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* TheLastOfTheseIsNotLikeTheOthers: Tag Climax allows you to put a bet of halos on the table, which will be multiplied and given to whichever player gets the highest combo score for the Verse Card. Each increment of bet (amount and multiplier vary by Verse Card) also adds a star to the difficulty; one-star and two-star bets simply make the enemies a little tougher, sometimes adding another wave for common enemies. Three-star bets are much more drastic:
** If you're lucky or clever and you chose certain bosses, you'll just get an exponential-level NumericalHard.
** If you chose common enemies, prepare for a nasty surprise when a ''playable character'' fights you at the end.
** If you're very very unlucky, things get even worse. Thought one Valiance could get hard? [[DualBoss Try two.]] Alraune's not tough enough as the Whisperer of Dementia? How about [[DraggedOffToHell when Jeanne joins in?]] Wanted a tricky round with [[spoiler:Balder? Let's try [[MesACrowd Balder and two more Masked Lumens.]] You want Aesir at his hardest? Here's Aesir, Loptr, ''and'' the Prophet.]]
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* BellyDancer: Whenever she dons Rakshasa, Bayonetta wears a Middle-Eastern inspired outfit complete with veil, bare midriff and a Slave Leia-styled belt -- as long as you have purchased and equipped the optional Rakshasa Perfume, that is.

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* DropTheHammer: There's the 武甕槌 Takemikazuchi, an absolutely enormous War Hammer that is easily the largest, most powerful, but also slowest weapon in the game. According to its description it used to be a holy {{BFS}} held by the great demon Takemikazuchi, but was re-forged into a massive hammer by the FallenAngel Rodin just because he wanted to. There's also the smaller great hammer that can be dropped by the [[OurCentaursAreDifferent Accolades]] that Bayonetta can use, meaning Bayonetta can actually have two giant hammers equipped at the same time (although none [[ArmedLegs on her heels]]).



* FireIceLightning: The [[FireBreathingWeapon Undine]], a pair of demonic flamethrowers with both KillItWithFire and KillItWithIce settings that can be swapped on the fly. Lightning is covered by the [[DropTheHammer Takemikazuchi]], an absolutely massive hammer that is slow but can smash through defenses.

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* FireIceLightning: The [[FireBreathingWeapon Undine]], a pair of demonic flamethrowers with both KillItWithFire and KillItWithIce settings that can be swapped on the fly. Lightning is covered by the [[DropTheHammer Takemikazuchi]], Takemikazuchi, an absolutely massive hammer that is slow but can smash through defenses.



* ImpossiblyCoolWeapon: In keeping with the first game. Bayonetta's arsenal this time includes guns with BottomlessMagazines, a set of [[AbsurdlySharpBlade Absurdly Sharp Blades]], a bow that fires [[PoisonedWeapons poisonous insects]], a set of clubs that [[FireIceDuo are as cool as they are hot]], a triple-bladed SinisterScythe, a truly ''massive'' [[ShockAndAwe electric]] [[DropTheHammer hammer]], a set of [[ChainsawGood chainsaws]], a set of [[VineTentacles thorny whips]], and a MorphWeapon that turns into both demonic ''and'' divine weapons.

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* ImpossiblyCoolWeapon: In keeping with the first game. Bayonetta's arsenal this time includes guns with BottomlessMagazines, a set of [[AbsurdlySharpBlade Absurdly Sharp Blades]], a bow that fires [[PoisonedWeapons poisonous insects]], a set of clubs that [[FireIceDuo are as cool as they are hot]], a triple-bladed SinisterScythe, a truly ''massive'' [[ShockAndAwe electric]] [[DropTheHammer hammer]], hammer, a set of [[ChainsawGood chainsaws]], a set of [[VineTentacles thorny whips]], and a MorphWeapon that turns into both demonic ''and'' divine weapons.
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* MultiMookMelee: The Witch Trials, which can be played after completing the game. Each of these chapters consist of a series of fights against increasingly powerful enemies, and there are extra perks to further push the challenge: Each Trial's difficulty is predetermined, so while the first three chapters are reasonable for the casual player, the last two will a lot harder since they're set on [[HarderThanHard Infinite Climax]] difficulty. Secondly, no continues can be used, so if Bayonetta's HP is deplete just once, it's GameOver and the current chapter has to be restarted.

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* MultiMookMelee: The Witch Trials, which can be played after completing the game. Each of these chapters consist of a series of fights against increasingly powerful enemies, and there are extra perks to further push the challenge: Each Trial's difficulty is predetermined, so while the first three chapters are reasonable for the casual player, the last two will a lot harder since they're set on [[HarderThanHard Infinite Climax]] difficulty. Secondly, no continues can be used, so if Bayonetta's HP is deplete depleted just once, it's GameOver and the current chapter has to be restarted.
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** The Platinum Ticket to fight the game's BonusBoss is nearly ten times more expensive than it was in the first game. But unlike before, halos spent to buy it are ''not'' saved should the player fail. This allows for freely fighting the boss after hitting that 9,999,999-halo mark the first time, unless the amount dips below that from buying other items. After beating him, subsequent rematches are free.

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** The Platinum Ticket to fight the game's BonusBoss {{Superboss}} is nearly ten times more expensive than it was in the first game. But unlike before, halos spent to buy it are ''not'' saved should the player fail. This allows for freely fighting the boss after hitting that 9,999,999-halo mark the first time, unless the amount dips below that from buying other items. After beating him, subsequent rematches are free.



* GrappleMove: The Alruna, [[DualWield twin whips]] that can also be equipped to Bayonetta's arms or [[ArmedLegs legs simultaneously]] or separately, allowing her to grapple two enemies at once. In both cases, the grapple is only reliable on smaller, weaker enemies unless Bayonetta uses [[BulletTime Witch Time]], which then allows her to grapple most enemies with ease[[note]]The exceptions being AttackOfThe50FootWhatever enemies and the TurnsRed form of the BonusBoss in the second game[[/note]].

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* GrappleMove: The Alruna, [[DualWield twin whips]] that can also be equipped to Bayonetta's arms or [[ArmedLegs legs simultaneously]] or separately, allowing her to grapple two enemies at once. In both cases, the grapple is only reliable on smaller, weaker enemies unless Bayonetta uses [[BulletTime Witch Time]], which then allows her to grapple most enemies with ease[[note]]The exceptions being AttackOfThe50FootWhatever enemies and the TurnsRed form of the BonusBoss {{Superboss}} in the second game[[/note]].



* PurposelyOverpowered: Rodin's namesake weapon, which in both games is unlocked by beating his BonusBoss fight. It's a quartet of rings that act as a SwissArmyWeapon that morph into almost[[note]]In ''2'', it cannot become any of the Angel Arms from the first game[[/note]] every Enemy Arm, and Enemy Arms as a whole have significantly more power and combo points to them than regular weapons. The cost is that Rodin is much harder to beat than the final boss on the hardest difficulty, requires a lot of grinding just to fight him, and since fighting him automatically sets the difficulty to the highest, you can't cheese the fight by beating him on Very Easy/Easy.

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* PurposelyOverpowered: Rodin's namesake weapon, which in both games is unlocked by beating his BonusBoss {{Superboss}} fight. It's a quartet of rings that act as a SwissArmyWeapon that morph into almost[[note]]In ''2'', it cannot become any of the Angel Arms from the first game[[/note]] every Enemy Arm, and Enemy Arms as a whole have significantly more power and combo points to them than regular weapons. The cost is that Rodin is much harder to beat than the final boss on the hardest difficulty, requires a lot of grinding just to fight him, and since fighting him automatically sets the difficulty to the highest, you can't cheese the fight by beating him on Very Easy/Easy.



* ShockwaveStomp: Rodin often attacks by creating a large wave from stomping on the ground. In the game's main story, he does this against groups of demons attacking him and Bayonetta, and each stomp is capable of killing all the demons instantly. He also uses that attack when he's fought as a BonusBoss, but thankfully it's not an instant-kill there.

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* ShockwaveStomp: Rodin often attacks by creating a large wave from stomping on the ground. In the game's main story, he does this against groups of demons attacking him and Bayonetta, and each stomp is capable of killing all the demons instantly. He also uses that attack when he's fought as a BonusBoss, {{Superboss}}, but thankfully it's not an instant-kill there.

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* KickingAssInAllHerFinery: In addition to bringing back the Peach and Daisy outfits, the game also adds the 'Dress' outfit, two costumes based on fancy dresses Bayonetta wears during the Prologue and Ending of the game ([[SecretCharacter Jeanne]] also has her own version for the fancy leather dress she wore in the ending).
* KillEnemiesToOpen: Like in the first game, there are barriers that obstruct the way forward when enemies ambush Bayonetta, forcing her to dispatch them. Unlike in the first game, she later destroys the barriers with a heart-shaped pattern of bullets simed at them, instead of blowing a kiss.
* LaserGuidedAmnesia: Alraune, who seeks to use Jeanne's soul to gain more power for herself after Jeanne gets DraggedOffToHell. Aside from getting her ass kicked by a pissed-off Bayonetta, who [[RoaringRampageOfRescue tore through Inferno just to save Jeanne]], her ultimate fate is deliciously ironic: Rodin uses ''her'' soul in order to create a new weapon for Bayonetta.

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* KickingAssInAllHerFinery: In addition to bringing back the Peach and Daisy outfits, the game also adds the 'Dress' outfit, two costumes based on fancy dresses Bayonetta wears during the Prologue and Ending of the game ([[SecretCharacter Jeanne]] also has her own version for the fancy leather dress she wore in the ending).
ending). This game canonically shows that Bayonetta would rather not fight in her "Sunday Best", lamenting in the ending that she loses two dresses to angel attacks in a span of just a few days.
--> '''Bayonetta''': Wonderful. That's the second dress in a month.
* KillEnemiesToOpen: Like in the first game, there are barriers that obstruct the way forward when enemies ambush Bayonetta, forcing her to dispatch them. Unlike in the first game, While she later destroys the barriers with still blows a heart-shaped pattern of kiss to destroy angel barriers, she instead uses bullets simed at them, instead of blowing a kiss.
to destroy demon barriers.
* LaserGuidedAmnesia: LaserGuidedKarma: Alraune, who seeks to use Jeanne's soul to gain more power for herself after Jeanne gets DraggedOffToHell. Aside from getting her ass kicked by a pissed-off Bayonetta, who [[RoaringRampageOfRescue tore through Inferno just to save Jeanne]], her ultimate fate is deliciously ironic: Rodin uses ''her'' soul in order to create a new weapon for Bayonetta.
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* SensibleHeroesSkimpyVillains: Inverted with Bayonetta and the Masked Lumen: Bayo's GodivaHair outfit means she's left near-naked a lot of the time, whereas the Lumen Sage doesn't show any skin at all until he is unmasked. Played straight with Loki and [[spoiler:his EvilCounterpart / EvilTwin Loptr in the present day]]: Loki at least dresses like a StreetUrchin, while [[spoiler:Loptr only wears a cloak, which he even ditched once he becomes Aesir.]]

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* SensibleHeroesSkimpyVillains: Inverted with Bayonetta and the Masked Lumen: Bayo's GodivaHair outfit means she's left near-naked a lot of the time, whereas the Lumen Sage doesn't show any skin at all until he is unmasked. Played straight with Loki and [[spoiler:his EvilCounterpart / EvilTwin Loptr in the present day]]: Loki at least dresses like a StreetUrchin, while [[spoiler:Loptr only wears a cloak, which he even ditched ditches once he becomes Aesir.Aesir leaving him with only a metal thong.]]
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* NewbieImmunity: The game starts with a prologue chapter where you play as Bayonetta fighting against a horde of Angels, all while a narrator talks over the scenario. It's impossible to take damage, as this section lacks a health bar, giving you the opportunity to try out whatever combos you'd like against foes for a short period of time.
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* BossAlteringConsequence: If you press the dodge button in the introductory cutscene prior to the boss fight right as the boss attacks you, you will start the battle with an extended [[BulletTime Witch Time]] effect.
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* ImpossiblyCoolWeapon: In keeping with the first game. Bayonetta's arsenal this time includes guns with BottomlessMagazines, a set of [[AbsurdlySharpBlade Absurdly Sharp Blades]], a bow that fires [[PoisonedWeapons poisonous insects]], a set of clubs that [[FireIceDuo are as cool as they are hot]], a triple-bladed SinisterScythe, a truly ''massive'' [[ShockAndAwe electric]] [[DropTheHammer hammer]], a set of [[ChainsawGood chainsaws]], a set of [[VineTentacles thorny whips]], and a ShapeshifterWeapon that turns into both demonic ''and'' divine weapons.

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* ImpossiblyCoolWeapon: In keeping with the first game. Bayonetta's arsenal this time includes guns with BottomlessMagazines, a set of [[AbsurdlySharpBlade Absurdly Sharp Blades]], a bow that fires [[PoisonedWeapons poisonous insects]], a set of clubs that [[FireIceDuo are as cool as they are hot]], a triple-bladed SinisterScythe, a truly ''massive'' [[ShockAndAwe electric]] [[DropTheHammer hammer]], a set of [[ChainsawGood chainsaws]], a set of [[VineTentacles thorny whips]], and a ShapeshifterWeapon MorphWeapon that turns into both demonic ''and'' divine weapons.

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