Captain Commando is an arcade Beat 'em Up created by Capcom in 1991, based on its at-the-time Series Mascot, the titular captain. It was one of many spiritual successors of Capcom's first Beat 'em Up, Final Fight. Among its unique features (back then) were the option for 4 simultaneous co-op play and the ability to control mecha suits scattered on the stages (similar to Mega Man X's Rider armors). The arcade game received a SNES port in '95 and a Playstation one in '98.The game deals with the Commando Team, a four-man group formed by the Captain himself, Sho (Ginzu the Ninja), Jennety (Mack the Knife) and Hoover (Baby Head). Together, they stand up against a futuristic world filled up with crime with the intent of cleaning it out, and are faced against a group of Super Criminals terrorizing Earth, commanded by an alien Evil Overlord known as Genocide (Scumocide).And that was it. Good ol' Captain would fall into obscurity for a good couple years, until he was picked up to join the roster of Marvel vs. Capcom 1, which led to subsequent appareances in other Crossover games like Namco x Capcom and the Card Fighters series with SNK. Though unlike Capcom's other forgotten character, Strider Hiryu, he'd not receive any sequel out of this.
This game has examples of:
Absurdly Sharp Blade: Sho's katana, Lightning Light, said to cut things at an atomic level.
Art Evolution: The '86 Commando (when he appeared on NES manuals as Capcom's mascot), '89 Commando (ditto SNES manuals) and final Anime-styled game Commando look completely different from each other.
Artificial Limbs: Sorta. Blood got his two arms replaced with those of a black man. Oddly enough, he's almost exclusively a kicking boss.
Beauty Is Never Tarnished: Carol and Brenda, the smaller female enemies, cannot be sliced in half or melted in to goo like everyone else.
Although subverted with the "burning to a pile of ashes" animation.
Also possibly subverted in Mardia, who appears to be female (albeit a large and muscular female) but has all the same death animations as the male enemies.
Bottomless Magazines: Hoover's robot has a missile production FACILITY on one of its legs, that's constantly supplying ammo for the robot's attacks.
Bowdlerise: For the SNES port, as usual: the special kill animation for bladed hits (which sliced foes in half) and Jennety's poisoned daggers (melted foes) were removed, the boss Blood was renamed Boots, the Mardia enemy "acid puke" attack was replaced by bomb tossing, and the female mook graphics were touched up a little to cover more.
Sunglasses at Night: Not even being in civilian clothes stops him from wearing a pair. And he even transforms by placing one pair over the other!
Stat-O-Vision: The glasses are linked to a criminal database, which means that Commando gets criminal data on any baddie he puts his eyes on.
Crapsack World: The world in 2025 is overrun with crime, with a criminal syndicate ruling over the galaxy.
Critical Existence Failure: A bizarre example with the Dual Boss fight against Shtrom and Druk. Once one goes down, the other dies instantly, regardless of his remaining Hit Points.
Henshin Hero: While not mentioned in the actual game, Marvel vs. Capcom gave Commando an introduction sequence where he changes from civilian clothes to his Captain armor, all while screaming "Henshin Commando!!".
Highly Visible Ninja: Among the three ninja Mooks, the worst offender is Kojiro (red), with Sasuke (green) and Hanzo (blue) following behind.
Mini Mecha: Besides the one Hoover has, there are three that can be hijacked throughout the game: a green mech that punches, an orange mech that shoots fire, and a blue mech that fires blasts of ice.
Shout Out: To Final Fight; Sho is the successor of Bushin-ryu Ninjitsu, the same style Guy practices. The setting of the game is Metro City as well, and there are Haggar busts that can be picked up for points.
Hoover/Baby Head can also do a piledriver attack that none of the other three can do, similar to Haggar.
Smoke Out: Sho, obviously. His special attack is a lethal version of it.
Stripperiffic: Carol and Brenda. How they got away with them dressing like that we will never know.
Super Powered Mooks: Most Mooks are Super Criminals, said to be gifted with a secret evil power (likely Bio-Augmentation) which grants them abilities beyond human limits.
Time Limit Boss: Dr. T.W.'s boss battle. Failing it just lets the doctor escape, to be never seen again.
X-Ray Sparks: Commando's electric attacks, as well as those used by the Carol and BrendaMooks.
The Voiceless: Jennety, at least according to Namco x Capcom.
Wake Up Call Boss: Stage 2 boss, Shtrom Jr., ups the challenge considerably with his projectile attacks, quick jumping and ability to break combos. For many, he's That One Boss.