I Wanna Be The Guy Gaiden
is the sequel to the notorious indie platformer I Wanna Be the Guy
, released on July 14, 2012. Despite its name, it is not really a Gaiden Game
, but a proper sequel.
The plot, which is even more bare-bones
than the first game, revolves around The Lad attempting to find The Kid, who is now The Guy. (Yeah, it's kind of confusing.) The Lad has a slightly more versatile arsenal than The (new) Kid - in addition to the jump and normal gun, he can fire charged shots
and use a Grappling-Hook Pistol
. In addition, the game runs on a new engine, and in general looks nicer.
During a preview
by EG Floe at EVO 2012, Kayin had a lot of fun screwing him over
, and this will be incorporated into a public release at some point in the future.
Find it here
This game contains examples of:
- Background Boss: Like Mike Tyson in the previous game, Bald Bull, or Mr. Sandman on the hardest difficulty, fulfills this role.
- Charged Attack: The Lad can charge his gun into a more spectacular and large bullet, much like The (former) Guy's.
- Call Back: The FAQ page claims Gaiden is a ROM hack of Cheetahmen.
- In the game itself, at the end of the second level you meet the boss over a bridge with an axe on the other side. If you played the first game, you should know what happens if you jump on the axe… if you don't, you get a trophy called "No pattern recognition".
- Easy-Mode Mockery: Unlike the original game* , there's an Easy option here. Selecting it closes the game and opens a Barbie flash game in your browser.
- Everything Trying to Kill You: Even the world map gets in on the action!
- Follow the Leader: A reversal of sorts happens in 1-3 Sweet Grave, a revisit to the beginning of IWBTG starts right where The Life-Ending Adventure starts its rendition of IWBTG, complete with some of the same traps, such as a suddenly-double-sided spike platform. Kayin himself, in a Skype call on Gaiden's release, stated that the correlation was purposeful.
- Gaiden Game: Despite the use of the word "Gaiden" in the title, it's not an example.
- GAME OVER: Press 'Retry' to try again.
- Grappling-Hook Pistol: The Lad can use one.
- Gratuitous Japanese: On the title screen.
- High-Pressure Blood: Unsurprisingly.
- Hitbox Dissonance: The grappling hook often grabs nothing but air, but works anyway. Despite how this might sound, it's almost never to your benefit.
- Homage: While the previous game had a lot of Shout Outs, Gaiden has a noticeable Bionic Commando vibe to it - the new protagonist is named The Lad (ala Ladd Spencer) and is colored green, and has a grappling hook. The first two levels are based off the game as well.
- Interface Screw: If your version of the game's out of date, the screen is flipped upside-down, with reminders on the top and bottom of the screen telling you to update. Which are also upside-down.
- In-Universe Game Clock: The traps change their patterns or increase in number when you play at night, and the title screen noticeably darkens as well.
- Kid Hero: Well, he ain't called The Lad for nothing!
- Ludicrous Gibs
- Nostalgia Level: Stage 1-3 takes place in an early area of the first game, recreated in full with a Background Boss taken from Punch-Out!!... but it's got some new tricks up its sleeve.
- Overworld Not to Scale: Directly based off of Super Mario World... and it has traps as well.
- Platform Hell: Duh.
- Sequential Boss: The fight with Bald Bull/Mr. Sandman runs through several screens, and on each one he has a different attack pattern and requires a different way of damaging him.
- Unskippable Cutscene: Averted entirely: just press Z, X, and C. This can skip Bald Bull/Mr. Sandman's intro as well as the outro after defeating said boss.