A playful little title from Sonic Team and published by Sega with the most cheerful mood ever. It's about four kids that go to "Morning Land," a magical land that's inhabited by the Chicken People. They need help. In order to help these little chicks, the four don the magical Legendary Chicken Suits and command eggs in order to take down the Big Bad with the help of cute little mon-like creatures by your side to whoop some booty.Sounds cute, at least before you take into account the massive amount of possibly traumatic material. The Big Bad and his cronies? Crows who want to take over the world by causing endless night. None of this sounds threatening, but boss fights bring a whole new level of creepy. Most of these bosses, and some notable levels, are also much harder than most people would have a right to expect from such a child-friendly setting.The mission-style layout is sort of a Shout-Out to the Adventure games from the Sonic franchise with the gameplay focusing more on fighting than speed. It got mixed reviews (well, more like mixed-to-positive) from the gaming community, but the Sonic community liked the game (which is rare).
This game provides examples of:
100% Completion: Total completion requires all the emblems, but the last emblems are only obtained by completing all the levels, finding every type of egg, getting an S rank on all the missions, and finding every chick coin. Your reward for doing this is having the title of "EGG MASTER" as the name of your save file.
Cat and Mouse Boss: Era Gecka's boss battle is this, Era Gecka starts off big and chases after you, but eventually he will walk to the centre, shrink himself and starting running around in the grass while you search for him in the grass, it's not actually explained in any way why he shrinks.
Crapsaccharine World: Morning Land could be interpreted as this, seeing as how you can usually find some sort of terrifying Mook hiding right around the corner. And honestly, how bright and cheerful would you be if you were faced with the chance that you may never see the light of day again?
Dungeon Bypass: Possible in one mission in Blizzard Castle. There's a huge, nasty slide, full of spikes, jumps, narrow whip turns, and one "threading the needle" segment where you are pretty much guaranteed to lose your egg (and thus a life) the first time through. Looks vicious... Unless you snoop around the nearby area, and find an egg containing a Jet Pack that lets you hover indefinitely. Hatch the egg, accquire the item, and you can lazily float past the entire slide, and on to the next area of the level.
Flunky Boss: All but one of Dark Corvo's abilities is to summon a shadow clone and sit back and wait for the shadow clone to finish attacking, the only attack he has is when he summons clones of himself and attacks with them.
Mirror Monster: Saltim is one, he hides in the mirror and even tries to suck you in.
Mirror World: Saltim runs around in his mirror world and jumps in and out while he fights you.
Mons: The hatchable monsters could count as this, since you need to hatch all of the eggs for 100% Completion.
Monster Clown: Saltim is a much lighter example, but still counts, the chick you meet before entering the circus tent tells you he's scared from hearing Saltim's laughter from inside, and Saltim is trying to kill you as well, and when you accidently walk into one of the wrong mirrors inside the circus tent, you can hear him laughing at you.
Mood Whiplash: While most of the game is fairly lighthearted throughout, the final boss is when the horror really kicks in.
Necromancer: Topo is this; he summons undead dinosaurs to aid him.
Never Found the Body: Unlike the other bosses, it's not clear whether Dark Corvo dies, the other bosses fade away, but a portal of darkness appears below Dark Corvo and he falls into it without him seen fading away
Nintendo Hard: The later missions can become extremely difficult. The platforming sections, especially the parts where you're rolling down a course are frustrating. Especially the missions unlocked after rescuing Billy's friends.
Perpetual Molt: In a game with a lot of cartoon birds this was inevitible.
Platform Hell: Especially when you play the first mission of Circus Park. Either your golden egg gets broken after reaching the zone with a ridiculous amount of big cat crows; or you end losing your egg by using the red rails.
Player Guided Missile: Collect the yellow "Psychic Hat" in certain levels and you can steer the egg in any direction after shooting it.
Power-Up Mount: Three of the Egg Animals are these: Rikol, the kangaroo-lion who can jump quite high and spit fireballs, Datch, the sheep-ostrich who can glide and has a green-charged attack... thing, and Kaboot, the shark who averts your Super Drowning Skills and has a body-slam attack. They can also sustain several hits of damage, instead of just one.
Slasher Smile: The crows seem to have this, as most enemies have a massive teeth showing smile almost all the time, it's most noticeable on the bosses, if only for the harder ones as they would kill you while smiling constantly.
Snap Back: By the end of the game, the kids are supposed to go back ot the human world, however during the post-story missions, Billy and his friends are back in morning land wearing their respective suits and its like nothing happened.
"1,2,3,4! Ooooooooooh AAAHH!! La la la-la la la la, la-la-la, la la la-la la..."
Sphere Factor: the gameplay consists mainly of rolling eggs around. However, Billy is on the ground and is pushing the egg around. He derives strength to battle from them, running noticeably faster when he's pushing an egg along and uses eggs as weapons.
Summon Magic: Dark Corvos magic seems to be all summon magic.
Super Drowning Skills: Billy and his friends can't swim; if you land in any pool of water, they go splat with a faceplant and you lose one life. You can, however, cross bodies of water with the purple Joker Hat (which allows you to ride your egg across water), and with the shark animal mount.
Tactical Suicide Boss: With most of the bosses, all you have to do is dodge everything until they mess up and become vulnerable to a strike. Sometimes the bosses do the dumbest things to allow them to be harmed and still repeat their actions over and over again, which makes them seem stupid even though they may be owning you anyway.
Warm-Up Boss: Era Gecka is pathetically easy to defeat, although everything is pathetically easy at the start, but it will get harder.
Weapons That Suck: Saltims mirrors are these, they can be used to suck in Billy, and trap him, which then Saltim will then give a big punch to the mirror, damaging Billy, sending him out of the mirror.
Whale Egg: All over the place, and even lampshaded by one of the chicks wondering who or what laid them in the first place.
What Beautiful Eyes: Mostly in the opening cutscene, you'll notice Billy's huge eyes are abnormally well detailed.