[[caption-width-right:256:Try not to step on your own troops]]
[[quoteright:256:~~[[VideoGame PC, Xbox, PS2 Game]] [[TransformingMecha Air & ground]] [[MechaGame mech combat game]]~~]]

A game based AfterTheEnd were two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. You play Hawk Winter, a hotshot Dockworker & hovercraft racer who has a friend involved in the [[SuperPrototype Aquila project]] and recruits him as its pilot.

You can pilot 5 different Battle Engine variants, vehicles that can transform between walker mode and jet mode.

!!This game contains examples of
* AcePilot
* AdjectiveNounFred
* AfterTheEnd: A worldwide flood has left only a few tiny islands habitable.
* BattleshipRaid: The penultimate encounter.
* TheBattlestar
* BigGood: Colonel Chuck Kramer, head of the Battle Engine project and the voice of grumpy reason throughout the game.

* ColorCodedForYourConvenience: [[TheFederation Forseti]] units are [[BlueIsHeroic Blue and White]],[[TheEmpire Muspell]] forces are [[RedAndBlackAndEvilAllOver Red and Black.]]
* ConceptArtGallery: The better you do in a level, the more concept art you can view.
* DeflectorShields: Available in walker mode but not jet mode.
* TheEmpire: Muspell, who are the primary antagonists of the game.
* EnergyWeapon: Several of the 10 possible weapons are energy based.
* EncyclopediaExposita: Every unit and character in the game, from the giant artillery platform to those civilian trucks that make a cameo in one level, have their own page of specs and history.
* GiantSpaceFleaFromNowhere: A gigantic mutant sea creature randomly appears in one level and obliterates all the enemy forces on the island. Then you have to kill it.
* GlobalWarming: Rising sea levels has left land a scarce commodity.
* HumongousMecha: The titular battle engine isn't the biggest unit in the game, but it towers over convoys of tanks and most other walkers easily.
* ImprovisedPlatform: Levels that take place at sea will require you to land on ships to recharge. They even tell you, "Be prepared to land anywhere." Taking that to the level of direct offense, one way to take out enemy landers is to land on top of them and shoot them point-blank with your cannon.
* InvisibilityCloak: The sniper has reduced weaponry but can turn invisible.
* MacrossMissileMassacre: The micro missiles are spat out in impressive volleys.
* MillionMookMarch: The opening cutscene shows a military rally on Muspell that features this trope and an early display of the BigBad.
* MookMaker: Factories and landing craft churn out a steady supply of reinforcements. Interestingly, your own RedshirtArmy has them in some missions.
* {{Overheating}}: All of your energy weapons do this.
* SuperDrowningSkills: The Aquila is destroyed if it enters water. In a world where the vast majority of the world is covered in it.
* RedAndBlackAndEvilAllOver: Most Muspell units have this color scheme, setting themselves apart handily from the [[ColorCodedForYourConvenience Blue and White]] [[TheFederation Forseti.]]
* SuperPrototype: Several. Including the titular Battle Engine.
* SpiderTank: Several tanks and the battle engines (Prototype Aquila, Pulsar, Blazer, Lancer and Sniper)
* TransformingMecha: the Battle engines can transform between walker and flight modes.
* TheWarSequence: Some of the battles are absolutely massive.
* {{Wingman}}: You get a choice of three of'em. One's good at taking out ground targets, one's good at taking out enemy fighters, and one's in between.