending battle where only one will result in no casualties to your men. Various actions will win money towards the ransom, and there are multiple endings based on the amount of money you've raised and the actions you've taken during the adventure.Overall, this is a somewhat Darker and Edgier version of the popular legend, and is widely considered to be more difficult than the average Sierra adventures of the time. Particular scenes, such as the Nine-Men-Morris minigame, can be quite frustrating to adventure players, although the action scenes can be skipped by lowering their difficulty.Needs Wiki Magic Love.
This game provides examples of:
100% Completion: There are many opportunities and solutions that can get you the maximum amount of points possible. This includes picking the best strategy that cost you little to no casulties, and if you complete challenging events (like the archery tournament and the quarter staff duel), etc.
Don't forget to give those a quarter penny if they've been a tax victim!
Badass Preacher: The monks of the monastery do not carry those quarter staffs for show. It helps that many of them used to be knights. One of them even challenges Robin Hood to a fair fight (and winning gives you the maximum amount of points out of that situation).
Berserk Button: If you're the Sheriff of Nottingham and a "guest" at one of the banquets of the Merry Men, it's probably not a good idea to tell Robin you're an agent of King Richard.
Big Damn Heroes: In the ending, King Richard shows up just in time to stop the Sheriff from hanging Robin and offers him a fair trial instead. Of course, if you did badly enough then the King will declare Robin guilty and have him hanged anyway.
Bookcase Passage: Not a bookcase, but there's a secret passage leading from the tavern to the monastery. Now you know what the monks do with their free time. That passage also leads to a secret door in the castle.
Character Witness: At the end, if you do things right. Doing it wrong can result in negative testimony.
Copy Protection: Four times: Hand Code, gemstone lore, coats of arms identification, and Druid tree names.
Damsel in Distress: Marian. The player first meets her when she's being attacked by an evil monk; later she needs to be saved from being burnt at the stake.
The Dev Team Thinks of Everything: There is a lot of attention to detail in this game. Including the ways that can net you a game over. For example, try going to a guard dressed as a jeweler, then leave to dye the beard and return. The guard will recognize you immediately. Wear one of the two rings, and anyone from the castle and the monastery will take notice and have you captured or killed.
Good Is Not Nice: Subverted in some parts of the story where Robin can humiliate certain characters, but will only be mean when it's called for. Can be played straight if the player chooses to with certain side characters.
Hedge Maze: At the back of the Nottingham abbey. It contains a secret entrance to the Witch's Court, and using it is the best way to rescue Marian later on.
Humiliation Conga: One can be delivered to a priest, whom Friar Tuck can then force him to work for them for the day, without his robes.
A more humiliating one has Robin tricking the sheriff into the forest, only to be held captive as he is robbed of his marks and stripped naked (save for his hat) before being sent back his way to the castle. The only moment he truly feared for his life is when Robin gets offended over a remark he made about King Richard.
Have a Nice Death: In a twist from the usual Sierra formula, the game's death sequences show the Merry Men commenting upon how Robin died, usually offering a hint on how to avoid repeating the same mistake.
Rape Is a Special Kind of Evil: Robin had the corpse of the guard who tried to rape a woman dragged off for the wolves instead of being properly buried.
Reasonable Authority Figure: King Richard of Lionheart. He will be holding the trial that the sheriff skipped to provide Robin a fair chance to prove his intentions to be good, and even provide him a chance to challenge the corrupt, depending on the actions he took in the game.
Revenge: One game over scene has Robin defeated by a monk, and John immediately going to avenge him and winning.
Should Robin approach the sheriff's man as he holds a peasant hostage, he'll kill the peasant, leading to Robin immediately avenging their death
Rule of Three: For many dangerous situations, they have the three strike rule. Get a riddle wrong three times, you're an oak! Do nothing for a peasant twice before, and the third visit will have you killed. Been told to not come back to a spot, return for the third time to get arrested.
Stealth Insult: Robin Hood, disguised as a monk, "blesses" the Sheriff to "get all he deserves and may (Robin) live to see it." Being drunk, the Sheriff thanks and tips him, the Merry Men speculating at camp that he'd be furious when it finally clicked.