To put it plainly and simply, the Bomberman series is about a deceptively cute-looking robot guy in a white helmet who can produce an endless supply of bombs, and use them to destroy things. Originally, his M.O. was to escape from a bricks-and-mortar dungeon where everything was trying to kill him, but his quest has since evolved into one of saving the galaxy from another race of rogue bombers.Since its creation by Hudson Soft back in the mid-1980s, it's become almost synonymous with multiplayer madness, as up to four, eight, or even TEN (Saturn Bomberman) players can compete against each other and blow each other up. The Bomber's legacy (notthe Blue one, BTW) lives on even to this day, as his games have been ported to almost every platform imaginable.Since Hudson Soft was bought out by Konami, Bomberman has been virtually unheard of, as the most recent Bomberman project for the 3DS has been cancelled.The individual games' pages need more tropes.
Games in this franchise include:
Bomberman (1983) - MSX, ZX Spectrum, NEC PC-8801, NEC PC-6001, Sharp MZ-700, FM-7; (1985) - NES
Character Name and the Noun Phrase: Eric and the Floaters, the ZX Spectrum version of Bomberman. Thank goodness this name didn't catch on; amongst other things, it would have meant that the hero's name is "Eric", which is far less cool than "Bomberman". And the "floaters" are presumably the balloon enemies, but just try and NOT think of the potential toilet humor.
Continuity Reboot: Bomberman for TurboGrafx-16, which gave us the Bomberman we now know and love.
Expy: Bomberman himself is based on the enemies from NES version of Lode Runner, appearance-wise. The game acknowledges it at the end of the first NES game; and in the latest remakes by Hudson, the enemies resemble Bomberman even more.
Graphics-Induced Super-Deformed: As seen in the box art. Then it was adapted as a default version, and the original one didn't see the light again until Act Zero.
Arc Number: 5656. Entering it as a password in the various 16-bit Bomberman games almost always had an effect, though what it did varied depending on the game.
Badass Adorable: Bomberman himself is a very good example, especially since his face looks like (n n) whenever he's happy.
BFB: As if Bomberman's bombs weren't big enough, he can pump them up to jumbo size in Bomberman 64 and The Second Attack! while holding them. This is actually required to kill some enemies — not from the bigger explosion, but by crushing them with the Pumped-Up Bomb.
Saturn Bomberman's intro sequence is notable for including some truly gigantic bombs being thrown at Bomberman that are several times his size. This doesn't stop him from grabbing and flinging one back to his assailants, but overshooting and having it fall into a volcano. Cue Mass "Oh, Crap!" over the next few seconds as the camera zooms out, the planet starts bulging, and then turns into a planet-sized Cartoon Bomb before exploding.
Bomberman can do this in Generation and Jetters as well. It's nerfed from the N64 games in that he's only ever allowed to have one Big Bomb deployed at a time, but it's still one of the more important techniques in his arsenal.
Big Ol' Eyebrows: Thunder Bomber from Bomberman Online and Bomberman Jetters has a rather impressive pair of eyebrows.
Cheerful Child: Bomberman; he is even called Cheerful White in the Land series.
Collision Damage: 2D games kill you on contact with enemies. Bomberman 64 and its sequel tend to just stun you for a few seconds instead if you walk into them instead of killing you outright (it depended on the enemy), but the stun could easily be long enough for the enemy to deal a killing blow. Bomberman Hero, Generation, and Jetters, however, played this trope completely straight.
Combining Mecha: The Five Bad Bombers from Super Bomberman 3 enter into/become a large mecha for Bagular to ride after entering a vortex.
Continuing Is Painful: When you die, you lose all your powerups. Some versions only reduce bomb count and explosion size, but the other major powerups are lost.
Bomberman 64: The Second Attack! gives you three continues that preserve your powerups, averting this trope nicely.
Convection Schmonvection: Red Mountain in Bomberman 64 and Nature Planet Neverland in Bomberman 64: The Second Attack!. Bomberman Hero plays with it a bit for the first couple of levels near lava, where you must enter cooling capsules to refill your health as you gradually take damage from the heat. However, it's still played completely straight in Hades Crater.
Cursed with Awesome: The Skull item will sometimes give you almost uncontrollable speed and fast fused bombs, as "diseases".
Damn You, Muscle Memory: Double-tapping the bomb button in Bomberman 64 or The Second Attack! does a stationary Bomb Kick. The very same action in Bomberman Generation's Battle Mode or Saturn Bomberman will Line Bomb instead (unless you change the configuration for the latter to one specific setting that puts Line Bomb on Z instead of C).
Dark Chick: Artemis (of the Masked Trio) in Bomberman 64, Natia (of the Devils of Garaden) from Bomberman Hero, Beauty Bomber (of the Crush Bombers) in Bomberman Generation, and Mermaid Bomber (of the Elemental Bombers) in Bomberman Online and Bomberman Jetters, among several other examples. Not much of a surprise, considering that each game tends to have its own Quirky Miniboss Squad.
Darker and Edgier: Bomberman: Act Zero, a prime example of how this trope can be misused.
Bomberman 64: The Second Attack! is also this to a lesser extent.
Dead Character Walking: In most of the newer Bomberman games, there's usually an option to allow defeated players to harass the living ones by riding around the edge of the stage in a hovering vehicle and throwing bombs at them. In some of the games, managing to directly kill one of the players this way could also revive you and let you resume playing normally, hopefully not getting killed in turn by the same player who you just offed.
Destroyable Items: Practically all games in the series. In some games, only good items can be destroyed by accident — the Skull just gets blasted across the arena!
In some games, destroying a powerup results in a swarm of enemies!
Bomberman and Max in the Jetters game, due to Max's nature in the anime the game was based on.
Everything's Better with Dinosaurs: Saturn Bomberman. They're adorable and give you a ride, along with a charging or jumping ability. Also Bomberman Fantasy Race, where they're an optional alternative to the rooeys. Different dinosaurs also show up early on in Super Bomberman 4 as generic enemies... until you blow them up and they turn back into eggs. The first one you walk over hatches back into the same dinosaur and gives you a ride, while any extra ones follow you around like Yoshi eggs.
Heel-Face Turn: Black Bomber. Originally the antagonist in Bomberman II up through about Bomberman '93. After that, he's portrayed as a sidekick, companion, and perhaps rival to White Bomber when Max isn't taking that role instead, to the point where he's the second player character in co-op.
Plasma Bomber almost did in Super Bomberman 2.
Regulus (a.k.a. Bulzeeb) twice, though his latter appearance portrays him more as a neutral rival than an enemy.
Man on Fire/Infernal Retaliation: One of the skull effects in Bomberman 64 and its sequel set the player on fire, which would force him to use his body to kill off everyone else before the fire killed him.
Market-Based Title: Bomberman Tournament is known as Bomberman Story in Japan. It's a more fitting title, since "Tournament" would imply more emphasis on online multiplayer with singleplayer that boils down to "multiplayer with bots". However, this game is more "BombermanmeetsThe Legend of Zelda with a side of Pokémon" in terms of the singleplayer, not that some people even bother with singleplayer in a Bomberman game.
Bomberman 64 can refer to TWO different games. The one we know is known as Baku Bomberman in Japan. The Japanese Bomberman 64 is actually a 2D game that never got exported.
Mercy Invincibility: A very generous amount is given to you at the beginning of every level in the first Super Bomberman game, so much that a trick could be used to take advantage of it. Lay a bomb, and wait for it to explode, then keep tapping the A button to lay more bombs which will immediately explode because they are within an explosion. Walk around the level while doing this and you can get a very nice head start.
You are also invincible for a short amount of time after getting hit if you have a heart powerup in many games.
Later games have a Life Meter, allowing you to easily take multiple hits and therefore displaying this trope quite prominently.
Some games even give you Mercy Invulnerability after taking a hit that merely stuns you as opposed to killing you (most notably Bomberman 64 and Bomberman Max 2). However, the Mercy Invulnerability didn't kick in until after the stun wore off.
In Neo Bomberman, Piercing and Remote. Using cheats to force these to stack results in invisible bombs.
Super Bomberman 5 also has Land Mines and Pursuing Bombs. Even though Pro Action Replay codes could let you combine Piercing and Remote, those other two still won't stack with Remote.
Also, if a game has both Bomb Kick and Bomb Walk abilities (again, SB5), they may not be able to overlap either. Justified since both work by walking into the bomb.
The first Super Bomberman averts this by letting you have both piercing (colored red instead of having spikes like in later games) and remote bombs at the same time without cheats. They'll just be red remote bombs, and have both powers at once. Remote and red Ultra bombs can be combined in 64 to a similar effect.
And of course, you can only ride one Powerup Mount at once (though you can use most of your other powerups while riding them).
(Baku) Bomberman 64 featured an "Evil" item, which activated a stage-wide effect potentially affecting all players. Some effects include a tornado, maxing out everyone's bomb count and explosion size, shuffling the positions of all players, and an "evil disco light" that saturated the screen with bright colours, making it hard to see the action.
The Geta/Clog sandal item reduces your speed by one level.
Pokémon Speak: The Charaboms/Karabons, depending on which game it is. Sometimes they can only say their name or some sort of roar and other times they're perfectly capable of speech, but occasionally throw their name into sentences like a Verbal Tic. In The Second Attack!, Pommy seemed to fit somewhere between these two lines by being a Third-Person Person.
Quirky Miniboss Squad: The "Five Bad Bombers" from Super Bomberman 2, the "Crush Bombers" from Generation, and whatever "_____ Bombers" squad appears in the other games.
The 'Four Demons of Garaden' in Bomberman Hero, which were the catfish-esque robot, Endol, the annoying big bird, Baruda, the sphinx-like Bolban, and the lusty catgirl Natia with her pet robo-spider Chronus.
Ridiculously Cute Critter: Pommy, first introduced in Bomberman 64: The Second Attack!, and frequently seen thereafter as a Charabom/Karabon. For that matter, just about every Charabom/Karabon.
The cute rabbit/kangaroo-like critters Bomberman can ride on from the 3rd Super game and on. The official U.S. name is "Louie"... Or at least that was the name of the one Bomberman got to ride in Bomberman Hero.
The dinos in Saturn Bomberman are also quite adorable. Then there's most of the B-Darons in the Bomberman B-Daman Bakugaiden anime/manga Spin-Off, ESPECIALLY Rui-Rui, who causes a lot of Cuteness Proximity reactions. And then gets dumped by some high school girls when they find something even cuter.The Second Attack! has various adorable critters to represent AI players in Battle Mode. And, hell, how about the cute-looking things in each stage that kill you on contact? Let's just say that there's enough of these in the Bomberman franchise to give someone a Cuteness Overload.
Bomberman 64 has just Artemis (a female sidekick to Altair) and Mantis (a giant spider and the boss of White Glacier), with the latter being tougher than the first (though to be fair to Artemis, she's much tougher than her comrades Regulus and Orion, to the point where she arguably qualifies as an Early Bird Boss or Wake-Up Call Boss). Bomberman Hero goes off with the Damsel in Distress Princess Millian and the token female villain Natia, with Millian being the important part of the plot and Natia being just some big help to the Big Bad.
And before the 64 games, the series' female cast was Pretty Bomber and Lady Bomber. The former of the two would go on to fulfill this role by appearing in future Bomberman games as the only female character.
In Neo Bomberman, Honey (who appears only in the battle mode) is the only female character, or at least the only obvious one.
Bomberman Fantasy Race on the PlayStation. As you'd expect, it's more like Mario Kart, except everyone's riding a Rui or dino. Here's some video footage. There's a later Japan-exclusive game called Bomberman Kart and its remake Bomberman Kart DX that's even more shameless about its inspirations.
Super Title 64 Advance: Bomberman probably has more examples than any other series (including Mario). Super Bomberman, Mega Bomberman, Neo Bomberman, Saturn Bomberman, Bomberman 64... need I go on? It helps that practically every game console and computer OS has a version of Bomberman released for it (except, sadly, for the latest generation).
Super Drowning Skills: This is lampshaded in Bomberman 64: The Second Attack!multiple times in the form of Pommy's taunts to the main character for his inability to swim down to noticeable underwater ruins in Aquanet, as well as his fear of crawling through a pipe filled with running water.
Especially irritating in Bomberman Hero, where Mercy Invincibility does not protect Bomberman from losing a block of health from falling in water and then leaping back out... and then it's averted with the Marine Bomber gear in certain levels.
It even states in the instruction booklet that he is in fact, quite obsessed with overkill.
Assault Bomber from Generations seems to love this trope, from his psychotic attack patterns, to his entrance in which he enters the arena in a giant meteor that crashes into the center of the arena then explodes.
In Super Bomberman 2, Plasma Bomber's doomsday device fulfills this role quite surprisingly by killing Plasma Bomber just before he could complete a Heel-Face Turn then attacks Bomberman. (Though it's not a true example, since there are no special conditions that have to be met to face it.)
In The Second Attack!, the true final boss is God.
The Chaos Bomber in Bomberman Quest.
Unstable Equilibrium: Most Bomberman games have the "power-up" style of this; if you're good enough to stack up a few good power-ups before dying, you have a much easier game ahead of you.
Verbal Tic: Pommy's tendency to add "myu" to sentences.
Rukifellth's Evil Laugh might also be a Verbal Tic.
The Black Bomber, or Cool Black as he is also known as, says "dude" quite often in the Land games.
Whale Egg: The kangaroos/Rooeys hatch out of these in most games as a powerup.
What Kind of Lame Power Is Heart, Anyway?: The special attack of Honey in Neo Bomberman is that she can turn the bombs she has laid into little hearts which bounce around for a short while before exploding. The idea, of course, is to catch the opponent(s) by surprise, but at least half the time she ends up killing herself instead.
Worthy Opponent: Regulus in the N64 games. Especially in The Second Attack.