[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/battlefield_2142_box_art.jpg]]
[[caption-width-right:350:[[TagLine The future of war.]]]]

->''"The year is 2142, and the dawn of a new ice age has thrown the world into a panic. The soil not covered in ice can only feed a fraction of the Earth's population. The math is simple and brutal: some will live, most will die."''

''Battlefield 2142'' is a unique entry in the ''VideoGame/{{Battlefield}}'' FirstPersonShooter series, being set in a science fiction setting instead of a historical or contemporary setting. The game was released in 2006.

Set in the 22nd century, the game is set in a new ice age where two military superpowers, the European Union (EU) and the Pan Asian Coalition (PAC), went into a worldwide war over survival.

The servers the game was hosted on was shutdown in 2014, but [[https://bl2142.co/ the Battlefield 2142 Revive Project]] has made the game available to play again for free.
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!!''Battlefield 2142'' provides examples of:
* AbnormalAmmo: There's a shotgun that shoots C4!
* AfterTheEnd: The game is set in a world that is devastated by a new ice age.
* AirborneAircraftCarrier: The Titans. In the hands of a competent team, its ground attack guns could be devastating. However, due to performance issues, most servers would disable Titan movement.
* AirVentPassageway: The Titans have two vents on two that allow an alternative entrance inside, however, unless the other team is full of idiots, these vents are usually boobytrapped and/or being camped.
* AllThereInTheManual: The summary of each multiplayer maps are usually a snippet of lore describing what went down in the war of new ice age, with brief detail of both sides' military action.
%%* AntiPoopSocking
* AwesomeButImpractical:
** The sniper rifle unlock, when fired at the body, docked off 90% of a player health who had heavy body armor on (or a one hit kill if they had light armor if shot at the upper torso), opposed to 70% for the default rifles. The rifle could also destroy player-set explosives. However, the rifle only had three shots, took longer to reload than the default rifles, had a red hue on the scope which make it hard to see on weaker computers, and had a loud report. Both the default rifles and the unlock rifle dealt an insta-kill at the head, but the default rifles had two more rounds, and reloaded faster, not to mention 70% damage, even when compared to 90% damage, is still pretty good, especially against enemies already wounded. If a player was decent enough to score head shots, the extra power wasn't necessary.
** The hovering attack drone was far less effective than its stationary cousin, the sentry gun. Unlike the sentry gun, which would kill anyone that would wander in its kill zone, the attack drone would only nail enemies that were spotted, or had a red indicator diamond on them. While it could be quite effective with a good squad, players in your typical squad in a typical game were just in it for an extra spawn point and a possible field upgrade.
*** Although the clever support user could plop an IDS onto the thing to give the squad the equivalent of a perpetual mobile UAV, turning the equally impractical (to non-campers) infantry sonar into a GameBreaker.
* BoringYetPractical:
** While the unlockable assault rifles are quite nice, the default assault rifles for both sides are still perfectly viable weapons, and downright dangerous in the right hands. The default sniper rifles vs the unlockable one as well. You had two more shots, and a faster reload time than the unlockable. The extra 20% damage wasn't worth it if you could land headshots frequently (and useless against heavy armor users since a shot to the body wouldn't kill them from full health either).
** Taking down the Titan through the missile silos instead of boarding and destroying it from the inside, while not as exciting, can usually be more effective, as most players would flock to a unshielded Titan, leaving the silos unguarded for capture. Not to mention that the firefights on the Titans usually dissolved into a clusterflop of grenade, [=APM=] and rocket spam, which could reduce the battles to stalemates pretty quickly.
* BulletProofVest: Players can wear one with the heavy armor choice to take 20% less damage from hits to their chest.
* ChickenWalker: All of the battlewalkers.
* CrapsackWorld: The first game trailer, promotional, manual, and map descriptions describe that the ice age in ''2142'' is dwindling resources, thus pushing billions of people to the last remaining fertile land around the equator. One promotional states "Few will live, most will die."
* DarkerAndEdgier: The storyline, when compared to other ''Battlefield'' games. While ''1942'', ''Vietnam'', and ''2'' were just ''World War II'', ''Vietnam War'', and ''Modern Combat'' shooters respectively with little plot (aside from history with regards to ''1942'' and ''Vietnam''.) ''2142'' tells a tale of an apocalyptic ice age forcing the two major factions into a battle for survival.
* DifficultButAwesome: The Baur in ''2142'' and by lesser extent, the SCAR 11. Unlike [[GameBreaker/FirstPersonShooter the infamous Voss rifle]], the Baur rifle's heavy recoil makes automatic fire quickly off-target, but the high damage of the weapon still makes it a threat with careful aim in close-quarters and be a fearsome [[StandardFPSGuns Marksman Gun]] on semi-automatic.
* DropPod: You can use these as spawn points.
* GaiasLament / GaiasVengeance: The Northern Hemisphere was left uninhabitable because of a new ice age, which was caused by human-caused global climate change.
* KineticWeaponsAreJustBetter: None of the small arms in ''Battlefield 2142'' are EnergyWeapons. The developers stated in interviews that guns firing bullets felt more real to them than "pew pew you're dead."
* MiniMecha: The [[AMechByAnyOtherName Battlewalkers]]. They don't really count as {{Humongous Mecha}}s, considering that they are twice the size of any of the series' tanks.
* OurWeaponsWillBeBoxyInTheFuture: The EU's designs tend towards this aesthetic, up to their tanks and walkers.
* SpreadingDisasterMapGraphic: A teaser trailer had this in the background, detailing Europe and how bad the ice had spread.
* TheAestheticsOfTechnology: Very minor for balance reasons, but still slightly present.
** European Union designs are boxy and bulky, but hit harder than their PAC counterparts.
** Pan-Asian Coalition systems are rounded and emphasize speed and accuracy at the expense of stopping power.
* WhatHappenedToTheMouse: There is no canonical outcome to the Cold War of the 22nd Century. It is generally assumed, however, that the [[UnitedEurope European Union]] took the win, given that, at the last known point in the war they were very much on top, and, if one takes the parallels with UsefulNotes/WorldWarII to their logical conclusion, the EU are the Allies (attacked by surprise, pushed out of Europe, then reclaim with great vengeance). However, no definitive ending has ever been given. FridgeHorror kicks in when you realize that the reason for the war was the inability of the PAC to feed its citizens without Europe's food supplies, which the EU needed to feed ''their'' citizens. So presumably the war ends with EU victory... and mass famine in the PAC.
* WalkingTank: The battlewalkers are textbook examples of this trope; the EU's L5 Riesig [[ImageSource provides the page image]]. Notably, after many months of playing this game and being butchered by the hypothetically-evil PAC walkers, one can get an almost Pavlovian fear response from the characteristic "WHUD...WHUD...WHUD" of a walker on a Sunday stroll, or the gut-wrenching rhythm of the PAC walker's main gun. It's safe to say that the Battlewalkers stole the show.