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Afghanistan '11 is a turn based strategy game developed by Every Single Soldier and published by Slitherine on March, 23, 2017. It covers operations of the International Security Assistance Force (ISAF) in Afghanistan from the initial invasion up to Neptune Spear. The game play consists primarily of constructing infrastructure and neutralizing Taliban and Militia forces in order to win the Hearts and Minds of the Afghan people.


The series in general give examples of:

  • America Saves the Day: Largely averted, while American units are very strong and capable in combat, they eventually withdraw in most missions leaving it up to the Afghan National Army to succeed or fail on their own.
  • Artistic License – Military: Soldiers saying Copy Solid instead of Solid Copy, though the developer has vowed to fix this in a future update.
  • Death from Above: Airstrikes play an essential role in engaging insurgent units.
  • Dirty Coward: Upon taking any action Militia units will either end up dead or dropping their weapons and scattering.
  • Fog of War: Very limited, most units have a Lo S of 1, and only infantry, special forces, and drones are able to spot insurgents.
  • The Fundamentalist: Your main opponent is the Taliban.
  • Not Even Bothering with the Accent: In addition to speaking neither Dari or Pashto, Afghan units use the same voice files as American units.
  • Random Event: Can end up having a having a dramatic effect on game play depending when they turn up.
  • Randomly Generated Levels: A staple of skirmish mode, giving the game theoretically infinite replay ability.
  • Resources Management Gameplay: Resupplying units and FO Bs constitute a very important part of game play. While you have a theoretically infinite amount of supplies back at your headquarters, your FO Bs and units have a limited capacity that you have to ration till you can resupply them.
  • Taught by Experience: The only way to create ANA Special Forces, they have to be upgraded from fully promoted ANA Infantry units.
  • Unstable Equilibrium: Lower Hearts and Minds scores lead to more Taliban and Militia forming, which leads to them undertaking more missions to damage your infrastructure, ambush your troops, intimidate villages and ect.. Leading, of course to a lower Hearts and Minds score...
  • Veteran Unit: As units participate in combat they gain experience, eventually allowing veteran infantry units to gain special abilities like calling in airstrikes (for American Units) or being able to be upgraded to ANA special forces (for Afghan National Army Units).
  • Violence is the Only Option: Partially averted, you will actually make more progress in winning Hearts and Minds by building infrastructure and delivering aid then by actually fighting insurgents, that being said however you will eventually have to protect the infrastructure you are creating will necessitate combat.
  • Water Source Tampering: Major mission for insurgents, and a major potential problem with building lots of infrastructure.
  • Weak, but Skilled: How special forces work in-game, a unit with a low direct combat strength, but with good vision and the ability to destroy enemy units from afar with sniper rifles and airstrikes.
  • What the Hell, Hero?: Accidentally targeting towns with airstrikes or artillery is NOT well received by the local populations, nor is targeting an area with a MOAB.
  • Worker Unit: The Buffalo, possibly the most important unit in the game.

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