Big things are happening on TV Tropes! New admins, new designs, fewer ads, mobile versions, beta testing opportunities, thematic discovery engine, fun trope tools and toys, and much more - Learn how to help here and discuss here.
A Nintendo Hard Platformer/Brawler created for the Sega Genesis/Mega Drive in 1995.Sketch Turner, a Starving Artist and freelance rock musician, is working on his newest comic book, named the "Comix Zone." Comix Zone is the story of the New World Empire's attempt to defend Earth from an invasion of alien renegades, with inspiration coming from Sketch's (oddly vivid) dreams and nightmares.One night, while Sketch is working on Comix Zone during a storm, a massive lightning bolt strikes outside his apartment, somehow affecting the comic book too. In this instant, the main villain of Comix Zone - a powerful mutant named Mortus - manages to escape the comic book's pages, and hurl the stunned Sketch (and his now electrified pet rat Roadkill) into the world of Comix Zone. Mortus intends to free himself by destroying Sketch in the comic book, as he is unable to do so in reality.Inside the comic book, Sketch meets General Alissa Cyan, who believes he is a superhero ("the chosen one") who has come to save their post-apocalyptic world from the evil of Mortus and the alien invaders. Ignoring Sketch's protests, Alissa sends him on his mission, keeping in touch with instructions and hints via radio.Now that Mortus has a physical presence outside of Comix Zone, he is free to change the world as he wishes, simply by drawing in enemies for Sketch to face - or in one instance burn up part of a page. It's up to Sketch to fight panel to panel across his comic book before a final nuclear showdown with Mortus.
Bottomless Pits: Providing instant death, just in case the game wasn't hard enough already. There's exactly one pit that requires pixel-perfect timing to cross, and naturally it's in the last level. What doesn't help is that continues are only available after you beat the boss of the even paneled stages. This gives you at most three tries before having to start over from the first level.
Your first introduction to these pits appears on the first page.
Multiple Endings: Which you get depends on whether you can beat Mortus quickly enough to rescue Alissa. If you succeed, you can bring her into the real world with you. Alternatively, see It's a Wonderful Failure above.
Oh, Crap: Kung Fung's introduction ends like this:
Sketch: Nice fingernails, dude. Kung Fung: Do you wish I use 'em, dude? Sketch: *thinking* Oh dear! Kung Fung: *proceeds to attack rapidly*
Paper Master: Sketch can tear part of the page off and make lethal paper airplanes out of it. Mortus's only means to kill his creator are to pull him into the page and draw monsters to attack him.
The insane damage of the airplane is likely justified in that you are attacking the beings of the world with what equates to the undiluted fabric of their own reality. And as a consequence, making the paper plane puts a big dent in Sketch's health bar.
Puzzle Boss: All of them. The first stage's boss can be killed by setting a flaming barrel under her, the second is weak against his own fingernails and the final boss can be killed by luring him under the rocket and setting off the thrusters. Naturally, all three can be beaten to death normally, it's just a lot harder (and, in the case of the final boss, will cause you to get the bad ending unless you're ridiculously good).
Save Scumming: Sonic Mega Collection (Plus for those outside Japan) Sega Genesis Collection (or Sega Mega Drive Collection in Europe) and Sonic's Ultimate Genesis Collection (Sega Mega Drive Ultimate Collection in Europe) all allow you to use save states. It helps a lot.