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''Ballz'' (sometimes referred as ''Ballz 3D'') is a quirky FightingGame, developed by PF Magic and released by Creator/{{Accolade}} for the UsefulNotes/SegaGenesis and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Nintendo]] in 1994. It was later ported to the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] as a director's cut in 1995.
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''Ballz'' (sometimes referred as ''Ballz 3D'') is a quirky FightingGame, developed by PF Magic and released by Creator/{{Accolade}} for the UsefulNotes/SegaGenesis Platform/SegaGenesis and [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super Nintendo]] in 1994. It was later ported to the [[UsefulNotes/ThreeDOInteractiveMultiplayer [[Platform/ThreeDOInteractiveMultiplayer 3DO]] as a director's cut in 1995.
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Baleful Polymorph is no longer a trope
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* BalefulPolymorph: [[spoiler:The Jester's "little wish" that he teases in the game's opening. The first time you defeat him, he transforms you into a boss fighter, and form there you can cycle between the others bosses at will through the press of a button. One you press Start, you then replay the game from the start as the boss fighter, with The Jester promptly changing you back to your selected character when you defeat him as a boss.]]
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* ForcedTransformation: [[spoiler:The Jester's "little wish" that he teases in the game's opening. The first time you defeat him, he transforms you into a boss fighter, and form there you can cycle between the others bosses at will through the press of a button. One you press Start, you then replay the game from the start as the boss fighter, with The Jester promptly changing you back to your selected character when you defeat him as a boss.]]
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'''''Ballz''''' (sometimes referred as ''Ballz 3D'') is a quirky FightingGame, developed by PF Magic and released by Creator/{{Accolade}} for the UsefulNotes/SegaGenesis and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Nintendo]] in 1994. It was later ported to the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] as a director's cut in 1995.
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That's not irony. I don't even know what that is.
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* {{Irony}}: This isn't [[Videogame/JoyMechFight the first game about fighters composed of multiple parts to have an ostrich as it's first boss.]]
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Commented out a zce
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* DanceBattler: Divine, the ballerina.
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Video Game Settings is an index, not a trope. These are all zces as well.
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%%* VideogameSettings:
%%** Kronk's Stage: {{Prehistoria}}
%%** Boomer's Stage: AmusementPark
%%** Bruiser's Stage: ShiftingSandLand
%%** Turbo's Stage: SkyscraperCity
%%** Tsunami's Stage: {{Wutai}}
%%** Yoko's Stage: JungleJapes
%%** Divine's Stage: BubblelgoopSwamp
%%** Kronk's Stage: {{Prehistoria}}
%%** Boomer's Stage: AmusementPark
%%** Bruiser's Stage: ShiftingSandLand
%%** Turbo's Stage: SkyscraperCity
%%** Tsunami's Stage: {{Wutai}}
%%** Yoko's Stage: JungleJapes
%%** Divine's Stage: BubblelgoopSwamp
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Moving to Trivia per TRS
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* DummiedOut: The Genesis version of the game was originally planned to have support for an early version of ''online multiplayer'', which was meant to be accomplished by the [[VaporWare abandoned]] [[http://segaretro.org/Edge_16 Edge 16 modem adapter]] for the Genesis. The CES 1994 version of the game was playable with this option, but when plans for the adapter fell through by the time Ballz was released, the feature was scrapped from the final game. For some reason, the manual still mentions the option to use the peripheral.
** The character added in the director's cut version, Zombie, has data present in the Genesis version, but is very unfinished, as if they are made playable by hacking, they can only turn in place, and cannot move or attack at all.
** The character added in the director's cut version, Zombie, has data present in the Genesis version, but is very unfinished, as if they are made playable by hacking, they can only turn in place, and cannot move or attack at all.
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion
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* TheJester: The one who organized the tournament in the first place. He's also the last one you'll fight.
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->''"To be the champion, [[{{Pun}} you gotta]] [[{{GettingCrapPastTheRadar}} have]] [[TitleDrop Ballz!]]"''
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->''"To be the champion, [[{{Pun}} you gotta]] [[{{GettingCrapPastTheRadar}} [[{{double entendre}} have]] [[TitleDrop Ballz!]]"''
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Removed - Can't be easily confused
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Has absolutely no relation to ''Anime/DragonBallZ''.
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** Note that [[spoiler: "Taunt the ostrich!" is actually a hint as to how to beat the first boss, who can gain back health incredibly quickly when its head is buried in the ground. If you taunt the ostrich over and over while its head is buried, the damage boosts will stack, and it won't do anything until you attack it. Ten taunts or so and any single attack will finish the job.]]
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** Note that [[spoiler: "Taunt the ostrich!" is actually a hint as to how to beat the first boss, who can gain back health incredibly quickly when its head is buried in the ground. If you taunt the ostrich over and over while its head is buried, the damage boosts will stack, and it won't do anything until you attack it. Ten taunts or so and any single attack will finish the job.]]
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Fix
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%%** Divine's Stage: BubblegoopSwamp
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%%** Divine's Stage: BubblegoopSwampBubblelgoopSwamp
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** The character added in the director's cut version, Zombie, has data present in the Genesis version, but is very unfinished, as if they are made playable by hacking, they can only turn in place, and cannot move or attack at all.
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[[quoteright:182:http://static.tvtropes.org/pmwiki/pub/images/screen_shot_2016_05_22_at_123251_pm.png]]
[[caption-width-right:182:Giving the world "Ballz" a new meaning.]]
[[caption-width-right:182:Giving the world "Ballz" a new meaning.]]
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'''''Ballz''''' (sometimes referred as ''Ballz 3D'') is a quirky FightingGame, developed by PF Magic and released by Creator/{{Accolade}} for the UsefulNotes/SegaGenesis and [[SuperNintendoEntertainmentSystem Super Nintendo]] in 1994. It was later ported to the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] as a director's cut in 1995.
Hence the title, you play in a pseudo 3D game environment as eight spherical characters trying to beat The Jester.
Hence the title, you play in a pseudo 3D game environment as eight spherical characters trying to beat The Jester.
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'''''Ballz''''' (sometimes referred as ''Ballz 3D'') is a quirky FightingGame, developed by PF Magic and released by Creator/{{Accolade}} for the UsefulNotes/SegaGenesis and [[SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem Super Nintendo]] in 1994. It was later ported to the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] as a director's cut in 1995.
Hence the title, you play in a pseudo 3D game environment as eight spherical characters trying to beat TheJester.
Jester and his henchmen.
Hence the title, you play in a pseudo 3D game environment as eight spherical characters trying to beat The
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* FeatheredFiend: Guggler, the game's first boss, is an ostrich.
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* {{Irony}}: This isn't [[Videogame/JoyMechFight the first game about fighters composed of multiple parts to have an ostrich as it's first boss.]]
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* DummiedOut: The Genesis version of the game was originally planned to have support for an early version of ''online multiplayer'', which was meant to be accomplished by the [[http://segaretro.org/Edge_16 abandoned Edge 16 modem adapter]] for the Genesis. The CES 1994 version of the game was playable with this option, but when plans for the adapter fell through by the time Ballz was released, the feature was scrapped from the final game. For some reason, the manual still mentions the option to use the peripheral.
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* DummiedOut: The Genesis version of the game was originally planned to have support for an early version of ''online multiplayer'', which was meant to be accomplished by the [[VaporWare abandoned]] [[http://segaretro.org/Edge_16 abandoned Edge 16 modem adapter]] for the Genesis. The CES 1994 version of the game was playable with this option, but when plans for the adapter fell through by the time Ballz was released, the feature was scrapped from the final game. For some reason, the manual still mentions the option to use the peripheral.
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* DummiedOut: The Genesis version of the game was originally planned to have support for an early version of ''online multiplayer'', which was meant to be accomplished by the [[http://segaretro.org/Edge_16 abandoned Edge 16 adapter]] for the Genesis. The CES 1994 version of the game was playable with this option, but when plans for the adapter fell through by the time Ballz was released, the feature was scrapped from the final game. For some reason, the manual still mentions the option to use the peripheral.
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* DummiedOut: The Genesis version of the game was originally planned to have support for an early version of ''online multiplayer'', which was meant to be accomplished by the [[http://segaretro.org/Edge_16 abandoned Edge 16 modem adapter]] for the Genesis. The CES 1994 version of the game was playable with this option, but when plans for the adapter fell through by the time Ballz was released, the feature was scrapped from the final game. For some reason, the manual still mentions the option to use the peripheral.
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* DummiedOut: The Genesis version of the game was originally planned to have support for an early version of ''online multiplayer'', which was meant to be accomplished by the [[http://segaretro.org/Edge_16 abandoned Edge 16 adapter]] for the Genesis. The plans for the adapter fell through by the time Ballz was released, so the feature was scrapped from the final game, but the manual still mentions the option to use the peripheral.
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* DummiedOut: The Genesis version of the game was originally planned to have support for an early version of ''online multiplayer'', which was meant to be accomplished by the [[http://segaretro.org/Edge_16 abandoned Edge 16 adapter]] for the Genesis. The CES 1994 version of the game was playable with this option, but when plans for the adapter fell through by the time Ballz was released, so the feature was scrapped from the final game, but game. For some reason, the manual still mentions the option to use the peripheral.
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* DummiedOut: The game originally had support for an early version of ''online multiplayer'', which was meant to be accomplished by the [[http://segaretro.org/Edge_16 abandoned Edge 16 adapter]] for the Genesis. The plans for the adapter fell through by the time Ballz was released, but the manual still mentions the option to use the peripheral.
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* DummiedOut: The Genesis version of the game was originally had planned to have support for an early version of ''online multiplayer'', which was meant to be accomplished by the [[http://segaretro.org/Edge_16 abandoned Edge 16 adapter]] for the Genesis. The plans for the adapter fell through by the time Ballz was released, so the feature was scrapped from the final game, but the manual still mentions the option to use the peripheral.
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* DummiedOut: The game originally had support for an early version of ''online multiplayer'', which was meant to be accomplished by the [[http://segaretro.org/Edge_16 abandoned Edge 16 adapter]] for the Genesis. The plans for the adapter fell through by the time Ballz was released, but the manual still mentions the option to use the peripheral.
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* PungeonMaster: The Jester is shown to be this in the game manual;
-->"Who am I? I'm The Jester. That's all...The Jester. Wizard of Wit. Sultan of Insultin'. Poohbah of Putdowns. Tyrant of Trash Talk. Duke of Dozens. Ayatollah of I-told-ya-sos. Godfather of Gross-Outs. You wanna bust my Ballz? Lotsa luck, Chuck. It's going to take you a while to get to my level."
-->"Who am I? I'm The Jester. That's all...The Jester. Wizard of Wit. Sultan of Insultin'. Poohbah of Putdowns. Tyrant of Trash Talk. Duke of Dozens. Ayatollah of I-told-ya-sos. Godfather of Gross-Outs. You wanna bust my Ballz? Lotsa luck, Chuck. It's going to take you a while to get to my level."