A French Dark Fantasy action RPG made by Spiders and released for all platforms on May 9th of 2014. Set on the continent of Vertiel, the story kicks off when a group called the Red Scholars attempt to build a mysterious artifact to help them defeat the seven Lords of Ice and their Deadwalker army. However, the ritual goes wrong and a mercenary named Vulcan finds him/herself possessed by a fire demon. Vulcan's possession forces players to choose between allowing the demon greater control in exchange for its infernal powers, or rejecting its influence and developing heroic skills on their own. The longer the game goes on, the greater threats become and the choice between giving in to the demon's influence becomes tougher. A choice-based game, how much influence you allow the demon to gain will affect Vulcan's relationship with companions as well as which missions are available to the player.
This game contains the following tropes:
After the End: There are still a few remote settlements in very hard to reach places that the Deadwalkers havn't destroyed yet. While the elves and the sages have a plan that might defeat the Lords of Ice, there isn't really much left that could still be saved. When the sages are unable to get the gold they prommised as payment for the mercenaries, the captain doesn't really care, since there isn't any place left where they could spend it anyway.
BFS: Subverted with the two-handed play style. You will inflict a lot of damage, but it also takes a lot of time to swing the weapon, which leaves you exposed to surrounding Deadwalkers.
Crapsack World: A world that is nearly overrun by Deadwalkers, and whose only saviours are a group of unpleasant,foul-mouthed mercenaries.
Degraded Boss: The Deadwalker General is the Climax Boss of Valvenor Village, the first major arc. When you start reaching the tail end of the game, it's just another enemy type to kill.
Demonic Possession: A major element of the game is choosing whether to allow the demon possessing you greater control for more power, or fighting off its influence and developing skills on your own.
Dual Wielding: One of the two main combat styles is to dual-wield two daggers. Due to poor balancing, it's much easier to play the game like this and not bother with two-handed weapons or the fire magic.
Expy: The Ice Lords and their Deadwalker minions are basically expies of the The Others/White Walkers and the wights from A Song of Ice and Fire.
Optional Stealth: You're allowed to sneak by some of the enemy mobs instead of fighting them.
Our Elves Are Better: Subverted. Although they start out looking like they hold all the expected Elven traits, it becomes clear that on the whole they are a decidedly unmagical bunch, and had no real advantage over any other races in the Zombie Apocalypse. And their Prince has the biggest, bushiest, manliest beard in game. Yes, you read that correctly.
Most Elven NPC's delight in pointing out how silly the idea is, including Valvenor's smith claiming that the famous Elven bread that can "feed a family for six months" tastes like sand, and Rhelmar citing that humans and Elves are Not So Different, save for their very long (but not immortal!) life-spans.