[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cnc4.jpg]]
The fourth and final installment of the VideoGame/CommandAndConquerTiberianSeries, ''Tiberian Twilight'' (Electronic Arts, 2010), is set in 2077. In the aftermath of the Third Tiberium War, the alien crystal mutates and becomes almost impossible to stop. Faced with human extinction, Kane and GDI struck an unholy alliance to build a "Tiberium Control Network", using information from Kane's Tacitus. Though this brings about an uneasy peace, contains Tiberium's spread and begins a new stage of harnessing its potential, GDI reactionaries and Nod separatists once more plunge the world into conflict. The story ends with a triumphant Kane finally achieving his millennia-old ambitions and the Tiberium menace ended once and for all.

The only Command & Conquer game not to receive an expansion pack.

'''Please note that this page is for tropes that feature in this game. Please add tropes relating to other games as well on the main [[VideoGame/CommandAndConquerTiberianSeries Tiberian Series page]].'''

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!! This game contains examples of:
* AllThereInTheManual: The vast majority of the backstory can only be learned through the manual (i.e. Gideon's backstory), the now-defunct official website (i.e. unit profiles), or dev interviews.
* AntiClimax: The whole game is this for the entire Tiberian series. The Scrin invasion force heavily foreshadowed in ''VideoGame/CommandAndConquerTiberiumWars'' and ''Kane's Wrath''? [[AbortedArc They don't even show up]] for what is supposed to be the GrandFinale of the franchise. Not to mention how the game resolves the Tiberian storyline in the laziest, least satisfying way possible.
* AntiVillain[=/=]AntiHero: Kane's actions in this game are nearly heroic, what with working with GDI to create the Tiberium Control Network to save the planet, even if it's largely to help him complete his "Ascension."
* ArbitraryHeadCountLimit: Around 60 units. One of the major breaks the game perpetrates against its nominal predecessors, in which the freedom to field massive armies is a signature characteristic.
* ArtisticLicenseLaw: The GDI Supermax facility is probably the worst designed maximum security prison in history. It uses bars instead of steel doors, has little to no security measures and barely any prison guards, and one of the prisoners somehow got his hands on a ''knife''. Also, even though the GDI defenders have access to power armor and armored vehicles, Nod fanatics armed with [[RockBeatsLaser nothing but Molotov cocktails]] somehow managed to break in.
* AscendToAHigherPlaneOfExistence: [[spoiler: It is debatable whether it is another plane or not but both Kane and the Brotherhood of Nod finally ascend in the end of the game]].
* BittersweetEnding: [[spoiler:The world has been saved from Tiberium poisoning, but in both endings, the PlayerCharacter dies shortly after watching Kane and his followers ascend.]]
* DeathFromAbove: You can deploy your GDI Crawler right on top of your enemies, causing them to be crushed by the giant drop pod launched from space. Inverted with the Nod Crawlers, which are Death From Below.
* DeflectorShields: Several units have this, such as the Nod Centurion, which is equipped with an [[BeehiveBarrier energy shield]] capable of reflecting most attacks while standing still. The GDI Refractor also has a reflective shield.
* DeusExMachina: In the 8th GDI Mission, a [[TheMenInBlack Man In Black]] named Duquette helps the player [[spoiler: escape the GDI Supermax after Colonel James' failed coup.]] Who is he? Why did he help you? Who does he work for? None of it is explained, and he never shows up in the game ever again. Even the game itself acknowledges this: the cutscene that plays on that level is ''literally'' named [[ExactlyWhatItSaysOnTheTin "Ex Machina"]].
* DiabolusExMachina: The sudden acceleration of Tiberium growth. It comes absolutely out of nowhere, is never hinted at or foreshadowed before, and only serves as a plot device to force [[EnemyMine GDI and Nod to team up]].
* DolledUpInstallment: Or rather, Dolled Up GaidenGame. The original concept for the project was to make an inexpensive multiplayer-only game with account progression, set in the [[VideoGame/CommandAndConquerTiberianSeries Tiberium]] [[TheVerse universe]], designed for small, quick matches in places like cyber-cafes. During the development, an executive decision was made to expand the project into a full-fledged sequel to ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]''. The resulting game reflects this.
* DramaQueen: The Commander's wife really only exists only [[spoiler: to either die]], cry a lot or to claim that she loves you. That's all she ever does.
* EscortMission: The tutorial mission has you escorting an VIP's personal transport. [[spoiler: The VIP turned out to be Kane.]]
** After picking your side, both the GDI and the Nod campaign have you protecting civilian transports as your first mission. The GDI mission is simple enough, since you only need to ensure 12 transports reach the destination, and the transports respawn indefinitely. In the Nod mission, however, you only have two transports. Lose both and it's game over.
* FakeLongevity: Unlike in previous CNC games, the new rank progression system forces you to grind your way through battles after battles just to unlock your entire arsenal. And if that's not bad enough, your GDI rank and Nod rank are separate, meaning you have to grind ''both'' to full level just to experience the full game.
* TheHeroDies: [[spoiler: Whichever side you choose, your character will die of a gunshot wound from Colonel James in the ending]].
* HumansAdvanceSwiftly: Both GDI and Nod had a huge technological leap since the last game. Especially Nod, which went from a guerrilla force mostly made up of badly trained cannon fodders to an army of cyborgs and spaceships with laser guns. The in-universe explanation is that the decoding of the Tacitus advanced military technology dramatically.
* IdiotBall: Just about everyone. Kane won't reveal his (rather harmless) goal, so half of the GDI accuses him of having evil plans, half of Nod feels betrayed, and everyone else gladly fights for Kane without knowing the truth.
* IncrediblyDurableEnemies: Nearly everything can soak up a ton of damage before finally dying, from infantry to tanks to Crawlers, even when hit by a weapon they're weak to.
* LawyerFriendlyCameo: The Titan [[HumongousMecha mecha]] looks a lot like a [[TabletopGame/BattleTech Clan Shadowcat]] when it initially comes out of the Crawler.
* MagicGenetics: In the Nod campaign, the player is injected with Kane's blood, which not only transforms his face into an exact replica of Kane's, but also gives him the ability to ''[[spoiler: survive a shot from a sniper rifle]]''.
* MundaneUtility: Dr. Pascal's optical implants can activate the Scrin Tower, receive encrypted transmissions and... watch television. Which the player character does all the time.
** Inverted with the Global Stratospheric Transports. They were originally used to send Tiberium infested debris into space before they became the mobile headquarters of GDI and Nod forces.
* MythologyGag: The game contains tons of references to past CNC games.
** A unit named [[VideoGame/CommandAndConquerGenerals Paladin]] is equipped with point defense lasers that can [[DestructibleProjectiles intercept missiles]].
** The GDI Missile Turret has an ability called [[VideoGame/CommandAndConquerGenerals Patriot System]] that allows them to link together to increase their range.
** Many of the achievements are direct references to unit quotes from ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]''.
** The achievement for dealing 5000 points of damage with a commando is called [[VideoGame/CommandAndConquerRenegade "Wreaking Havoc"]].
** Another achievement is named [[VideoGame/CommandAndConquerRedAlert3 "Kick the Tires and Light the Fires"]].
* RenegadeSplinterFaction:
** The Nod Separatists.
** Though a stable bunch, GDI has one army go rogue.
* RoaringRampageOfRevenge: The reason why [[spoiler: Colonel Louise James of GDI]] is ready to do everything to kill Kane is because her children were killed by the Scrin during Third Tiberium War.
* SacrificialLamb: [[spoiler: The Commander's wife]] in the GDI campaign.
* ShaggyDogStory: Remember how LEGION was set up to be super important in ''Kane's Wrath'' and how Kane kept saying that he's going to surpass even [[VideoGame/CommandAndConquerTiberianSun CABAL]]? Well, in this game, he's the Nod EVA. That's it. The most powerful AI ever created, reduced to the role of an ExpositionFairy.
** As if that's not insulting enough, you won't even ''know'' that LEGION is the Nod EVA at all unless you [[AllThereInTheManual read the dev interviews]].
* SuperPrototype: In the last Nod mission of ''Twilight'', GDI sends in a ''Prototype'' bomber as a last ditch effort to stop you. It's by far the most powerful unit ''anywhere'', being able to destroy even Crawlers with little effort. Its only weakness is the fact that it has to land to call in reinforcements.
* SuspiciousVideogameGenerosity: The first phase of the final Nod mission has two CPU-controlled Nod Crawlers helping you out, which makes things significantly easier for you, since you don't usually get computer allies in the campaign... Then the [[SuperPrototype Arcus]] arrives, your computer allies are gone, and [[ThatOneLevel all hell breaks loose]].
* TacticalRockPaperScissors: The basis of ''Twilight''. Every unit has an armor type (Light, Medium Ground, Medium Air, Heavy or Building) and usually one weapon type (Gun, Cannon, Rocket, Beam or Blast). Each weapon type is SuperEffective against one armor type (in those lists, respectively), and you do not have the unit cap to field a varied force.
* WhiteVoidRoom: [[http://www.youtube.com/watch?v=8No_Ea6tmYY Inside the Scrin tower]] in the final {{cutscene}} of ''Tiberium Twilight''.
* [[WhoWritesThisCrap Who Designed This Crap]]: The Scorpion tank's official profile has Gideon making fun of the Scorpion tanks from ''Tiberium Wars'', saying that Kane's design made them look like cockroaches.
* WoobieDestroyerOfWorlds:
** Colonel Louise James, who started the GDI Civil War. She lost her children in a war that puts World War II to shame and then her superiors ally with the guy who who started it originally and not only is responsible for her children's death but also the death of millions. She consequently goes on a RoaringRampageOfRevenge against him.
** Kane at the end of the game. The guy was stuck on Earth for thousands of years and just wanted to go home.
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