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All the games, bar the last instalment, played on a hex grid, while the first game had the players' turns alternate between moving and attacking. In ''The Andosia War'', each turn was at a 10-minute timer, both player and enemy, often forcing the player to wait in real-time for a while before the computer finishes their move.
to:
All the games, bar the last instalment, installment, played on a hex grid, while the first game had the players' turns alternate between moving and attacking. In ''The Andosia War'', each turn was at a 10-minute timer, both player and enemy, often forcing the player to wait in real-time for a while before the computer finishes their move.
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An updated version of the first instalment's engine was used in the game ''VideoGame/TheGreatWar''.
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An updated version of the first instalment's installment's engine was used in the game ''VideoGame/TheGreatWar''.
''History Line: 1914-1918'', a UsefulNotes/WorldWarI-themed spinoff.
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* BrokenAce: Rachel, who is renowned as a war hero at the end of ''Incubation'', has spiralled into drug abuse by the time ''The Andosia War'' comes around.
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* BrokenAce: Rachel, who is renowned as a war hero at the end of ''Incubation'', has spiralled spiraled into drug abuse by the time ''The Andosia War'' comes around.
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* EasyLogistics: Played straight in the first instalment, averted in the sequels, where you had to connect buildings up to the electricity grid from the main base, and send resources between buildings via pipes. Your own units would eventually run out of power from using their energy weapons, necessitating repair units to come over and recharge them.
to:
* EasyLogistics: Played straight in the first instalment, installment, averted in the sequels, where you had to connect buildings up to the electricity grid from the main base, and send resources between buildings via pipes. Your own units would eventually run out of power from using their energy weapons, necessitating repair units to come over and recharge them.
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* SpinOff: ''Incubation'', while a TurnBasedStrategy is only loosely connected to the main game series in both storyline and game-play.
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* SpinOff: ''Incubation'', while SpinOff:
** ''History Line'' is aTurnBasedStrategy WWI-themed spinoff using the ''Battle Isle 93'' engine.
** ''Incubation'' is a TurnBasedTactics spinoff, and is only loosely connected to the main game series in bothstoryline story and game-play.gameplay.
** ''History Line'' is a
** ''Incubation'' is a TurnBasedTactics spinoff, and is only loosely connected to the main game series in both
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* WorkerUnit: The SC-P Merlin Pioneer unit in the first instalment. The sequels had more.
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* WorkerUnit: The SC-P Merlin Pioneer unit in the first instalment.installment. The sequels had more.
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'''Battle Isle''' is a series of TurnBasedStrategy games made by Blue Byte Software. The first instalment, called ''Battle Isle: The Moon of Chromos", was released in 1991. It was then followed by ''Battle Isle 2'' (or ''Battle Isle 2200'') in 1994, ''Battle Isle 2220 - Shadow of the Emperor'' in 1995 and finally with ''Battle Isle: The Andosia War'' in 2000.
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'''Battle Isle''' is a series of TurnBasedStrategy games made by Blue Byte Software. The first instalment, called ''Battle Isle: The Moon of Chromos", Chromos'', was released in 1991. It was then followed by ''Battle Isle 2'' (or ''Battle Isle 2200'') in 1994, ''Battle Isle 2220 - Shadow of the Emperor'' in 1995 and finally with ''Battle Isle: The Andosia War'' in 2000.
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Article clean-up.
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'''Battle Isle''' is a series of TurnBasedStrategy games made by Blue Byte Software. The first instalment released in 1991. Followed by its sequels Battle Isle 2 (or Battle Isle 2200) in 1994, Battle Isle 2220 - Shadow of the Emperor in 1995 and finally with Battle Isle: The Andosia War in 2000.
The games played on a hex grid(Expect the last instalment), also the first instalment of the series had a curious turn based style where the players alternated between moving and attacking.
The series also spawned a spin-off Incubation, which while also a turn based strategy, it's only loosely connected to the main series however, as it focused on commanding a squad of soldiers against colonists mutated into monsters.
The games played on a hex grid(Expect the last instalment), also the first instalment of the series had a curious turn based style where the players alternated between moving and attacking.
The series also spawned a spin-off Incubation, which while also a turn based strategy, it's only loosely connected to the main series however, as it focused on commanding a squad of soldiers against colonists mutated into monsters.
to:
'''Battle Isle''' is a series of TurnBasedStrategy games made by Blue Byte Software. The first instalment instalment, called ''Battle Isle: The Moon of Chromos", was released in 1991. Followed It was then followed by its sequels Battle ''Battle Isle 2 2'' (or Battle ''Battle Isle 2200) 2200'') in 1994, Battle ''Battle Isle 2220 - Shadow of the Emperor Emperor'' in 1995 and finally with Battle ''Battle Isle: The Andosia War War'' in 2000.
The games2000.
All the games, bar the last instalment, played on a hexgrid(Expect the last instalment), also grid, while the first instalment of game had the series had a curious turn based style where the players alternated players' turns alternate between moving and attacking.
attacking. In ''The Andosia War'', each turn was at a 10-minute timer, both player and enemy, often forcing the player to wait in real-time for a while before the computer finishes their move.
The series also spawned a spin-offIncubation, which while called ''Incubation''. It was also a turn based strategy, it's only loosely connected to the main series however, as and its characters eventually featured in ''The Andosia War''. However, it was still quite different in tone and gameplay, focused on commanding a squad of soldiers against colonists mutated into monsters.
The games
All the games, bar the last instalment, played on a hex
The series also spawned a spin-off
* BrokenAce: Rachel, who is renowned as a war hero at the end of ''Incubation'', has spiralled into drug abuse by the time ''The Andosia War'' comes around.
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* EasyLogistics: Played straight in the first installment, averted in the sequels.
to:
* EasyLogistics: Played straight in the first installment, instalment, averted in the sequels.sequels, where you had to connect buildings up to the electricity grid from the main base, and send resources between buildings via pipes. Your own units would eventually run out of power from using their energy weapons, necessitating repair units to come over and recharge them.
* FaceHeelTurn: General Brett, who was on the side of Rachel in ''Incubation'', becomes her nemesis by the time of ''The Andosia War''.
* FaceHeelTurn: General Brett, who was on the side of Rachel in ''Incubation'', becomes her nemesis by the time of ''The Andosia War''.
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* SpinOff: Incubation, while a TurnBasedStrategy itself, it is only very loosely connected to the main game series in both storyline and game-play.
* WeatherOfWar: Averted in the first instalment, the sequel made weather effects part of the gameplay.
* WorkerUnit: The SC-P Merlin Pioneer unit in the first instalment, there are more in the sequels.
* WeatherOfWar: Averted in the first instalment, the sequel made weather effects part of the gameplay.
* WorkerUnit: The SC-P Merlin Pioneer unit in the first instalment, there are more in the sequels.
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* InUniverseGameClock: Governs the WeatherOfWar below, as well as simply decreasing units' accuracy at night-time, unless they had upgrades to guard against it.
* SpinOff:Incubation, ''Incubation'', while a TurnBasedStrategy itself, it is only very loosely connected to the main game series in both storyline and game-play.
* WeatherOfWar:Averted in the first instalment, the sequel Battle Isle 2200 made weather effects part of the gameplay.
gameplay, which was carried over to next games.
* WorkerUnit: The SC-P Merlin Pioneer unit in the firstinstalment, there are more in the sequels.instalment. The sequels had more.
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* SpinOff:
* WeatherOfWar:
* WorkerUnit: The SC-P Merlin Pioneer unit in the first
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ZCE
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* ColourCodedArmies: All the units of the armies had a single colour.
* EasyLogistics: Played straight in the first instalment, averted in the sequels.
* FragileSpeedster: The rocket equipped buggies in the first two instalments.
* EasyLogistics: Played straight in the first instalment, averted in the sequels.
* FragileSpeedster: The rocket equipped buggies in the first two instalments.
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* ColourCodedArmies: ColorCodedArmies: All the units of the armies had a single colour.
color.
* EasyLogistics: Played straight in the firstinstalment, installment, averted in the sequels.
* %%* FragileSpeedster: The rocket equipped buggies in the first two instalments.installments.
* EasyLogistics: Played straight in the first
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Inserted information about other Blue Byte games connected to the series.
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The series also spawned a spin-off Incubation, which while also a turn based strategy, it's only loosely connected to the main series however, as it focused on commanding a squad of soldiers against colonists mutated into monsters.
An updated version of the first instalment's engine was used in the game ''VideoGame/TheGreatWar''.
An updated version of the first instalment's engine was used in the game ''VideoGame/TheGreatWar''.
Added DiffLines:
* SpinOff: Incubation, while a TurnBasedStrategy itself, it is only very loosely connected to the main game series in both storyline and game-play.
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Image added from first instalment
Added DiffLines:
[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/165c4d3e253cd060a15a6c3f5a159022.png]]
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Fixed markup
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'"Battle Isle"' is a series of TurnBasedStrategy games made by Blue Byte Software. The first instalment released in 1991. Followed by its sequels Battle Isle 2 (or Battle Isle 2200) in 1994, Battle Isle 2220 - Shadow of the Emperor in 1995 and finally with Battle Isle: The Andosia War in 2000.
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Added DiffLines:
'"Battle Isle"' is a series of TurnBasedStrategy games made by Blue Byte Software. The first instalment released in 1991. Followed by its sequels Battle Isle 2 (or Battle Isle 2200) in 1994, Battle Isle 2220 - Shadow of the Emperor in 1995 and finally with Battle Isle: The Andosia War in 2000.
The games played on a hex grid(Expect the last instalment), also the first instalment of the series had a curious turn based style where the players alternated between moving and attacking.
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!!This series provides examples of:
* ColourCodedArmies: All the units of the armies had a single colour.
* EasyLogistics: Played straight in the first instalment, averted in the sequels.
* FragileSpeedster: The rocket equipped buggies in the first two instalments.
* InstantWinCondition: Capturing the enemy HQ will make you win the map instantly, regardless of any other conditions.
* WeatherOfWar: Averted in the first instalment, the sequel made weather effects part of the gameplay.
* WorkerUnit: The SC-P Merlin Pioneer unit in the first instalment, there are more in the sequels.
The games played on a hex grid(Expect the last instalment), also the first instalment of the series had a curious turn based style where the players alternated between moving and attacking.
----
!!This series provides examples of:
* ColourCodedArmies: All the units of the armies had a single colour.
* EasyLogistics: Played straight in the first instalment, averted in the sequels.
* FragileSpeedster: The rocket equipped buggies in the first two instalments.
* InstantWinCondition: Capturing the enemy HQ will make you win the map instantly, regardless of any other conditions.
* WeatherOfWar: Averted in the first instalment, the sequel made weather effects part of the gameplay.
* WorkerUnit: The SC-P Merlin Pioneer unit in the first instalment, there are more in the sequels.