%%Zero context examples and examples that don't adequately explain how they fit the trope have been commented out. Please fix said examples by providing context that explains how this trope is used before uncommenting them.
->Yo Ho! Bust a stone cold groove!
-->--'''[=DJ Mix Deadly=]'''

[[quoteright:245:http://static.tvtropes.org/pmwiki/pub/images/Bust-A-Groove_6527.jpg]][[caption-width-right:245:My, what big feet they have.]]
Bust a Groove ([[DubNameChange known as Bust a Move in Japan]]) is a series of rhythm games released by Enix (now Creator/SquareEnix). The first two games were released for the UsefulNotes/PlayStation and the third on the UsefulNotes/PlayStation2. The games feature character designs by Hideyuki Tanaka, director and character designer for the anime ''Anime/SuperMilkChan''.

The first game focuses on ten dancers and the mysterious "dance energy" known as Groovetron. The goal of the game is to [[DanceBattler dance battle]] your way to the final boss and become no. 1 dancer. The characters in this game are Frida, Heat, Gas-O, Hamm, Hiro, Kelly, Kitty-N, Pinky Diamond, Shorty, and Strike. Included also are four hidden characters: Burger Dog, Capoeira, [[spoiler: two aliens that created the energy Groovetron]], Columbo (No, not that [[Series/{{Columbo}} one.]]), and the final boss, Robo-Z.

The second game pretty much removes what little story the previous game had and focuses more on the character's lives in a series of This is Your Life-esque endings. Sadly, they were cut out of the North American release. In this game, Frida, Gas-O, Hamm, and Pinky are gone and replaced with Comet, Bi-O, and Tsutomu. There are also new playable characters: [=ChiChi=] and Sally, Hustle Kong, [=McLoad=], Michael Doi, Sushi Boy, and Pander. Columbo also makes a return with Burger Dog as a cameo.

The third game in the series is Dance Summit 2001. This time, none of the dancers from the previous two installments make an appearance (save for Strike and Burger Dog, who make cameo appearances on Jumbo Max's stage). It features a whole new cast and focuses more on team dancing. Also unlike the first two, it has no endings. And it was only [[NoExportForYou released in Japan]], meaning it's the more obscure of the three. In this game, there are a total of eight teams of four: The School Mates, The Data Bebops, [=CusuCusu=], The Flower Dancing Team, Galaxy 4, Discos Estrus, Jumbo Max, and The Far East Commanders.

All three games also feature [=DJs=] that serve as announcers. [=DJ=] Kickn' in the first. [=DJ=] Dangerous and [=DJ=] Mix Deadly in the second. And in the third, [=DJ=] Donna Burke. Yes, [[SilentHill2 that]] [[SilentHill3 Donna]] [[MagicalGirlLyricalNanoha Burke]].

The first two games were a moderate success, with the third being something of a {{Scrappy}} to the series, due to [[TheyChangedItNowItSucks the new characters, gameplay,]] and recycled dance moves. Though it has it's own cult following, as well.

Whether Square Enix plans on making a new game in the series is unknown (and probably unlikely).
!!The series has examples of the following tropes:

* {{Acrofatic}}: Hamm, who's moveset involves a lot of spinning and twisting you wouldn't expect a guy his size to pull off!
* [[AdaptationDyeJob Adaptation Paint Job]]: Robo-Z. He was blue in the first game, then gold in the second.
* AmbiguouslyBrown: It's pretty obvious which characters are supposed to be black, but with Heat, Strike, Frida, Banbi, Honda, and Hamamatsu, it's pretty hard to tell.
* AmazingTechnicolorBattlefield: Pander's stage in Bust a Groove 2 and Iga Base in Dance Summit.
%%* AmusementPark: Both of Shorty's stages.
* AnimationBump: The motion capture moves were always impressive, but whether fans love it or hate it, they all seem to agree that Dance Summit 2001 has some of the best motion capture graphics the series has ever seen. Of course, it helps that it's on the PS2.
%%* ArtAttacker: Frida.
* ArtificialStupidity: All three games have their moments. Particularly in Bust a Groove 2 and Dance Summit 2001. The AI messes up quite a bit, though it has [[TheComputerIsACheatingBastard no problem reflecting your attacks..]]
* AttackOfThe50FootWhatever: The bossfights against Robo-Z at the end of the game have him at his true Kaiju size. Averted for the other characters in the other modes, where his stage isn't accessible outside of his personal Practice and Dance View modes in the first game, and the second player is required to select Robo-Z in order to [[DoubleUnlock play on his stage in versus mode.]]
* AwesomenessMeter: The Groove Bars in Bust a Groove 2. Line 'em up, and something freaky/cool happens in the stage you're dancing in.
* AxeCrazy: Gas-O. [[spoiler: Literally. He attacked his father Bi-O with an axe, lodging it into his skull.]]
%%* BareYourMidriff: Frida, Pinky, [[FanDisservice Hamm]], Kelly in the second game, Candy, Betty, Olive, Kei, Me, Miranda, and Imawa.
%%* BigApplesauce[=/=]FultonStreetFolly: Kelly's stage in Bust a Groove 2.
%%* BigBoosHaunt: Bi-O's stage.
%%* BigFancyCastle: Tsutomu's stage, complete with [[spoiler: big fancy dragon.]]
* BilingualDialogue: Doesn't matter which region you're playing. Heat (at least in the first game) and Shorty still speak in Japanese.
** Frida's song is also still in Japanese for...some reason.
* BladderOfSteel: The game let's you pause, but you can't continue where you left off. The only options on the pause menu is 'Retry' or 'Quit'. God forbid you get a phone call or have to answer the doorbell in the middle of a song..
%%* ButtMonkey: [[ShowWithinAShow Dancing Heroes']] host, James Suneoka. And Tsutomu.
* CanisMajor: Frida attacks by painting one and launching it at foes.(Or at least, the head of one.) [[IncrediblyLamePun It literally becomes this]] when launched against [[AttackOfThe50FootWhatever Robo-Z.]]
%%* CatGirl: Kitty-N.
* CollisionDamage: Robo-Z's first stage, Kelly's stage in Bust a Groove 2, and Jumbo Max's stage in Dance Summit 2001.
%%* CoolShades: Pinky, Strike, Candy, Betty, Olive, Honda, 3D, Orion, and Apollo.
%%* CosplayOtakuGirl: Kelly and Kitty-N.
* DegradedBoss: Capoeira go from being an unlockable sub-boss in the first game to part of the starting roster in the second.
* DubNameChange: The game is known as Bust A Move in Japan - because of another example of this trope, ''[[VideoGame/BubbleBobble Puzzle Bobble/Bust-A-Move]]''
** Also, Kitty-N's song, Aozora no Knife, was renamed [[TitleDrop Bust a Groove]] in the overseas release.
* EvilLaugh: Robo-Z has a rather nightmarish one.
* {{Expy}}: Betty and Olive look like modern versions of BettyBoop and [[{{Popeye}} Olive Oyl]], with Candy being a combination of Kelly and Shorty. [[WildMassGuessing (Some fans even theorized that Candy is Kelly.)]]
** Banbi herself looks like Frida.
* FinishingMove: If you clear a match with a high enough score, you'll unlock Fever Time where your character does one final, usually extra complex dance routine by themselves. In the sequel, if the two opponents scores are close enough, a Double Fever Time will occur instead, with the two dancers doing a duet combo that ends with the loosing dancer bowing to the victor.
%%* [[FloatingPlatforms Floating Platform]]: Galaxy 4's stage, Disco 21.
* FollowTheLeader: Hilariously (or pathetically) enough, Konami tried to cash in with their own Bust a Groove-like dance game called [[http://www.youtube.com/watch?v=FBfKBSpYR0I Dance! Dance! Dance!]]. It copied almost everything it could from Bust a Groove. From the announcer saying "Freeze!" to even the ''key sound'' for the cursor and buttons. There's also a Hiro-kun expy and a Kelly expy (George and Jennifer). Judging from the lackluster soundtrack and the fact that it's even ''more'' obscure than {{SNK}}'s Cool Cool Toon and {{Tecmo}}'s Unison...it didn't quite work.
%%* FormFittingWardrobe: Most of the female characters. Plus a few of the guys.
%%* GangBangers: Strike from the first two games. Jumbo Max in the third. His jammer involves taking out his guns and shooting the opponent straight up.
%%* GangsterLand: Jumbo Max's stage, 79th Street.
* GettingCrapPastTheRadar: Comet's infamous song is probably the first thing that comes to mind. And though it's not stated outright, (at least in the North American version) Pinky earning money "by more devious means" brings to mind something rather raunchy. The way she dresses doesn't help.
%%* GogglesDoNothing: Heat in Bust a Groove 2.
* GoldenSnitch: In the first game, everyone has the same command branches that grant the same amount of points during normal play with their own distinct commands for solos only. Advanced players will get their opening combo out the way and then go directly for the advanced combos, [[NintendoHard with the computer not being afraid of doing the same]], leading to a lot of cases of FearfulSymmetry where the match remains deadlocked during normal play. The only way to reliably come out on top is to [[SomeDexterityRequired bust out your character's secret, incredibly complex solo combos]] to turn the tide of the match. [[TheComputerIsACheatingBastard Even then, the computer can pull off the same level tricks on higher difficulties.]] Forcing you to do a secret solo perfectly in at least two solo sections to be sure you'll actually win.
%%* {{Gonk}}: Ham.
%%* HairDecorations: Frida and Cherry's head band. Shorty, Candy, and Imawa's hair ties. Cindy's flower. And Sahara's [[TheFlintstones Pebbles Flintstone]] hair tie.
%%* HarderThanHard: Mix Mode in Bust a Groove 2 and Dance Summit 2001.
* IdleAnimation: Before the music starts the characters move from side-to side. or clap their hands. Or march in place..
* ImageSong: Every song in the series. Some of which double as a BoastfulRap[=/=]IAmGreatSong.
* ImprobableHairstyle: A few characters. What with who designed them, it's to be expected.
* InNameOnly: Betty and Olive have very little in common with Betty Boop and Olive Oyl. And no, Banbi is '''NOT''' a deer, nor is it a misspelling.
%%* JungleJapes: [=CusuCusu=]'s stage, Jungle Rock.
%%* {{Knockback}}: Certain character attacks result in this.
%%* KubrickStare: More like Kubrick Smirk for Heat.
%%* LargeHam: DJ Kickn'.
%%* LethalLavaLand: Heat's stage in Bust a Groove 2.
* LoadsAndLoadsOfCharacters: A whopping total of fifty six.
%%* MadeOfPhlebotinum: The Groovetron power. Though it could be argued the entire series is made of it.
%%* MagicalGirl: Comet. Kitty-N is a parody of one.
%%* MaskedLuchador: Micro, Dragon....and their pet orangutan, Utan.
%%* MiniDressOfPower: Pinky, Comet, Sahara, Marguerite, Cherry, and Saffron.
* MovesetClone: Columbo and Burger Dog in the first game, of Shorty and Hamm respectively. The second game has Columbo returning with other characters mimicking Kitty-N, Kelly, Capoeira, Hiro and Comet.
* NamesTheSame: Frida ''may'' have been named after Frida Kahlo. What with her being an artist an all..
%%* NiceHat: Heat and Shorty (in the first game) and Texas.
* NoCommunitiesWereHarmed: Kelly's stage in Bust a Groove 2 is obviously Times Square.
* NoSell: In the first two games, attacks that land on a beat where the opponent is still in cooldown from a combo finisher will have no effect. They can, however, [[ComboBreaker knock the opponent down on the turn they would have ended their combo if they don't dodge.]]
* OnlyKnownByTheirNickname: Pinky, Heat, Kitty, Strike.... Hard to believe these are their actual names. Given the nature of the series however, it's not ''too'' hard to believe.
%%* OvershadowedByAwesome: Three letters: D. D. R.
%%* PalmtreePanic: Frida's stage.
%%* PoliceAreUseless: Let's just say that you wouldn't want to live on 79th Street...
* PromotedToPlayable: Played straight with the above mentioned unlockable characters, and inverted with Strike and Burger Dog, who were "Demoted to Cameo" in Dance Summit 2001.
%%* PutOnABus: Frida, Gas-O, Hamm, and Pinky in the second game. '''ALL''' of the characters (except Strike and Burger Dog) in the third.
%%* RavenHairIvorySkin: Tsutomu, Betty, Cindy, Jasmine, and Imawa.
%%* [[RedHeadedHero Red-Headed Heroes]]: 3D, Honda, and Planet. Heat seems to be more of an [[AntiHero anti-hero]].
%%* RuleOfCool: The entire series runs on this.
%%* ScoreScreen
%%* SecretCharacter: Ten in total
%%* ShowWithinAShow: Dancing Heroes in Bust a Groove 2.
%%* SoulBrotha: Orion and Apollo.
%%* SoundTest: Why not? It is a rhythm game after all.
* SquashedFlat: Hamm's attack, and by extension Burger Dog's attack as well, in the first game crushes the opponent with a giant hamburger. In the second game, Shorty's can smoosh the opponent with a huge cake, while Columbo does the same thing with pudding/flan. In both games, hitting the opponent twice with these attacks will turn them into PaperPeople for the rest of the round.
%%* SpiritualSuccessor: The Korean MMO Audition.
%%* StartScreen: Wouldn't be a video game without one.
* StatMeters: All three games. They keep track of how well you dance. In Dance Summit 2001, if the meter hits zero, it's game over.
* StrongAsTheyNeedToBe: When facing off against [[FinalBoss the giant Robo-Z]] at the end of the arcade mode, the character's special attacks scale up to be effective against him. Can be Justified as the character [[AllYourPowersCombined using the combined force of everyone's Groovetron]].
%%* SuspiciouslySimilarSubstitute: The ''entire cast'' of Dance Summit 2001.
%%* TrueFinalBoss: Pander in Bust a Groove 2. [[SecretLevel You only get to dance against him if you get a Fever Time in each level]]
* UnlockableContent: Again, the unlockable characters (And stages).
* [[UnflinchingWalk Unflinching Dance]]: It doesn't matter if where they dance is on fire, in the middle of a hurricane, in the middle of an explosive shootout or [[ArsonMurderAndJaywalking malfunctioning vending machines showering the area with candy]], they WILL see their dance battle through to the end! Toned down in the third game, but still present in some stages.
%%* WackyLand: The Data Bebop's stage, Kita 2001 is a video game-themed one.
%%** Pander's Stage.
%%* {{Wutai}}: Again, Iga Base.
* YouGottaHaveBlueHair: Frida, Comet, and Banbi. Kitty-N has green hair.