Useful Notes: Super Game Boy
Super Nintendo Entertainment System released in 1994, the Super Game Boy is an adapter that allows users to play Game Boy titles on the Super NES. The device is essentially an SNES cartridge with a slot for Game Boy cartridges.note The Super Game Boy has the following other features:
- Added two-player modes to some titles (particularly fighting games), allowing two players to play simultaneously on one cartridge.
- Added extra sounds and game modes to some titles that make use of the SNES's hardware.
- Allowed players to change the color palette of a GB game.
- Some games, such as the first generation of Pokémon games, had built-in color data for the SGB to use. Game Boy Color and Advance can't read the SGB data, unfortunately- later black-cartridge Game Boy games would tend to include palettes for SGB as well as GBC.
- For ones that didn't, you can still apply a four-color palette of your choice. (There are a bunch of pre-gen palettes to choose from, and you can also make your own.)
- Made space for a border around the main display, and gave players a choice of borders. There was a default set of borders, most notably the default border looking like a gigantic TV-size Game Boy itself, as well as one drawable border on which you could draw whatever you wished.
- Allowed players to draw all over the screen if they wished.
- "This star doesn't make Mario invincible. Quite the opposite, actually."
List of games that had Super Game Boy functionality:All Game Boy games work on the Super Game Boy. these have special features for the SGB, such as custom borders and custom colors.
- Astérix & Obélix
- Bomberman GB series and Wario Blast
- Donkey Kong '94
- Donkey Kong Land seriesnote
- Dragon Warrior I&II Had a unique switching SGB Border. There were four different images that displayed depending on where you were.
- Game & Watch Gallery
- Killer Instinct
- King of Fighters 95 and 96
- Kirby's Dream Land 2
- Konami GB Collection Vol. 1-4note
- Magic Knight Rayearth (the SGB/GBC RPG)
- Mega Man V
- Mole Mania
- Pokémon Red, Blue, Yellow, Gold, and Silver
- Space Invaders (enhanced remake)
- Street Fighter II
- Wario Land II
This periferal show examples of:
- Colour-Coded for Your Convenience: Game Boy Color games that have a black cartridge signifies that is can be used with the device. Other GBC games just refuse to load.
- Interface Screw: The player can draw on the screen using the SNES mouse.
- Letterbox: Games always appear with the GameBoy's native resolution, so one has to be put on. Some games have special borders that replace the default border. The first game to do this was Donkey Kong '94, which has a sprite version of the original arcade cabinet's bezel.
- Password Save: The user-made palettes are saved this way.
- Simple Yet Awesome: The SNES actually does not have the hardware capabilities of emulation. Instead, the Super GameBoy's cartridge actually contains internal GameBoy hardware.