[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Conquests_of_the_Longbow_cover_4132.jpg]]

''Conquests of the Longbow'' was one of Creator/{{Sierra}}'s later VGA point-and-click adventures, set in the world of RobinHood and his Merry Men. It was released in 1992 and was a sequel of sorts to ''VideoGame/ConquestsOfCamelot''.

The adventure follows the general story arc of the original tale, where King [[UsefulNotes/RichardTheLionHeart Richard the Lionheart]] has been taken hostage on his way back from UsefulNotes/TheCrusades. Your primary task throughout the game is to collect enough money to pay the king's ransom, while fighting against the oppression of King John and the Sheriff of Nottingham. Some of the story, particularly the role of Maid Marion, has been altered, adding elements of druidic mythology.

During the game, Robin must prove his ability to fight in hand-to-hand combat (with a staff) and of course his superior marksmanship with the longbow. Tactical thinking is also required, as several times in the game you'll be counseled by your merry men about possible approaches to an impending battle where only one will result in no casualties to your men. Various actions will win money towards the ransom, and there are multiple endings based on the amount of money you've raised and the actions you've taken during the adventure.

Overall, this is a somewhat DarkerAndEdgier version of the popular legend, and is widely considered to be [[UpToEleven more difficult than the average Sierra adventures of the time]]. Particular scenes, such as the Nine-Men-Morris minigame, can be quite frustrating to adventure players (some found the Morris game so difficult that the official strategy guide gave step by step instructions on how to win), although the action scenes can be skipped by lowering their difficulty.

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!!This game provides examples of:

* HundredPercentCompletion: There are many opportunities and solutions that can get you the maximum amount of points possible. This includes picking the best strategy that cost you little to no casualties, and if you complete challenging events (like the archery tournament and the quarter staff duel), etc.
** Don't forget to give a farthing to tax victims! Come to think of it, you might as well give a farthing to everyone who might possibly not be in league with the Sheriff and Prince John.
* BadassPreacher: The monks of the monastery do not carry those quarter staffs for show. It helps that many of them used to be knights. One of them even challenges Robin Hood to a fair fight (and winning gives you the maximum amount of points out of that situation).
* BerserkButton: If you're the Sheriff of Nottingham and a "guest" at one of the banquets of the Merry Men, it's probably not a good idea to tell Robin you're an agent of King Richard.
** Also, probably [[TooDumbToLive an even worse idea to call Marian a slut in front of]] UsefulNotes/RichardTheLionheart.
* BigDamnHeroes: In the ending, [[spoiler:King Richard shows up just in time to stop the Sheriff from hanging Robin and offers him a fair trial instead. Of course, if you did badly enough then the King will declare Robin guilty and have him hanged anyway.]]
* BookcasePassage: Not a bookcase, but there's a secret passage [[spoiler: leading from the tavern to the monastery. Now you know what the monks do with their free time. That passage also leads to a secret door in the castle]].
* BossBattle: The fen monk on the road.
* TheCameo: Nottingham Fair is packed with numerous Sierra employees, from [[VideoGame/QuestForGlory Corey and Lori Ann Cole]] to [[VideoGame/SpaceQuest the Two Guys From Andromeda.]]
** Apparently [[VideoGame/LeisureSuitLarry Larry and Patti]] mistook St. Mary's Abbey for a health spa. Best not to think how they ended up in Robin Hood's time.
* CharacterWitness: At the end, if you do things right. Doing it wrong can result in negative testimony.
* ChurchMilitant: The fen monks are all veteran soldiers and quite capable of kicking ass, especially with the [[AllMonksKnowKungFu quarterstaff]].
* CopyProtection: ''Four'' times: Hand Code, gemstone lore, coats of arms identification, and Druid tree names (which also need to be spelled out in Hand Code).
* CorruptChurch: Every religious person in the game, aside from [[GoodShepherd Friar Tuck]]. Notably, they are corrupt in different ways; the monks of St. Mary's Abbey and their Abbot are inclined towards hedonism (with a bit of implied masochism), while the monks of the Fens and their Prior are inclined towards sadism.
* CreatorCameo: Christy Marx appears in Nottingham Fair, alongside other Sierra employees mentioned above. She'll congratulate you for finding her and [[InterfaceScrew proceed to mess with your game points]].
* CreepyCathedral: The monastery of the fens.
* DamselInDistress: Marian. The player first meets her when she's being attacked by an evil monk; later she needs to be saved from being burnt at the stake.
* DevelopersForesight:
** Try going to a guard dressed as a jeweler, then leave to dye the beard and return. The guard will recognize you immediately. Wear one of the two rings after you've stolen them, and anyone from the castle and the monastery will take notice and have you captured or killed. Meet with the Sheriff and his wife while wearing the jeweler's outfit, but don't dye your beard; she will recognize you, but only if you entered the archery competition at the fair. Then you'll be hanged when the Sheriff realizes who you really are.
** There's alternate dialogue if you manage to open the puzzle box before you're supposed to.
** If you miss a traveler who was supposed to give you a disguise, Little John will deal with them instead. You'll still get the disguise, but [[spoiler: that person will not show up at your trial later because you didn't deal with them personally.]]
* DidNotGetTheGirl: You can let Marian die at one point and still finish the game. Plus, unless you get the GoldenEnding, you won't be able to marry her.
* DishonoredDead: Robin and his men will usually bury anyone they kill and have Friar Tuck perform the funeral rites. The only exception is the guard who attempts to rape a peasant woman for non-payment of her taxes; if you kill him, Robin will order his body to be left out for the wolves and ravens.
* DoubleMeaning: When disguised as a monk and speaking to enemies such as the Sheriff or the Prior, Robin often engages in this. Most notably, his "[[StealthInsult blessing]]" on the Sheriff.
* DrinkingContest: The Abbott challenges you to one. You can cheat, though.
* DrinkingOnDuty: The best way to rescue three recruits from the Sheriff's dungeon involves leaving enough money to buy a bucket of ale in a place the guards can find it, then sneaking in while they're off drinking.
* DrivenToSuicide: If you don't rescue the peasant woman on the first day, you learn that she threw herself out of a tower before the Sheriff's man could rape her.
* DrowningMySorrows: Robin does this at the beginning because he's lonely.
* DueToTheDead: Robin ensures that Friar Tuck gives a proper burial to all the people he kills in the forest and on the highway - [[RapeIsASpecialKindOfEvil except one]].
* ElementalPowers: The rings of protection from fire and water.
* EvilDebtCollector: Everyone's favorite Sheriff of Nottingham, of course.
* EvilPrince: Prince John. The opening song makes it pretty clear that he wants to make sure King Richard rots in prison.
* [[SwampsAreEvil Fens Are Evil]]: More specifically, haunted by [[WillOTheWisp wisps]] and home to an evil monastic order. [[spoiler:Subverted as the wisps help you if you wear the Ring of Water.]]
* FateWorseThanDeath: Robin and his men consider rape worse than murder, as they leave the body of a lecherous guard for the wolves but give a proper burial to the monk who tried to kill Marian.
* FlowerMotifs: Several puzzles involve these.
* FriendToAllLivingThings: Marian, who in this version of the story is a priestess of the forest.
* GaiasVengeance: Mess with Green Man and he'll [[{{Transflormation}} turn you into a tree]].
* GameOverMan: The Merry Men, who comment on how Robin kicked it and lament his loss.
* TheGhost: Prince John, oddly enough. Dialogue mentions him several times and he's clearly the head of the conspiracy the other villains are in on, but he never once makes an appearance. Not even at the end when King Richard's meting out justice.
* GirlOfMyDreams: Marian first appears to Robin in a dream.
* GoodIsNotNice: Subverted in some parts of the story where Robin can humiliate certain characters, but will only be mean when it's called for. Can be played straight if the player chooses to with certain side characters.
* HaveANiceDeath: In a twist from the usual Sierra formula, the game's death sequences show the Merry Men commenting upon how Robin died, usually offering a hint on how to avoid repeating the same mistake.
* HedgeMaze: At the back of the Nottingham abbey. It contains a secret entrance to [[spoiler:the Witch's Court, and using it is the best way to rescue Marian later on.]]
* HumiliationConga:
** One can be delivered to a priest, whom Friar Tuck can then force him to work for them for the day, without his robes.
** A more humiliating one has Robin tricking the sheriff into the forest, only to be held captive as he is robbed of his marks and stripped naked (save for his hat) before being sent back his way to the castle. The only moment he truly feared for his life is when Robin [[OhCrap gets offended over a remark he made about King Richard.]]
* TheJester: Fulk, to King Richard.
* LaserGuidedKarma: [[spoiler: Any act you commit in the game can come back to help or haunt you. It can even lead the villains to [[KarmaHoudini walk off, scot free!]] ]]
* TheLostWoods: Sherwood Forest.
* TheManyDeathsOfYou: It's a Sierra game. Par for the course, really.
* MasterOfDisguise: Robin.
* MuggedForDisguise: Robin does this to several people over the course of the game, though in some cases you can offer to buy their clothes instead for more points.
* MultipleEndings: Again, it's Sierra.
** Four endings. [[spoiler: [[ItsAWonderfulFailure One where the rich wins and Robin is hung.]] [[DownerEnding The second where Robin is pardoned but is then exiled.]] The third where Robin and his men are offered to be protectors and those who conspired against Richard are to pay heavy fines while the Prior is exiled, although [[DidNotGetTheGirl Robin is denied marriage due to not being of nobility.]] [[GoldenEnding The last being that Robin, John and Tuck are given noble positions, the sheriff is under arrest, and the Prior and Abbott are exiled, and Robin gets to marry Marian.]] ]]
* MutualKill: What happens if you try to shoot the Yeoman. He warned you he could draw faster that you could, but Robin's good enough to reduce it to this instead. [[HaveANiceDeath Not that it helps.]]
* NakedPeopleAreFunny: Robin Hood's prank on the Sheriff of Nottingham. Notably, the Sheriff is the ''only'' character to suffer this indignity; everyone else is shown with either white undergarments or foresters' clothes after Robin takes their own.
* NatureSpirit: The Green Man and the sprites.
* NoHonorAmongThieves: The Sheriff's guards have no loyalty and serve him only out of greed, a fact that Robin exploits late in the game. Robin and his men avert this trope, of course.
* NoodleIncident: You start the game with 300 marks set aside for King Richard's ransom (and an undisclosed amount for other expenses). How you got those marks is never explained (though easy enough to infer).
* NotSoHarmlessVillain: It's easy to think of the abbot, the sheriff and his men as a bunch of bumbling drunken oafs. But get careless or fail to regard them as a threat, and you'll pay for it.
* OneSteveLimit: Little John, Prince John, and the Sheriff of Nottingham (who, as you learn from his wife, is also named John).
* OptionalSexualEncounter: If you make Marian look at an emerald before the Archery Contest, you get one of these.
* RapeIsASpecialKindOfEvil: Robin had the corpse of the guard who tried to rape a woman dragged off for the wolves instead of being properly buried. Even the fens monk who assaults Marian gets better treatment from Robin and his men.
* ReasonableAuthorityFigure: King Richard of Lionheart. [[spoiler: He will be holding the trial that the sheriff skipped to provide Robin a fair chance to prove his intentions to be good, and even provide him a chance to challenge the corrupt, depending on the actions he took in the game.]]
* {{Revenge}}:
** One game over scene has Robin defeated by a monk, and John immediately going to avenge him and winning.
** Should Robin approach the sheriff's man as he holds a peasant hostage, he'll kill the peasant, leading to Robin immediately avenging their death.
* RiddleMeThis: To gain entry into the monastery of the fen the first time (for which you need to be familiar with [[CopyProtection gem lore]]), and to learn disguising magic from Green Man (for which you're restricted to answering in [[CopyProtection Hand Code]]).
* RuleOfThree: For many dangerous situations, they have the three strike rule. Get a riddle wrong three times, you're an oak! Do nothing for a peasant twice before, and the third visit will have you killed. Been told to not come back to a spot, return for the third time to get arrested.
* SexyDiscretionShot: Done with the OptionalSexualEncounter. Lampshaded by the game, citing their need for privacy.
* SimpleStaff: The preferred weapon of Little John and the monks from the fens. Robin Hood demonstrates ample skill in this weapon as well, in his BossBattle against one of the latter.
* StealthInsult: Robin Hood, disguised as a monk, "blesses" the Sheriff to "get all you deserve, and may (Robin) live to see it." Being drunk, the Sheriff thanks and tips him, the Merry Men speculating at camp that he'd be furious when it finally clicked.
* ThoseTwoBadGuys: Roger and Giles.
* ThrownDownAWell: The Sheriff's dungeon is an oubliette. [[spoiler: Robin needs to make a makeshift rope to help the Widow's sons escape.]]
* TooDumbToLive: [[LampshadeHanging "You see, I'm nearly safe, but I thought I'd do something truly foolish instead and get myself killed."]]
* {{Transflormation}}: The Green Man demonstrates two of the variations. Either you answer the riddle correctly and gain the ability to transform into a tree at will, or you answer incorrectly and [[BalefulPolymorph aren't given a choice]].
* UndyingLoyalty: Robin and his men all pledge themselves to freeing King Richard and aspire to only steal from the rich and corrupt, the very ones who choose NOT to help Richard.
* UnwinnableByDesign: It's a Sierra game. Though you will receive warnings and indications as to when you will past this point.
* VideogameCrueltyPunishment: Acting like a brigand reflects poorly on you when it comes to CharacterWitness time, [[WhatTheHellHero as you might imagine]].
* WhatTheHellHero:
** As mentioned above with VideogameCrueltyPunishment.
** If Marian dies when you first meet her, the cobbler will kill you for not saving her. Even the Merry Men will agree that there was no excuse for letting Marian die like that.
* YouNeedToGetLaid: Robin's friends suggest that the reason he's depressed is that he's missing the company of a woman.
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