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Useful Notes: Super Smash Bros.

Battle Modes

Free For All

Avaliable in: original, Melee, Brawl, For Wii U, and For 3DS.
The main mode. Here, players fight to knock the other players off the stage multiple times during a set time limit. If the player successfully K.O.s an opponent, he or she will recieve a point, and if the player gets K.O.ed, he or she loses a point. The player with the most points after time is up wins. In the event of a tie, "Sudden Death" will start, where players start out with 300%, making them really easy to K.O.. After a few seconds, Bob-ombs will start falling from the sky, exploding as soon as they hit something.

Survival

Avaliable in: original, Melee, Brawl
The same as free for all, except players are given a number of lives (called "stocks"), set before the match. The last player standing wins.

Stamina

Avaliable in: Melee, Brawl (as a Special Brawl setting)
This mode plays more like a traditional fighting game, where players try to drain eachother's heath. The last player standing wins. The maximum health is always 150 in Melee, and is completely customizable in Brawl.

Team Battle

Avaliable in: original, Melee, Brawl, For Wii U, and For 3DS.
The same as Free-For-All, except fighters are split up into teams. When a player is K.O.'d, instead of a single fighter gaining a point, the point goes to the team. There are three teams: Red team, Green team, and Blue team. In games up to Brawl, these were linked to the characters' Palette Swaps. In For Wii U and For 3DS, members of the teams will be outlined with thier team's color.

Coin Battle

Avaliable in: Melee, Brawl
This mode works a bit differently. Instead of racking up damage, players collect "Smash Coins" and "Smash Bills", which fall out of characters when recieving damage. Bronze coins are worth 1, silver coins are worth 5, gold coins are worth 10, and Smash Bills are worth 20. The player with the most coins wins. In the event of a tie, a "Sudden Death" will start.

Special Mode

Avaliable in: Melee, Brawl
These are battles with gimmicks thrown in. For example, there's one option where damage is always set to 300%, and one where the camera never moves. These are stand-alone options in Melee, and are fully customizable in Brawl.

1-player Game Modes

Classic Mode

Available in: original, Melee, Brawl
The main one-player game mode of the N64 installment, Classic Mode challenges the player to pick one character and use them to win a series of fights, culminating in a Final Boss at the end. In the original game, the opponents were fixed for each of the 11 battles, but later games would include some form of randomness and change the number of battles (8 in Melee, 12 in Brawl). There are bonus stages in between certain fights which give you a chance to boost your score or (in Melee) collect trophies.

Break the Targets/Target Smash

Available in: original, Melee, Brawl
A series of targets are placed around an area (sometimes moving), and the character has to use their attacks to destroy the targets as quickly as possible without falling off the screen. In the first two games, these stages were individual for each character, but Brawl instead uses five different stages that any character can challenge and complete (saving each character's best time individually).

Multi-player Modes

Wi-Fi Battle

Available in: Brawl, For Wii U, For 3DS
This mode uses Nintendo Wi-fi connection (for Brawl) or Nintendo Network (for Wii U and 3DS) to Brawl online, do Homerun Contests, or spectate a match. When not fighting with friends, the game puts the player in a random room on the server with four other players (and one spectator if the option is turned on). Once the player picks a character and a stage, the player is put in a training room with a sandbag to practice until four players join, or the time runs out. If less than four players are in the room before the time runs out, CPUs will fill up the remaining spaces. When spectating, the player can bet coins on which player or team will win the Brawl. In the Wii U and 3DS versions, there are two campains: "For Fun" and "For Glory". "For Fun" mode has all the items on, and every stage except Final Destination can be played on, randomly selected. In "For Glory", items are turned off and only Final Destination and stages with Final Destination modes can be played on, randomly selected. When playing with friends, players can customize the settings to thier liking.

Event Matches

Available in: Melee, Brawl
Co-op events available in: Brawl
Event Matches present specific scenarios for the player to challenge one at a time. These can consist of normal fights, or battles fought under special rules and conditions, sometimes even having win conditions unrelated to fighting (such as breaking all the breakable platforms in an area). There are also "All-Star Matches" included in the set, which involve defeating a number of characters in succession without healing. Brawl introduced multiple difficulties for each event (each difficulty having its own high score saved), as well as a separate set of event matches for two players to cooperate.

Adventure Mode

Available in: Melee, Brawl (as The Subspace Emissary), for 3DS (as Smash Run)
Co-op mode avaliable in Brawl
Rather than just straight fights of the kind you play in multiplayer, the Adventure Modes of the series have the fighters going through side-scrolling platform stages, aiming to reach a goal at the end. Melee's Adventure Mode sent the chosen character through stages based on the various series represented in the game, interspersed with regular fights, and ending with a fight against Bowser, while the mode in Brawl, The Subspace Emissary, had a full story and original locations and enemies. (Tropes for The Subspace Emissary are on the main page.) Exclusive to the 3DS version is Smash Run, a 2D platformer version of City Trial from Kirby Air Ride. Unlike the previous Adventure Modes, this requires at least two human players. Players explore a maze-like enviorment filled with enemies from different Nintendo games. Players have 5 minutes to defeat as many enemies as they can to collect patches, which buffs a stat depending on the patch. After the five minutes are up, players move on to an event with those stats applied. These events are normal Brawls with some sort of element added in, such as Bullet Bills flying in, or the damage set to 300%.

All-Star Mode

Available in: Melee, Brawl
Co-op mode avaliable in Brawl
An unlockable mode in both Melee and Brawl, which is similar to "The Arena" from Kirby Super Star. The player must defeat every playable character in the game with only one life, sometimes fighting multiple opponents at a time. In between fights are rest areas where you can see which fight is next and which you've already beaten, and completely heal yourself up to three times (otherwise, all damage is retained between fights). With its length and the limited healing resources, it usually presents a challenge even on the lower difficulties.

Homerun Contest

Available in Melee, Brawl, For 3DS
Co-op mode avaliable in Brawl
The player is put on a platform with a homerun bat and an antromorphic sandbag. The player has a few seconds to do as much damage to the sandbag as possible, and then launch it across a field. While using the homerun bat is optional, it is highly recommended to use it to launch the sandbag, as it deals high knockback. There are trophies on the field that are collected if the sandbag touches it. There's also certain rewards for launching the sandbag far enough. In Brawl, two players can do this event simoultaniously and is avaliable online.
Role-Playing Game TermsUseful NotesYu-Gi-Oh!

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