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Video Game: Atelier Escha & Logy: Alchemists of the Dusk Sky
Atelier Escha & Logy is the second entry in the Dusk Trilogy of Atelier games on the PS3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most Atelier games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour.

The game takes place a year after the end of Atelier Ayesha: The Alchemist of Dusk, this time in a land far to the west known as the Twilight Land, centering around an apple orchard village of Colseit. Two alchemists, Escha Malier and Logix "Logy" Friscario have been recently assigned to Central's R&D Division. Escha, an apprentice of the old-school, cauldron-stirring variety of alchemy taught to her by her mother, and Logy, an up-and-coming student of more modern alchemical techniques, have vastly differing personalities and skills, which serve to both exasperate and complement each other. Headed by Marion Quinn of the previous game, they run errands, fulfil requests and chase off any monster that strays too close to town, all in order to prove to Central that the R&D Division, which was just recently disbanded, actually has worth. In their free time, they busily maintain their relationships with their rather eccentric circle of friends and colleagues.

The plot eventually centers around the one oddity with the village: there are unexplored ruins floating above. While Colseit was originally established in order to explore them, the villagers have failed to achieve that ambition thus far, and for very good reason — the journey to the ruins could prove fatal. Few airships can stand up to the floating debris and turbulent winds that surround these remains of a past civilisation, and so the ruins remain a local fairy tale, tantalisingly close yet completely out of reach. The duo hopes to build an airship capable of reaching the ruins to uncover its secrets.

Meanwhile, The Land Of Dusk continues its slow downward spiral, as water sources dry up and towns are abandoned. Relics of the past turn out to be distinctly more lively than they have any right to be, and then Central City turns its eyes towards the floating ruins...

A direct sequel named Atelier Shallie: Alchemists of the Dusk Sea, was announced to be released this July in Japan. Also an anime series done by Studio Gokumi started airing on April 10, 2014 for Spring 2014 Anime season.


Tropes that appear in Atelier Escha & Logy: Alchemists of the Dusk Sky:

  • Anti-Frustration Features: How item duplication works. In previous games, combat useable synthesized items needed to be registered into a shop and they'll magically be restocked over time. The Homunculus now restock each batch for free every time you return to home base. For other items, another Homunculus will clone the item in exchange for sweets that you can get for doing requests from Solle.
    • Playable characters are permanently in your party, you don't have to find them and swap them out as necessary.
    • Characters in the back row recover a small amount of HP and MP every turn. It's actually enough to fully heal someone after a few battles.
  • Artificial Human: Clone, Escha's mother-figure, is an automaton that has been around for generations.
  • Call Back: Nio, Harry, Marion and Linca return. Keithgriff is mentioned as a wanted criminal, and Ayesha is also on the run after her curiosity destroys some old ruins.
  • Breaking the Fourth Wall: Almost at the end of the game, there is an event of Lucille mentioning her curiosity with Escha and Awin's status as unmaternal siblings. Logy casually remarks, "It's kind of late in the game to be asking that, isn't it?". However, this could be referring to many other meanings of "game".
  • Disappointed In You: Avoid getting this from Marion at all costs. However, this is occasionally unavoidable from other characters, especially if playing Escha. Officials will wander into her workshop during cutscenes and lambast her for not being at her cauldron.
  • The Ditherer: Central City are this on a bureaucratic level.
  • EasterEgg/RunningGag: The "barrel" gag continues. Although there are a few variations on the line this time, only one of which per character is just "Barrel".
  • Expressive Accessory: Although it's really a clip-on accessory, Escha's tail behaves as a real one.
  • Fetch Quest: Now has an entire government department devoted to it! Some of your "official" work is also comprised of fetch quests — specifically, the Gathering category of quests.
  • Gameplay and Story Segregation: It doesn't matter if you finish every task on your worksheet with over a month to spare: when you play as Escha, everyone will get on your case for your "irresponsible" behaviour. Such as taking a break. Or thinking about taking a break.
    • Truth in Television: It's less that she takes a break, and more that she takes a break while she's ON THE CLOCK. Anyone who's worked retail can tell the difference.
  • Hot Springs Episode: Episode 8 of the anime.
  • I Want Grandkids: Clone enjoys watching the cycle of life...and badgering Escha about continuing it.
  • Lazy Backup: Averted. Characters in the back row automatically move to the front if the person up front gets KO'd.
    • Played straight by your seventh character (and any additional ones thanks to DLC), as you only have three front-row and three back-row slots.
  • Missing Mom: Escha's died when she was very young. Clone stepped in to fulfil a maternal role.
  • Meaningful Name/Bilingual Bonus: Escha & Logy can be pronounced as "Escha to Logy" in Japanese. Eschatology is the science about the End of the World as We Know It.
  • No Sympathy: A believable example. Government officials don't care if you were waylaid, emotionally fragile or Just Trying to Help — screw up the paperwork or walk in late and they'll have something to say about it.
  • Obstructive Bureaucrat: Mentioned, but averted. Awin sees Solle as one, but acknowledges that Solle is simply doing his job. Micie gets a hard time for his Central-City sanctioned meddling in Branch affairs, but both Escha and Logy note that his job is difficult since it automatically makes him unpopular.
  • Put on a Bus: Ayesha. According to Nio, her misadventures in some old ruins have landed her on Central City's "Most Wanted" list.
  • Stealing The Credit: After Marion's team do all the work to enable them to reach the ruins (including survey missions, gathering resources and designing and building an airship of unparalleled power and durability), Central City announce that they have a team coming to Colseit...and they will be the ones to explore the ruins. Using the R&D team's manpower and resources, of course. To add insult to injury, they also want to take possession of the airship itself. Thankfully, Central City are notorious for not following through...
  • Weird Currency / And Your Reward Is Edible: The homunculus that support logistics are paid in with sweets. Later you can earn sweets from Solle. You can either use them as curative items or ingredients, or give them to the homunculus for special jobs.
  • Vitriolic Best Buds: Branch manager Colland and bar owner Duke. They used to work together until Duke's retirement, and still enjoy pushing each other's buttons.
  • You Are The Translated Foreign Word: For the longest time (in the English versions) the atelier in the series was not referred to as an atelier, but "workshop". Now they call it atelier. The word is French in origin, and basically means workshop.

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