Carmen Sandiego Math Detective was released in 1998, a year after Carmen Sandiego: Word Detective. In this game, Carmen Sandiego has stolen twelve of the world's largest wonders/monuments and shrunken them down into pocket-sized gems with her invention, the Quantum Crystalizer. With the help of Chase Devineaux, you must travel to VILE hideouts all over the world to retrieve the wonders and return them to their rightful size and location.This game plays a great deal like Word Detective, almost to the point of being a Mission-Pack Sequel. Instead of English, grammar and spelling, the puzzles you must solve are math equations. Many of the tropes from Word Detective apply here.
This game displays the following tropes
- Alphabet Soup Cans: Like in Word Detective, the puzzles you must solve have almost nothing to do with the locations of the lairs.
- Elaborate Underground Base: The game opens with you infiltrating one used by VILE.Chase: (Whistles) Some new headquarters! Carmen's really outdone herself.
- Exit Villain Stage Left: At the end of the game, Carmen exchanges a few words with Chase before escaping her base in a jet car of sorts.
- Fetch Quest: Retrieve the stolen monuments and return them to normal.
- Giving Someone the Pointer Finger: Carmen does this when ordering her VILE henchmen to Get the ACME infiltrator.
- The Mole: You are the mole at the beginning- up until Carmen gets wise. Your Hub Level is the chamber of the Quantum Crystalizer, with the rest of VILE sealed off outside.Carmen: Well, well, well. It seems we have an unexpected guest- or should I say, an uninvited pest. "Get the ACME infiltrator!"
- Monumental Theft: While Carmen has been noted to do this before, the whole gem thing is a new one. As the game goes on, we learn that Carmen's planning a lot more than just grand larceny...
- Noodle Incident: A case Chase and Carmen were on back when Carmen was with ACME plays a big part in this game.