Video Game: Battlefield: Bad Company
aka: Battlefield Bad Company 2
"I belong to Bad Company. I don't wanna end up in some
The Battlefield: Bad Company spinoff subseries... thing
represents something of a departure from the norm for the Battlefield
series. Both games bring a whole new feature to improve the Battlefield experience: plot! And destruction physics, but we’ll get to that later.
Set Twenty Minutes into the Future
, Battlefield: Bad Company
, the first game in the series, follows the exploits of B(ad) Company
, a group made up of the military’s rejects and trouble cases
that are sent on Suicide Missions in lieu of better trained (read: more expensive) soldiers.
Things get a bit more interesting when B Company stumbles across a dead mercenary bearing the logo of The Legionnaire
, a famed commander known for paying his mercenaries in gold bars. Being upstanding soldiers, they of course report this immediately to their superiors.
Bad Company’s campaign is a somewhat light hearted
story for what has traditionally been a gritty genre. Highlights include accidentally invading a neutral country
and driving around on its golf courses while dodging tank fire.
Bad Company 1 is also notable for introducing destruction physics
to the series. Its engine, Frostbite, allows for everything from fences to the outer walls of buildings to be destroyed, meaning that cover no longer means safety.Battlefield: Bad Company 2
continues following B Company through a Darker and Edgier
storyline that might feel a bit familiar
to Call of Duty
fans. B Company has been promoted from glorified Cannon Fodder
to cannon fodder that gets things done.
The squad is tasked with stopping a Russian plot
to obtain a secret WWII-era Japanese superweapon
. Of course, not everything goes according to plan, and things start to get a little out of hand.
Bad Company 2 upgrades its engine to Frostbite 1.5, allowing for much more intricate destruction physics. Now, instead of just blowing out a building’s walls, it’s possible to destroy smaller buildings entirely, leaving them to collapse on anyone unlucky enough to be inside. Some bits of cover can even be shot to pieces, with chucks of concrete breaking away to reveal enemies behind.
Of course, this still being Battlefield
, both games feature a hefty multiplayer component. Multiplayer in both games is on a somewhat smaller (though still large) scale than the main Battlefield games, with a somewhat reduced vehicle focus (no jets being one large change). This, combined with some other changes such as Regenerating Health
and no prone
have lead to accusations by some of the series’s more hardcore fans that DICE was pandering to console gamers
. Still, critical response has generally been good and Bad Company 2 still has a thriving community even after GameSpy's servers, which handled the multiplayer of every Battlefield
game up to this one, were shut down. Oh, and destruction physics extend to the multiplayer of both games, leading to a very dynamic battlefield.
Bad Company 2 got a full-fledged multiplayer Expansion Pack
, Battlefield Bad Company Vietnam
, which is set in Vietnam
. Included with the pack are five new maps and a slew of new period weapons and vehicles.
In October 2012, Fox
announced that they are planning on airing a television adaptation of Bad Company. It will be an hour long action-comedy series featuring the game's main characters.
Battlefield: Bad Company examples:
- Affectionate Parody: Bad Company had trailers who's point were to make video game references. They were titled Bad World, Rainbow Sprinkles, and Snake Eyes.
- Battle Trophy: As in Battlefield 2142 before it, the game rewards a player successful in assassinating an enemy in online multiplayer with the knife with their dog tags.
- Continuity Nod: The Middle Eastern Coalition from Battlefield 2 shows up as the primary enemies in the final mission.
- Dude, Where's My Respect?: Justified - you routinely perform badass acts of heroics that would earn you a bunch of medals under normal circumstances, but the missions you're being sent out on are literally suicidal tasks your superiors are assigning you to in a deliberate attempt to get you and your squad killed, so they're understandably less than happy when you succeed. Later in the game, when you and your squad mutiny, there isn't anyone to receive respect from.
- Grey and Gray Morality: In the first Bad Company, the Russians didn't seem any more "evil" than the Americans — the real villains were the Legionnaire and his mercenaries. This got thrown out the window in the sequel, however, as the Russians seem bent on taking over the world. Most Battlefield games don't make any faction seem more evil than another anyways (except, of course, Those Wacky Nazis).
- I Always Wanted to Say That: Haggard responds to a demand to drop their weapons from the American army which he and his squad just deserted from with, "Oh yeah? You and what army?!" This appalls every last one of his fellow mutineers - especially when the main American force arrives, and he adds, "Oh. That army."
- Irony: Marlowe's videotaped message to his younger brother in America as a promotional means to advertise the game. Watch it.
- Lighter and Softer: Compared to previous titles, Battlefield: Bad Company included gameplay which was less-realistic (notably One Bullet Clips) and somewhat less team-based, as well as a storyline on a character-based level and humourous character dialogue and interactions.
- Redundant Rescue: Preston Marlowe's attempt to find and save his squad in Bad Company.
- Reverse Grip: How the knife is held.
- Seinfeldian Conversation: Often occurs during the single player campaigns.
- Shout-Out: Significant Plot Reference to Three Kings.
- Voice with an Internet Connection: Mike-One-Juliet.
- What Happened to the Mouse?: The Legionnaire is alive and extremely angry when Bad Company ends. No one even mentions him (or the truckload of gold stolen from him) in Bad Company 2.
- Bad Company 2 was released on PC, whereas the first one wasn't. If they had just gone and continued the story from the first one, many of the PC gamers would have felt confused and left out.
- Also, B Company is operating on the other side of the planet in the second game.
- You and What Army?: Haggard says this to the American Army they just deserted from catching up to them and ordering them to surrender their arms. This appalls his fellow deserter squadmates. "I Always Wanted to Say That." is his explanation.
Battlefield: Bad Company 2 and Battlefield: Bad Company 2: Vietnam provide examples of:
Both games provide examples of:
- Boxed Crook: The game is titled after a company whose troops are supposed to be all of this. Marlowe took a joyride in a helicopter, wrecking it and a general's limo.note Sweetwater uploaded a virus into the US defense grid. Haggard blew up the largest ammo dump east of Paris. Sergeant Redford is the only one who's not a discipline problem, but he agreed to command B Company after cutting a back room deal with the army for an early retirement.
- B Company (the titular Bad Company) is so named because they get the shit jobs and absolutely none of the credit. It's a place for rejects and attitude problems. The catch, however, is that service in B Company counts towards your discharge much faster: if you survive, the Army gets rid of you faster (and good riddance).note If you die, well, the Army is still rid of you, isn't it?
- Cluster F-Bomb: Almost the entire battle chatter of American soldiers in the multiplayer modes. For some odd reason, in the Bad Company 2 multiplayer swearing over the in-game chat function is censored, but after a patch it can be disabled if the owner of the server allows it.
- Everything Breaks: Bad Company finally introduced destructible environment to the series. And it is glorious.
- Goggles Do Nothing: In the cutscenes of both games Marlowe has goggles around his helmet, but he never puts them on. In a bit of Fridge Brilliance, though, you'll notice that during gameplay the edges of screen are significantly darker, as if Marlowe's peripheral vision was blocked. Marlowe only wears the goggles during gameplay - and rightfully he should, with all the debris from gratuitous explosions.
- Hit Scan: Averted, bullets have travel time and are affected by gravity. Bad Company 2 even gives you bonus score for killing from a far range for managing to deal with it.
- Improvised Weapon: The drill and the defibrillator. The drill not only repairs tanks but when shoved against an enemy kills them. You can get an achievement in Bad Company 2 for getting a headshot kill with the repair tool called "The Dentist".
- Battlefield: Bad Company 2 brings us "Destruction 2.0", which is a fancy way of saying that you can now collapse buildings by blowing up the first floor walls, even when there's still people or objectives in them. Naturally, this is just as effective as it sounds when playing Rush.
- Indy Ploy: Bad Company's bread and butter.
- Invisible Wall: Artillery is actually launched at you in Bad Company if you go out-of-bounds. Strangely, however, completing objectives reduces the range of the artillery - objectives such as "Storm the village" or "Get to the supply depot" or "Regroup with your squad".
- It sort of makes sense with some of the objectives, such as 'destroy the artillery emplacements'. As for the rest, well...
- It makes less sense in the first game's "Air Force One" mission, which you spend most of in a gold-plated Hind - go out of bounds and you just explode for no reason.
- Magic Tool: The power tool damages enemy vehicles just as quickly as it repairs friendly ones. Can also be used to kill people.
- Make the Bear Angry Again: Though exactly what angered the bear in the first place is never explained.
- Right-Handed Left-Handed Guns: Inconsistently applied, resulting in stuff like the HK416 and M16A4 with right handed controls and left-side ejection ports to properly-modeled AK's and belt-fed light machine guns.
- Stuff Blowing Up: Why you should get Bad Company 1 or 2.
- Also probably a strong reason why Haggard joined the Army. After watching an airstrike, he expresses that he should have joined the Air Force.
- Take That: The plot of Bad Company 2 is essentially Modern Warfare 2, and it misses no opportunity to suggest that the latter is silly. Given that gamers abandoned MW2 for BC2 over the dedicated server debacle above, this may also qualify as Fanservice.
: No! No no no, he'll just send some special-ops douche-bags
with pussy-ass heartbeat monitors on their guns instead of us
: If we were racing on snowmobiles I'd take you down! Haggard
: Snowmobiles are for pussies!
- DiCE isn't even dancing around it any more. They released a video called "Friends Really Against Grenade Spam" which directly mocks a similar video that Infinity Ward created ( "Fight Against Grenade Spam") to promote Modern Warfare 2. The original video starred Cole Hamels, a pitcher for the Philadelphia Phillies. To double the burn, the mocking video starred C.C. Sabathia, a pitcher for the New York Yankees team that had just beat the Phillies in the 2009 World Series.
- Funny enough, it appears to be a rant against using random celebrity pitchers... until C.C. blows up Sweetwater with a helicopter for trash-talking him and being a noob.
- The parody ads for the first game were much less caustic, probably even affectionate, but they still mocked their inspirations.
B Company provides examples of:
- Action Survivor: Preston Marlow; also a Badass Normal along with the rest of the squad, but he's clearly softer than they are, and his blog video for the first game had him telling his little brother back home about his intention to be this. Most evident when Bad Company starts, but still visible even as he starts growing out of it, notably in Bad Company 2.
- All of Bravo-2 fits, actually. While Haggard loves to blow shit up, when things escalate wildly out of control in the second game, he declares that he's not really all that keen on pushing forward against impossible odds. Redford is pissed that his squad keeps getting the short end of the stick with missions because he doesn't want to die. Sweetwater notably points out several times that they're pretty far off-mission in their escapades, and while they're surviving, the odds are definitely against them. But when the shit hits the fan and they're the only ones that can make a difference, they all still pull out all the stops to save the day (Haggard needs to be convinced to save the cheerleaders, though).
- A Father to His Men: Sort of. Redford refers to Haggard, Sweetwater and Marlowe as his "bastard children".
- Aroused by Their Voice: As soon as Miss July, a.k.a. Mike-One Juliet, makes her introduction to the group, Sweetwater instantly starts swooning over her dulcet tones. Haggard has another opinion...
I've been thinking about Miss July. How do you know
she's good looking? I mean, I got a cousin who's got a beautiful voice, but a face like a can of dog food. Sweetwater:
Wasn't she the one you dated? Haggard: Yeah. Sweetwater:
- Bald Black Leader Guy: Early teasers for Bad Company showed Sarge as one, but he ended up wearing a cap on his head and appearing to have hair under it.
- Expy: Sarge looks and sounds a lot like Sergeant Avery Junior Johnson while wearing his hat.
- Five-Man Band:
- The Hero: Sergeant Samuel Redford
- The Lancer: Private Preston Marlowe
- The Smart Guy: Private Terrence Sweetwater
- The Big Guy: Private George Haggard
- The Chick: Miss July/Flynn
- Sweetwater also qualifies as a Big Guy, specifically Class 5 which doubles as the Smart Guy, since being physically imposing isn't a requirement, just common. He's the squad's SAW gunner and thus carries a larger, faster-firing weapon, he's competent with it, and in one instance, smashes a Russian soldier off a rooftop with it, without breaking stride.
- Hidden Badass: B-Company is where all the screw-ups in the Army go to be used as cannon fodder since they're good for little else. The main characters of Bad Company are easily just as competent as a spec-ops team, but they're winging it without any advanced training.
- By the second game, Bravo-2 have earned something of a Memetic Badass reputation among the US Army, and are treated with the same respect (and sent on the same kinds of missions) as an actual special ops team even though they actually aren't. Note that this is partly because there are hardly any real Special Forces operators left - it's strongly implied that the war is going very, very badly for the United States and her allies.
- To be fair, Russia doesn't seem to be doing too much better, if at all (U.S. forces are seen to be pushing deep into Russian-controlled Europe in a map at the beginning of the campaign).
- Also, they are very, very expendable... and somehow keep managing to escape being expended.
- Karma Houdini: The Squad in Bad Company 1&2. Over the course of the game, they mutiny once, go AWOL once, and, at the end of the game, steal a truckload of gold bullion and desert from the army, driving off into the sunset. Not only are they not put on trial, by the second game they're back on duty, and being trusted with important assignments - both because they have a reputation for surviving just about anything, and because the war is just going that badly.
- Alternatively: Getting sent back to B-Company was their punishment.
- Retirony: Subverted. Despite always being on his last mission before retirement, constantly Tempting Fate, and being the only non-white member of the squad, Redford always manages to come alive through everything that thrown against him. Unfortunately, this apparently also have the inverse effect of getting his retirement constantly postponed.
- Southern-Fried Private: Subverted in Bad Company. Haggard is a pretty good guy that likes explosives and happens to have a Southern accent.
- Haggard seems to follow the stereotype a bit more in the sequel, where he's a bit meaner and calls their rather hippie-appearing helicopter pilot a "hippy", "liberal", "pinko", and some more, but he is later the one to initiate the rest of The Squad to save him later, and is the most immediately and visibly-affected by his death.
- The Squad: Your buddies in Bad Company.
- Surprisingly Elite Cannon Fodder: Command keeps sending them on suicide missions that they refuse to actually die on.
- The Quiet One: Marlowe doesn't talk as much as his squadmates. In fact, he doesn't speak at all outside of cutscenes, and even then he still doesn't talk much.
- With Friends Like These...: The rest of The Squad before the game starts in the blog posts for the original Bad Company had Sweetwater being more worried of his squadmates killing him then the enemy, but they were otherwise reasonable friends.