, known in Japan as Space Bazooka
, is a Mecha-themed Light Gun Game
released for the Super Nintendo Entertainment System
in 1992 which supported the Super Scope, a Light Gun
peripheral for the SNES. It was developed by Intelligent Systems of Fire Emblem
and Advance Wars
fame. The player assumes the role of the gunner of a mecha ("Standing Tank", the game's preferred terminology
) known as the "Falcon", as he helps the pilot, Michael Anderson, defeat the other Standing Tanks around the world in a tournament called the "Battle Game". Eventually, the player and Mike's journey take to the Moon, where they face the tournament's champion, the alien Anubis, the murderer of Mike's father
The sequel Metal Combat: Falcon's Revenge
, released in 1993, took a Sequel Escalation
approach to the original game's premise. The "Battle Game" tournament in the previous game is revealed to be a front for an incoming alien invasion, which now took Mike and the player to other planets around the solar system to defeat the invaders. The sequel further refined the gameplay by adding a training stage to the beginning and a second playable Standing Tank in the form of the "Tornado", piloted by a mysterious young girl named Carol Eugene.
These games use the following tropes:
- Ambiguous Gender: Typhon.
- Even Carol is surprised to hear that he's the "true king".
- Achilles' Heel: Certain STs have weak points that, when hit by a charged shot, will deal lots of damage (or, in Metal Combat, destroy them completely). They don't glow unless you hit them with a high-powered charge shot. In some cases (such as with ST Arachnus), you want to avoid hitting the enemy's weak spot, as it only makes them more powerful.
- Amazing Technicolor Battlefield: Any battle against any of Anubis' incarnations.
- Berserk Button: When Mike mentions to Carlos that the ST Falcon has a separate person for the gunner.
- Beyond the Impossible: Eddie and the ST Valius. This guy is so fast he can jump out of the corner of one side of the screen and reappear from the other less than a second later, landing in the same exact spot. In other words, he manages to cover the entire span of the stage you're on in a single jump. The stage in question (the Tower of Babel) is a giant space elevator.
- BFG: The ST Baron and Viscount carry large cannons, as do the ST Falcon and Tornado.
- The ST Cobra is massive in itself and one of its arms is entirely an arm cannon.
- But for Me, It Was Tuesday: "Your father's enemy? I have destroyed a thousand STs. I don't remember one from the other."
- Cherry Tapping: Basic turbo shots. These do negligible damage and don't even scratch most S Ts' armor, but in Metal Combat, this can actually net you the best ending.
- Cognizant Limbs: Every mech has bits and pieces of armor that can be damaged and/or destroyed in battle. In the first game, ST Lorca's limbs will fly back onto the torso when blasted off unless you deal enough damage to destroy them.
- Combat Tentacles: ST Groken, although they're used more for shooting than strangling.
- The Collector: Carlos collects the heads of his defeated opponents' ST's as personal trophies..
- Deadly Upgrade: The V-System. It boosts your attack power, deflects all enemy bullets, and keeps the opponent centered, but continually drains your ST's energy until it reaches critical.
- The Neutron Beam is this as well, as it deals massive amounts of damage if it hits, but using it also puts your ST in critical. Interestingly, rival ST Viscount also gets a form of the Neutron Beam... complete with heavy damage and putting his ST in critical!
- Defeat Means Friendship: See Heel-Face Turn for the first game, in the second game you have Dayan (pilot of the ST Wong) who halts your advance because he believes you to be yet another challenger who's trying to contest the control of the Mongolia/Asia area. He then acknowledges that you aren't after the fight and encourages you to reach your goal.
- Subverted with Carlos in the ST Viscount. He may tell you where Anubis is after defeating him, but it's not because his intentions are friendly at all. He's quite angry that he's lost to you twice now, and may just want to assist you so you don't die... before he has a chance to challenge you again, as he seems to consider you both a rival and an abomination to ST pilots. See Berserk Button.
Carlos (ST Viscount): Go on now to Mars! Anubis and ST Thanatos have escaped to there. Make sure to return alive! I demand a rematch, and I will beat you!
- Demoted to Dragon: Anubis in Metal Combat
- Doppleganger Attack: ST Thanatos and the ST Valius.
- The Dragon: Carlos to Anubis in the first game, and Anubis (second form) to Giga-Desp in the second.
- Eleventh Hour Superpower: You receive the V-System before taking on Anubis and his Generals in Battle Clash, and is intended to be a last resort used at your discretion.
- Emergency Energy Tank: You can get this in the second game as a usable item.
- Energy Absorption: ST Cobra's shield absorbs blaster shots. You can nullify this by shooting at it and then quickly dropping a bomb, or you can just ignore all that and just fire the Disruptor Bomb as soon as he tries that, instantly destroying his shield.
- Evil Is Visceral: The design of the ST Valius, the internals of the ST Baron, and pretty much everything about the ST Thanatos all invoke this trope.
- Evil Laugh: "Hee, hee heee!!" Although the sound effect is a much deeper "ho ho ha ha ha" laugh.
- Fake Weakness: Go ahead, shoot the ST Arachnus' abdomen.
- The Fighting Narcissist: Typhon: "This way my beauty and youth would last forever."
- Forced Tutorial: Before you can start out in Metal Combat, you have to go through a training course with Rola. It's only slightly justified in that the ST Falcon's combat capabilities have improved between games.
- Gameplay and Story Segregation: Despite having the enemy ST clearly exploding piece by piece (including the torso and 'core' of the ST), all your opponents seem to somehow survive, as the ensuing conversations display them sitting in their cockpits... though, with comically damaged portraits instead, featuring bandages, bumps, and bruises.
- Giant Space Flea from Nowhere: Typhon and his ST, Giga-Desp.
- Giant Spider: ST Arachnus in the second game.
- Glass Cannon: The ST Tornado takes more damage, but has ridiculous offensive power.
- Green-Skinned Space Babe: The player's coach in the second game, Rola, is revealed to be an alien who wants to protect the Earth from an incoming invasion. Her actual skin is more of a teal.
- Heel-Face Turn: In the first game, Tasha, Eddie and Antonov, pilots of the STs Artemis, Valius and Ivan, help you out in the final battle against Anubis and his ST Thanatos.
- Could possibly also include the second protagonist, Carol Eugene, and her sister Rola. (See Green Skinned Space Babe above.) Playing the Battle Game with her as the pilot reveals that she is also Eltorian, and apparently many of the enemy pilots are familiar with her. She betrayed them to also save Earth.
- Lightning Bruiser: Eddie and the ST Valius. To start things off, he's the 3rd-to-last enemy in the game, which qualifies his skill. His power comes from the sheer variety of attacks he has, from firing volleys of missles to blasting away with his twin shoulder mounted laser cannons. See Beyond the Impossible for an example of his speed, but also know that he is also able to create illusory doubles and even causes the screen to bob back and forth from trying to catch up with him. He can also easily take hits, as you'll still need to fire several energy bolts at him even if you blow off the entire lower half of his mech.
- Luckily My Shield Will Protect Me: The ST Viscount and Baron both have a shield that protects them from your attacks. The ST Cobra's shield actually absorbs your attacks to power up its insanely huge arm cannon.
- Mama Bear: Pamela in Metal Combat, in regards to her husband Zephyr. When you defeat him, she gets very angry.
- The Man Behind the Man: True Anubis is behind the first Anubis, and Typhon is behind True Anubis.
- Market-Based Title: Battle Clash is known as Space Bazooka in Japan.
- Mighty Glacier: Antonov and the ST Ivan.
- My Species Doth Protest Too Much: Rola and Carol
- New Neo City: New York is re-christened Neo New York in Metal Combat, even though the city is still pretty much the same as it was in the previous game - completely ruined.
- Oddly Named Sequel 2: Electric Boogaloo: Why is the sequel called Metal Combat: Falcon's Revenge instead of Metal Combat: Battle Clash 2 or Battle Clash 2: Falcon's Revenge?
- Could have been playing off of the name Mortal Kombat, which was rather popular at the time.
- Oh, Crap: Whenever your ST has sustained enough damage, you get a beeping alarm and the word CRITICAL appears in the lower right corner of the screen, in red no less.
- One-Hit Kill: If you fail to find a way to defeat Giga-Desp's first form when the music changes and it powers up its ultimate attack, you will lose, regardless of how much energy your ST has left. To clue you in to this, once Giga-Desp starts charging its attack, the music takes a turn for the dramatic and the background looks like it's having a seizure (6:14). Oh, Crap indeed.
- You can activate your V-System, which will block the attack! Unfortunately, this completely disables your V-System right afterward, at least leaving you with your energy and a second chance to destroy Giga-Desp.
- This works in your favor, as well: under the right conditions, a fully-charged shot from the ST Tornado can bring down some early enemies in one hit.
- One-Winged Angel: Thanatos in the first game, and Virvius and Giga-Desp in the second.
- Puzzle Boss: Everyone can usually be taken down with enough shots to vulnerable areas, but if you know the correct areas to shoot at (and in what order), you can take down a good portion of bosses in an extremely short amount of time.
- Some bosses actually fit the strict description of the trope, such as the ST Groken.
- Rank Inflation: Metal Combat gives out military ranks based on how fast you complete the game.
- Red Eye Take Warning: Take a wild guess at what color Carlos' Magical Eye is. Bonus points for it actually being inflicted by the player in the first game and revealed in the second.
- Rocket Punch: Garam and Thanatos use them. Thanatos will even use a Rocket Kick by launching his ST's legs at you.
- Shoot the Hostage: In Metal Combat's Final Boss battle, Typhon has captured Rola and uses her to guard his newly-upgraded mech's weak spot. She begs you to shoot her to help bring him down, but you can avoid doing so to get a better ending.
- Shout-Out: The theme that plays after completing a practice level is the same music as the level-up theme from Fire Emblem. After all, the composer of both games was Yuka Tsujiyoko, the woman behind the music composition of most of the Fire Emblem games.
- Spider Tank: The ST Ivan, which is so massive that it takes up the entire screen.
- Technicolor Death: Battle Clash has a series of strangely muffled explosions engulf every remaining limb and piece of an enemy ST upon defeat, leaving nothing behind. Metal Combat rewards every K.O. with an utterly satisfying series of explosions (and a much more appropriate sound effect) that causes pieces of the enemy ST to drop off from damage, leaving the remaining torso/core to bounce and stumble along the ground if it was moving when defeated, followed by a final, larger explosion! ...Except sometimes you only see a portion of the flashier blast, because the game uses a First Person view and the enemy ST's torso just exploded from stumbling as you were still moving along.
- Pretty much every enemy ST explodes this way, even in stages with midair/underwater combat. The Final boss ramps up the pretty, pretty explosions by including several of them in succession with bright flashes.
- Throwing Your Shield Always Works: Carlos in ST Baron, and again in ST Viscount.
- Tiny Guy, Huge Girl: Zephyr and his wife Pamela.
- Turns Red: Inverted. Whenever a part of the enemy ST flashes orange it means that's either the critical weakpoint or that its armor is weakening and becoming a new weakpoint.
- Victory Fakeout: Metal Combat had a rather dastardly one after the player fights Virvius, the true individual that Battle Clash has its antagonist copied from. This Anubis fight included everything the first game did in having a support character swoop by to restore your Energy gauge before the second battle against Virvius, now in One-Winged Angel form. After defeating Virvius-2, the player is even treated to the villain's last words, and a short celebration from the aforementioned support character, moments before she's whisked away by The Man Behind the Man.
- It was more unexpected to players that beat the previous game, as defeating Thanatos in that one only led straight to the Ranking and Credits- no conversation or even a last word from the villain. In comparison, the scene after Virvius's defeat seems like a step up... right until tentacles subtly pop up on the bottom of the screen and Rola screams.
- Warm-Up Boss: Guido, pilot of Garam and Garam Mk II, is your first opponent in both games.
- Wave Motion Gun: The Neutron Beam.
- We Can Rule Together: Anubis made this offer to many of the chiefs.
- Well-Intentioned Extremist: Anubis, to some degree. In his final moments, he states that he utterly failed his goal, and his death will not be in peace. Specifically, it turns out that the Eltorians lost their home planet through their own fault, and are wandering around. Anubis found Earth during that search for a new world, and he was following up on that.
- You Have No Chance to Survive
Alfred (ST Schneider): My calculations say the chances of you winning are...0%.
- You Killed My Father: Thanatos murdered Mike's father, combined with a little But for Me, It Was Tuesday.