Castle Age is a Flash-based game available through Facebook, set in a high fantasy universe. The player is a monarch who returns to their war-torn kingdom, and begins a quest to recover various crystals scattered throughout the Lands of Fire, Earth, Mist and Water, as well as the realm of Demons, Undead, the Underworld and Heaven, with a bonus level in Atlantis.It's basically Mafia Wars, but Recycled in fantasy novels.
BFS: A few are available to players. Zarevok's Meat Cleaver - meat in this case being that of 50 ton monstrosities from Hell - comes to mind.
Big Bad: Mephistopheles was eventually confirmed as such, though his initial boss form was considerably weaker than some that followed. A much harder encounter later followed.
Bonus Boss: Lots of them; Bahamut, Alpha Bahamut, Ragnarok the Ice Elemental, Genesis the Earth Elemental, all the dragons, all the sea serpents and that's not even scratching the surface. In fact, since to progress through the quests you only have to do the one that involves the boss (which is not the actual battle itself) every boss is optional in a sense.
Boss Banter: Depends on the boss, some bosses cannot speak. But those that do, can range from taunting or threatening the players, or giving funny comments.
Fireballs: Players have access to magic, including variations on the basic Fireball
Fore Shadowing: The developers like to do this. For the first few chest sets, the epic generals foreshadowed their appearance in the story (Azriel being a notable example). Paying close attention to the story lore also gives a few more hints about what's to come.
Heel-Face Turn: Four of the six demi-gods have been bosses of late, though it seems that you are pulling this trope against Ambrosia.
Luck-Based Mission: The random encounters based on your Elite Guard when you do quests. If you have lots of people in your Guard, you win and get extra quest progression and/or a unit/item. If you lose, you get less quest progression and no reward.
Money for Nothing: Even more so than Mafia Wars, it won't take long to start raking in ridiculous amounts of Gold. This is because of the Land system, by which you buy properties which give you a fixed income every hour. Unlike Mafia Wars, you don't need to collect it, so it doesn't matter how long you're offline for - the second you sign in again, you'll receive it all, even if it's tens of billions.
Our Dragons Are Different: They come in four varieties, which from weakest to strongest are Emerald, Frost, Gold and Ancient Red. As they were the first monsters released, they're the only ones who aren't known to be sentient.
Pyrrhic Victory: Every recent monster released ends like this, with the vast majority of the player's army, including sometimes the player himself, dying at the end.
Shout-Out: Many, to fantasy games of all kinds, from Baldur's Gate (Zarevok is very clearly named for Sarevok) to Final Fantasy (Bahamut much more closely resembles the creature from that game than the mythical entity).
Many of its missions and lands are shamelessly based off Naruto.
Vendor Trash: Lots of it, though the Goblin Emporium actually gives it a purpose - players can trade ten items towards a random better one. This includes the really rare loot drops like the Death Touch Gauntlets and Keira pieces (though it's no quicker to get these that way) and certain exclusive elite items like Celesta's Devotion (best weapon in the game after the no-longer-obtainable Zarevok's Meat Cleaver as of August 2010). That said, there's still many items that have little to no value that can't be used in the Emporium - unless you get Kobo as a general, his special ability being to allow you to use more kinds of items in his shop (and to use fewer of them for the same results).