Video Game / Army Corps Of Hell
Army Corps of Hell
is a real-time strategy game developed by Entersphere and released exclusively for the Play Station Vita
. It is from the same writer as the Pikmin
games, which explains the many similarities.
This game provides examples of:
- Adorable Evil Minions: Or Ugly Cute ones at least.
- And Your Reward Is Clothes: The King's personal upgrades are based around Skulls and Mantles. The latter both play the trope straight and subvert it. It's subverted in that each outfit has a rating that determines how far away you can revive your minions from, making them very useful. But played straight in that the vast majority of the mantles have the same stats, so the choice is purely cosmetic.
- Bad Ass Cape: Both cosmetic and as a gameplay mechanic.
- Big Creepy-Crawlies: The Insects. They range from small ball-like ticks, up to huge Giger-esque monstrosities.
- Bad Is Good and Good Is Bad: During the battle with Grangela the goblins comment about being afraid of being sent to a "heavenly fate".
- Big Red Devil: The flying demon bosses fit virtually every criteria aside from actually being red. Magflare plays it totally straight, with added Volcanic Veins.
- Black Speech: The King of Hell speaks in some made-up murky language.
- Bonus Level Of Hell: Or rather, Bonus Level of Purgatory and Tartarus.
- Butt-Monkey: The Goblin Adviser is prone to getting kicked across the room for accidental slights.
- Charge Attack: The Magi Goblins work this way. In addition to the usual choice, it also includes the ability to charge in formation; which causes the attack to build slower but also significantly increases your movement speed.
- Dual Boss: The Diabolical Twins.
- Elemental Magic: Fittingly for Heavy Metal Hell, magic in the game is divided across only two elements; Fire and Lightning. Lightning is especially dangerous to your minions as while most other damage can be undone fairly easily, electricity will kill your goblins Deader Than Dead. Naturally many stages have shock mazes.
- Evil Sounds Deep
- Evil vs. Evil: The King of Hell isn't the only ruler of evil, but he wants to be.
- Glowing Eyes of Doom: Frequently, especially after the goblins get another upgrade.
- Here We Go Again: The main game ends with The King declaring his intentions to conquer Heaven, and leaving his minions behind to do so. The Credits roll and then... he's immediately blown back down to Hell exactly as in the opening.
- Horned Humanoid: The King, he has antlers by default but various horn styles can be equipped.
- Item Crafting: You can alchemize various items and equipment from the dead bodies of demons. If your minions die a lot in combat you can also use their body parts.
- Large Ham: The King manages this even with such minimal dialogue.
- Light Is Not Good: Grangela, Nemesis Deliverer, final boss of the main game and the creature responsible for the King's "condition".
- No Plot? No Problem!: You're a demon lord invading hell. What more is there to know?
- Our Angels Are Different: Grangela is a huge creature of living marble with a humanoid face, who would not look at all out of place among the Fal'cie.
- Red Sky, Take Warning: Being Hell, it happens quite a bit. Humorously enough, due to a heavier amount of electric traps many of the blue skied stages are actually scarier.
- Rock Me, Asmodeus!: The Game. In addition to the Metal soundtrack, you can also create guitars to increase your goblins power.
- Sandworm: They seem to be part worm and part snake, as their fangs are a crafting ingredient. Particularly annoying as aside from attacking below, they can only be hurt from behind and can permanently destroy goblins, though thankfully less reliably then lightning.
- Shout-Out: It's not clear if the King of Hell was based on The Horned King but the resemblance and his popularity in Japan makes it plausible.
- Speaking Simlish
- Stripped to the Bone: This happens to the King shortly before the game begins. The fact he can no longer eat particularly gets on his nerves.