Stay your blade from the flesh of an innocent.Assassin's Creed is a 2007 action game from Ubisoft and the first game in the Assassin's Creed series. It takes place in the Holy Land, AD 1191, where disgraced Assassin Alta´r ibn La-Ahad ) works to redeem himself by eliminating nine men in several cities who are prolonging the Third Crusade. Alta´r has swordfighting moves at his disposal, as well as a mastery of Le Parkour, throwing knives, and a nifty retractable blade.No wait, scratch that; while that describes the majority of the game, there's a Framing Story. Desmond Miles is an ordinary bartender, circa September 2012, when he's kidnapped and delivered to Abstergo Industries, where Dr. Warren Vidic has him subjected to a device called the "Animus", which allows its users to experience Genetic Memory. Desmond is a descendant of Alta´r, and Abstergo wants to know what Alta´r knew.Alta´r's story begins when he fails to kill Robert de Sable, Grand Master of The Knights Templar, but his teammate for the mission does manage to recover Robert's treasure. Al Mualim, master of the Assassins, demotes Alta´r to the bottom of the ranks, strips him of most of his gear (and most of his skills, explainable in that he required the gear for many of them - no sword skills without his sword, no ledge-grabs without his gloves, etc.), but tells Alta´r that he must eliminate nine corrupt, exploitative men who are abusing the Holy Land, perpetuating the Crusades and generally kicking the dog. Alta´r has the chance to recover his lost prestige by killing these men, all of whom seem fairly confident in their righteousness when killed. Not surprisingly, there's a lot more going on behind the scenes that causes Alta´r, and his descendant Desmond, to question what is truly happening in the world around them.The game's plot bears many similarities to a book titled Alamut, though there are enough changes to say that it isn't an adaptation so much as a simple case of "inspired by...".As far as critical reception goes, it was generally well received as another roof-hopper in the vein of Prince of Persia, if derided for a little too much repetition and a bizarre need to fill a stealth game with combat towards the end. The framing story was used as a way to maintain Prince of Persia's Nonlethal KO mechanic — Desmond must maintain "sync" with Alta´r, so the player can only act as Alta´r would and not act out of accord with history or Desmond will lose sync and the memory will have to be restarted. The gameplay is composed of various assassination missions, which also involve hunting down people for information and also killing other men who might get in the way. Like any good stealth game, Alta´r must handle these by blending in to his environment and drawing minimal attention or he'll have a legion of angry guards waiting to take his head off.As the game ended with a clear Sequel Hook and sold extremely well, it should come as no surprise that a sequel was developed, and the single game has spawned an entire franchise.Also note that this page may contain unmarked spoilers.
Hide in plain sight.
Never compromise the Brotherhood.
Nothing is true. Everything is permitted.
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