had ruins to explore, bosses to fight, and hunger to manage, the community wanted a challenge. They were tired of the great expanse
of Minecraft, tired of building and wandering aimlessly. They looked for a goal to work for, a challenge to be had, and they found the architect of that challenge in a player named Vechs. And what a challenge they found.
Super Hostile is a series of Minecraft
custom maps, ranging from challenging to insanely difficult
. Each is built with a different theme in mind, a multitude of traps and monsters, and a single goal: Collecting every color of wool and every mineral blocknote
Every wool is found in a chest inside of a brick box, and is bound to be surrounded by traps. Wool boxes are either placed around the landscape or in a dungeon, depending on the map style.The maps are divided into either open-world
gameplay, where wool boxes are scattered around a large area, or Linear-Branching
gameplay, where many branching paths with wool boxes are spread out between several intersections, which progress linearly into each other.As you may have guessed by the name and description
, these maps are very difficult
, some more than others. They provide a heightened challenge from regular Minecraft
, because of the traps, density of monsters, and resource management. If you play Minecraft, and are looking for a challenge and a goal, these are the maps for you. All of the maps can be downloaded from their thread on the Minecraft forums.
Also worth noting is that the Minecraft Forums thread is the longest and most-viewed thread in the "maps" subsection of the forum.
There are also multiplayer "race" maps with competing teams, Mini-Hostile maps that are short but still as tough, and Super Docile maps which have similar ideas but a more relaxed, casual, easy attitude.
These maps provide examples of:
- An Interior Designer Is You: Of course, this is Minecraft.
- Ascended Fanboy: Many players, such as Zisteau and ZombieCleo are mentioned in the maps and have worked with Vechs. Zisteau gets a mention in most maps with the Zistonian Battlesign. Later maps such as Inferno Mines even have Zistykins wearing Leather Manpance and wielding Battlesigns.
- Abandoned Mine: In many of the maps. Lots of resources can be found in them.
- Awesome yet Practical: Many of the enchanted items found in chests. The highest level of Zistonian Battlesign, for example,is basically an iron sword with huge knockback and fire damage added, along with being unbreakable.
- Backtracking: The Victory Monument is usually relatively early in the map. Not that bad because Vechs provides generous railways back home.
- Booby Trap: Large resource veins and some treasure chests will often have proximity bombs near them.
- Bubblegloop Swamp: The Swamp of Despair in Legendary.
- Check Point Starvation: The entire last Intersection of Legendary is set in the Nether, making it impossible to set up a base.
- Direct Continuous Levels: With the exception of Nether areas, there are no loading screens, since Minecraft doesn't have that "feature".
- Empty Room Psych: In the first Intersection of Legendary you will find a castle filled with mobs. You expect a wool block to be in there, but in reality you'll only find a stick. Zisteau had a hard time believing that, and digged up the entire fortress.
- Easy Exp: Super Hostile throws so many monsters at you that you will gain much more XP points than usual. You will need them.
- Elite Army: Inferno Mines and the yet to be released Super Hostile: Roguelike feature Zistykins as enemies. They are Zombie Pigmen wielding signs and wearing manpance.
- Grave Robbing: It's generally a good idea to dig out any graves you see, there might be treasure beneath them.
- High Altitude Battle: Infernal Sky II is set way up in the sky, void is your main enemy.
- Home Base: The Victory Monument functions as this, A player will have to return here a few times if they want to win, and they are generally in places where it's safe to build a house.
- Healing Spring: Upcoming maps will have healing potion spawners at the Victory Monument.
- Heroes Prefer Swords: Zig-Zagged, while swords are generally the weapon to go with, there are alternative weapons like enchanted axes, bows or even enchanted signs.
- In-Game Novel: Waking Up features the book Waking Up by Andi Buchanan
- Level Goal: The Victory Monument
- Mooks but No Bosses: None of the older maps contain boss fights. The more recent maps, on the other hand... In Black Desert II, the wool is obtainable only by killing monsters that are carrying the wool. Later monsters are incredibly difficult. Inferno Mines has "fleecy mob boss rooms" for a couple of wools.
- Multi-Mook Melee: The final area of Legendary, Face of Evil throws waves of monsters at you. The longer you idle, the more will appear. This area is basically impossible to finish by fighting them
- Non-Standard Game Over: If you die in Minecraft you can just respawn. Nightmare Realm instead puts you in a Game Over area if you die without having a bed spawn set.
- Not the Intended Use: Almost every challenge can be avoided by tunneling through walls or building your own safe bridge. Vechs has started develpoing counter-strategies to make this more difficult.
- Only Smart People May Pass: Some areas feature almost impossible combat that requires alternate strategies to finish.
- Oxygenated Underwater Bubbles: We all Float in Waking Up features these. They contain Creeper Spawners.
- Player Versus Environment: All SH maps
- Player Versus Player: Vechs also created a multiplayer version of Super Hostile, Race for Wool, and a second one called Capture the Wool.
- Poison Is Evil: So much.
- Random Event: Certain traps may never go off since they are based on proximity bombs that are semi-random (they WILL go off if you stay around long enough)
- Recurring Element: Battlesigns, fortresses, rectangualr area with pllars of doom.
- Run or Die: Vechs was the first to create a stable proximity bomb in Minecraft. If you hear a hiss, you better run.
- Scratch Damage: You may feel overpowered or invincible, there are always ways to kill you
- When All Else Fails, Go Right: The green wool in Waking Up is hidden in a maze that is hard, but not impossible to tunnel through. The wool is about 20 blocks in the right wall