Walter: ...But I am beloved by the Night! You will taste my powers!
Leon: I'll kill you AND THE NIGHT!!
Castlevania: Lament of Innocence is a 3D game released for the Playstation 2 in 2003, which serves as a prequel to the rest of the Castlevania series.In the late 11th century, during the Crusades, Baron Leon Belmont's fiancée is kidnapped by a vampire named Walter Bernhard. Under the urgings of his bedridden friend Mathias Cronqvist, Leon renounces his title and leaves behind his sword to rescue his love. Luckily, in the vicinity of Walter's home, he comes across the alchemist Rinaldo Gandolfi, who gives Leon the Whip of Alchemy. Thus begins a journey that in one way or another codifies and justifies the many elements of the Castlevania storyline.
Big "Shut Up!": Joachim's response upon answering Leon's faultless question.
Leon: Why is a vampire locked away in here?
Joachim:Shut up! *proceeds to answer the question anyway*
Big "WHAT?!": Walter's reaction when he finds out that Leon can actually hurt him with his Vampire Killer whip.
Bishounen: All over the damn place. Even a random dungeon boss is one.
Blatant Item Placement: While it is odd how in previous games Dracula lets holy water and crosses lie around his castle, it is justified by Walter wanting to make the hunters after him think they have some chance.
Bloody Murder: As you whale on The Forgotten One, he'll eventually start attacking you by showering blood in your general direction.
Bookcase Passage: One of the switch rooms in House of Sacred Remains is hidden behind a spinning bookcase. It can be recognized from the marks it has left on the floor.
Boss Dissonance: Depends on the character you are using. Completing the levels with Leon can be challenging, while bosses can easier to handle due to their easily identifiable patterns and the items at your disposal. With Joachim, you can cut through enemies like butter but have tougher time with bosses since he lacks the ability to use items.
Boss Room: Easily identifiable by being circular rooms in you map that are behind doors that are emblazoned with skull and crossbones.
Bragging Rights Reward: Defeating the Forgotten One gives you the Black Orb, which provides you with a new set of sub-weapon options. This would be really awesome, except that at this point you have already pretty much finished the game. While the Black Orb does help out against the next-to-last boss, the final boss is unaffected by your sub-weapons, rendering the Black Orb useless against him.
Breath Weapon: Dullahan, Hellhound, Fishman, Undead Parasite and The Forgotten One have a fire-breathing attack. This is quite problematic with the latter since you are right on front of its face when it starts using it.
Cartography Sidequest: Better armour will become available in Rinaldo's shop as your percentage from exploration increases.
Chekhov's Gunwoman: Elisabetha Cronqvist, as her death drives Mathias away from God, which ultimately leads to him becoming Dracula. In other words, Elisabetha is the initiator of the Castlevania series.
Final Boss: It's not Walter, or Mathias. For once it's Death.
Fire, Ice, Lightning: The Whip of Alchemy gets Fire, Ice, Lightning powers after destroying the respective elemental bosses for each. You retain the ability to switch between them after the whip becomes the Vampire Killer.
Flying Face: Medusa is only a head made from snakes that floats in mid-air.
Flying Weapon: Flying swords with faces and elemental powers are one type of enemy.
The Four Gods: There are several locked doors that grant access to hidden areas, and the four keys are named (and colored) after the four gods.
Gambit Roulette: For Mathias' plan to work, everything would have had to unfold exactly as planned. Which it does.
Garden of Evil: A garden is one of the levels, but it is mostly on the inside with random plant enemies due to engine limitations.
Glamour Failure: The real Mirage Skeleton among its fakes can be recognized by the fact that it is the only one to have a reflection on the floor.
Glass Cannon: Walter. He doesn't have that much health to his name, but his attacks on Normal mode can hit you for around 60 damage a hit if you're wearing the strongest armor. By the way, you have at maximum 300 HP.
Golem: The boss of the Anti-Soul Mysteries Lab. You first have to bring it to life with a small puzzle by placing a plate with the letter 'e' on it, to turn the word "meth" (Hebrew for "dead") to "emeth" (Hebrew for "truth").
Gorn: If the Bonus Boss isn't one of the goriest boss battles in all of video gaming, it comes pretty damn close.
Harder Than Hard: Beating the game once gives you the chance play it in the Crazy Mode. In it, enemies are more aggressive and their placement has been re-arranged, bosses have new patters and you also have smaller stats.
Hopeless Bossfight: Walter counts until the moment you hit him with Vampire Killer. If you don't and try to hit him with any other whip or attack instead, it'll be to no effect whatsoever. He can hit back though so unless you switch to the Vampire Killer, you'll eventually end up dead.
Horny Devils: The Succubus, though her role is limited to draining Leon's health trough kisses.
Hunting the Most Dangerous Game: Walter makes a hobby of inciting others to hunt him. Possibly with a hint of Who Wants to Live Forever?, as it's indicated that he developed this hobby out of centuries of boredom. He's not stupid, however. Until the creation of the Vampire Killer, Walter is seemingly invincible
I Cannot Self-Terminate: The origins of the Belmont family whip are revealed, as Leon finds himself being asked by his fiancée, who has already begun the irreversible process of turning into a vampire, to kill her. He does.
Immortality Immorality: Mathias seeks to become an immortal vampire to give the proverbial middle finger to God.
Inescapable Ambush: Nearly every single room acts this way the first time you visit it; bars will drop down on doors and keep tehm shut until you have defeated all the enemies that just spawned.
Invulnerable Attack: Joachim will be invulnerable when he uses a powered move that creates a massive beam, this is invaluable because he has a very limited move set and can not dodge or block a lot of enemy attacks.
Lawful Stupid: Leon "I don't belong to the army any more, so it wouldn't be right for me to take an army sword with me to the vampire's castle..." Belmont. Of course he had plans to take weapons from dead hunters in the area to compensate. So it's not entirely stupid, but still.
Lethal Joke Character: Pumpkin, who becomes playable after the game is beaten with Joachim: his max HP is lower than Leon's, but he starts with far more MP, hearts, higher defense and the Vampire Killer whip. He also starts with all special attacks and posesses an unique subweapon that he can't replace that also posesses a random assortment of other subweapons' Item Crashes. He's also a much smaller target and thus he has an easier time avoiding some enemy attacks.
Lost Forever: Averted with the Soulless and Maggot entries in your encyclopedia. They only appear as part of a boss fight, but both entries can be retried on Boss Rush.
Love Makes You Evil: Played straight with Mathias Cronqvist and subverted with Leon, who finds the very trope ridiculous...
Luck Stat: Affects the chance of receiving items from the defeated enemies. It can be raised with the Coin of Happiness accessory.
Menu Time Lockout: Averted. You can rearrange the items in your inventory as much as you want, but to use or equip them, you have to open a real-time window: attempting to do so in your inventory causes a message to pop up telling you to do so, which makes you wonder why they were so insistent to force you to do so to begin with.
Metroidvania: You are free to explore the areas in the castle, but you have finish all five of them first to access the final area and the Bonus Boss.
Not Quite Saved Enough: Leon Belmont just saved his lover Sara Trantoul from the vampire Walter Bernhard. Just when Leon thought he could just put everything behind, he found out one nasty thing: Sara has been vampirized and is about to suffer Fate Worse than Death. He's forced to use his Whip of Alchemy to put Sara out of misery, incidentally evolving it to the legendary Vampire Killer.
Random Drop: Two thirds of the enemies have at least one item hidden on them, ranging from common healing potions to useful accessories.
Rare Random Drop: Every relic except two are found throughout all the levels, like good hidden items should be. With the exception of two. These two are the rare drops for somewhat difficult to kill monsters and it's rather frustrating to try to obtain them...
Respawning Enemies: Upon entering a room for the first time, you can't leave until you kill all of the enemies. They'll respawn eventually, but don't have to be killed, and Lament's control system makes it very easy to bypass them. On the Crazy difficulty level, not only are there more enemies, they respawn every time you enter a room.
Joachim Armster, the one time in the series you get to play as the villain. Leads to a Mirror Match in the dungeon where he's the boss.
A second secret character is Pumpkin, who appears to be a small child wearing a pumpkin-headed Halloween costume. While he uses Leon's moveset (to the point he is seeing pulling himself up ledges in the air; Leon would touch them, but he is smaller...), he has different stats (making him more of a Glass Cannon), a unique subweapon that mixes and matches Leon's subweapon attacks and gets his own end credits sequence.
Sequential Boss: Walter and Death, even in Boss Rush Mode where you're not given the usual hearts and potions between fights, you get sent right to the latter directly after the former.
Slouch of Villainy: Walter spends mosts of his time sitting on his throne, waiting for heroes to come to him.
Smart Bomb: There's always a small chance that a defeated enemy will drop a Rosary (or a bloody skull in Joachim's case) that will inflict 9999 point of damage to everything in the room.
Smug Snake: Walter, primarily because his motivation for doing evil was being a bored, unkillable vampire asshat. Can't get much more smug than that.
Spot the Impostor: One of Succubus' attacks is creating two clones of herself, and if you strike the wrong one, you'll be hit with paralysis. The real one can be racognized by the rose petals it leaves on its wake.
Stripperiffic: The Succubus, whose outfit consists of a pair of panties and a corset.
Suicide Attack: If a skeleton enemy loses its sword due to your attack, it will turn red and charge at Leon so that it can blow up on his face.
Taken for Granite: Medusa makes an appearance as a boss, along with a shot of the many soldiers who've tried to kill her that she's turned to stone. Leon can only be petrified as a status ailment, though.
Unique Enemy: Storm Skeletons, Mirage Skeletons and Poison Zombies appear in exactly one room of their respective areas. This holds true even in Crazy Mode, which otherwise re-arranges the placement of enemies.
Unwitting Pawn: Almost the entire cast, really. Walter's habitual games combined with Rinaldo's alchemy and Sara's sacrifice enable Leon's defeat of Walter, which allows Death to steal Walter's power and give it to Mathias, who then uses it to become the king of the night, Dracula. Oops.
Villain Protagonist: The vampire Joachim Armster is an unlockable playable character and his game ends with him becoming lord of the castle.
Wake-Up Call Boss: The Elementals, especially the first one since you won't have the whip of the opposite element yet. While not incredibly difficult, the require more skill and a defensive style than the typical area boss.
Whip It Good: The Whip of Alchemy which becomes the Vampire Killer by the end of the game.
Who Wants to Live Forever?: Played with in Walter's case. Rinaldo says early on that he is bored with his immortality and plays his twisted games with mortals simply as a means to pass the time.