"In case you haven't heard before, I think they think we're going to war. I think they think we're going to war."
"Gamers like to fight each other over this admittedly trivial division because a) they're too young to care about politics, or b) they're old enough to understand politics, but giving a crap severely cuts into gaming time."
This page is about the event. For the show named after the event, see here.
Broadly speaking, the competition between electronics companies to increase their video game market share. Since new consoles are usually released within a year or so of each other, the systems are in direct competition with each other for the gamer's cash.
More specifically, though, the console wars refer to arguments (usually online) between gamers themselves as to the superiority of the various systems and companies. The console wars for each generation usually begin a year or more before the systems in question are even released. Expect much flaming and quoting of sales figures, but don't hold your breath awaiting an explanation of why these battles are so fierce in the first place. Could you imagine if people got this worked up about toothpaste brands? note
These debates can get very stupid. If you don't care about the matter, then just buy the system(s) whose games intrigue you the most, and don't worry about what anybody else thinks (the Computer Wars were arguably worse — the ZX Spectrum vs. Commodore 64 punch-up still rages in some quarters of the Internet, with the victor depending almost entirely on who you ask — but they faded out in the early 1990s, when geeks made far less noise than today). If you're looking for any upcoming gaming deals, try reading a dedicated console blog or the websites of the companies who make the consoles, just stay away from any console "debates" — your sanity will thank you for it.
If you really want to rile people up, you can throw in the bickering between PC and console owners. You're sure to get enough noise to drown out a jet engine.
The most famous Console War was between the Super NES and Sega Genesis in the '90s (see Fourth Generation folder below), spurred on by some Take Thats on Sega's part like the one in the page image. However, internet-related debating (which is usually much more heated than what you see in a grade or high school cafeteria) didn't really take off until the Fifth Generation; where the Sony's PlayStation and Nintendo 64 (and briefly the Sega Saturn) squared off against one another. These days (Seventh and Eighth Generations), it's largely the PlayStation series vs. Microsoft's Xbox line; Nintendo still exists as a third major competitor, but their Take a Third Option approach following the Gamecube means they're often excluded from console vs. console comparisons.
There is a certain degree of reason in rooting for a particular console that isn't merely fanboyism. The greater the install base of your chosen console, the more likely it is to receive exclusives and technically superior originals rather than platform ports. Plus in the age of online multiplayer, the consoles that other people have can affect your gameplay experience - people can generally only play together if they're on the same platform, with effects from the effort needed to get together online with buddies to the general pool of people available for playing with strangers. There is also the psychological phenomenon called "post-purchase rationalization", where people who have sunk a large amount of money into a gaming machine want to feel as if their purchase was worth it (see also the Sunk Cost Fallacy). Particularly in earlier generations, consoles were expensive enough that a middle-class income couldn't support two or three consoles and a library of games for each, so a gamer had to choose a machine and stick with it. By convincing others and reading supportive viewpoints, they reduce cognitive dissonance and avoid "buyer's remorse". This is why the Phantom— El Santo, The Webcomic Overlook
open/close all folders
The Home Console Wars
The First Generation: Pong, et al.
See here for more information.
- Duration: 1972-76.
- Sides: Magnavox Odyssey
- Winner: The Odyssey by default.
The Second Generation: Early 8-Bits
See here for more information.
- Duration: 1976-84.
- Sides: Atari 2600/5200 vs. all comers, mainly Colecovision, Intellivision, Fairchild Channel F, Odyssey˛, Bally Astrocade, Vectrex, the RCA Studio II and Interton VC-4000
- Winner: The Atari 2600 by a decent margin, mostly due to the 1983 crash taking out its primary competitors.
The Third Generation: 8-Bits
See here for more information.
- Duration: 1983-92.
- Sides: Nintendo Entertainment System (NES, aka Famicom) vs. Sega SG-1000 & Sega Master System vs. Atari 7800, plus the MSX in Japan vs. RDI Halcyon vs. LJN Video Art
- Winner: NES by a wide margin.
The Fourth Generation: The True 16-Bits (The Classic Battle)
See here for more information.
and it was never released in the USA.
- Duration: 1987-96.
- Major Sides: Super Nintendo Entertainment System (a.k.a. Super Famicom) vs. Sega Genesis (a.k.a. Mega Drive)
- Minor Sides: NEC Turbo-Grafx 16 (a.k.a. PC Engine) vs. Philips CD-i vs. Amstrad GX4000 vs. Neo Geo vs. Super A'Can vs. CPS Changer vs. Commodore 64 GS.
- Winner: Eventually, the SNES — but its competition with the Genesis was the closest so far.
The Four-And-A-Halfth Generation: The False Start
- Duration: 1993-96.
- Sides: 3DO vs. Atari Jaguar vs. Pioneer LaserActive vs. Amiga CD32 vs. FM Towns Marty vs. Memorex VIS vs. Nintendo Virtual Boy.
- Winner: Arguable; the 3DO sold the best, but the Virtual Boy was the only one whose parent company wasn't bankrupted or driven out of the market.
The Fifth Generation: The 32/64-bit era (aka The Leap To 3 D)
See here for more information.
- Duration: 1994-2002.
- Sides: Nintendo 64 vs. Sega Saturn vs. Sony PlayStation vs. Apple Pippin vs. NEC PC-FX.
- Winner: PlayStation by a country mile and Nintendo and Sega shooting themselves in the foot.
The Sixth Generation: The Online Era
See here for more information.
rather than a source of revenue in its own right. One place where it became oddly popular was in the Linux community, who exploited its PC roots to create an early version of the modern-day Home Theatre PC.
- Duration: 1998-2006.
- Sides: Sega Dreamcast vs Sony PlayStation 2 vs. Nintendo GameCube vs. Microsoft Xbox.
- Winner: PlayStation 2 by two country miles and Sega throwing in the towel.
The Seventh Generation: The HD/Motion Control era
See here for more information.
on their consoles and Nintendo is the only company to have profited throughout the generation (for instance, Sony's losses on the PS3 had eliminated all the profits from the PS1 and PS2) and only in Summer 2010 had begun to turn a modest profit. This is seen as the main reason why Microsoft and Sony have released their own motion-control schemes, in an attempt to grab some of the Wii market. (This made their "It Will Never Catch On" claims about the Wii Hilarious in Hindsight.) The actual structure of this generation is a matter about which analysts will debate and argue (and, given the increasing size of the gaming market, it actually now has analysts!).
The Standings: For the first time since the 5th generation, Nintendo took first place for consoles sold, with just over 100 million as of June 2013 (according to Nintendo reports
). The PlayStation 3 and the Xbox 360 seem to be pretty dead even for second at around 76-78 million as of January 2013, with the PS3's late resurgence and affordability helping to catch up to the Xbox's one-year headstart, while the Xbox has a strong user base in America making up for its lack of popularity in Europe (aside from the UK) and Japan (although those regions seem to be improving in Xbox's favor compared to last generation).
The Wii was outselling both the Xbox 360 and PlayStation 3 combined for about the first four years of its lifespan. Eventually by 2011, the Wii's sales lead started to trail off, while the Xbox 360 received a boost from the massively successful Kinect add-on. While Sony's PlayStation Move has been more critically acclaimed in terms of games, it hasn't captured the public imagination as much as the others due to being seen (rightly or wrongly) as being just a more advanced version of the Wii's control scheme. This trend continued in 2012, with the Wii often outsold by its competition at a ratio of 4-1; as the Wii U approached, Nintendo's only major releases of the year were Rhythm Heaven Fever and Epic Mickey 2. As of October 2013, the Wii officially ceased production in Japan (though not elsewhere) as Nintendo drove most of its focus on its next-gen console.
Microsoft and Sony, with the seventh generation all to themselves, were able to make up some lost ground. Halo 4, a Killer App if ever there was one, came out just before Black Friday and Sony finished strong with titles like God of War: Ascension and The Last of Us. And consumer interest in the consoles did not diminish: the week of Black Friday, the X360 sold 750,000 units, outselling the Wii U and Wii combinednote , while the PS3 turned a respectable 525,000, beating both of them individually as well. As of the "official" end of this generation (IE, the launches of their successors, the PS4 and XB1), the PS3 and X360 had managed almost 82 and 81 million sales respectively, with the Wii standing at over 100 million. The PS3 in particular sold very well in 2012 and 2013, causing some to predict that it might be able to snatch victory away from the Wii after all, though a major drop-off in sales following the release of its successor seems to have eliminated any realistic chance of that.
Despite Nintendo's changed priorities regarding the Wii's continued production, it's fairly unlikely that either console will be able to top Nintendo's sales figures, even with overtime technicalities on their side, and even less likely to top Nintendo's profits. Sony in particular is in deep trouble: journalists have begun to note that Sony's missteps over the PS3's life
have left them in a bad position
, and some pessimists predicted that, unless the PS4 turned out to knock things out of the park, Sony would have to withdraw from the Console Wars entirely.
- Duration: 2005 - November 22, 2013.
- Sides: Sony PlayStation 3 vs. Nintendo Wii vs. Microsoft Xbox 360.
- Winner: The Wii, by a few waggles.
The Eighth Generation (current)
See here for more information.
and the PS4
, also called "Orbis," in March. Both sets of rumors suggested those systems would debut at E3 2013 and be released the following holiday season. Unexpectedly, however, both systems had earlier reveals: Sony held a press event on February 20 and Microsoft on May 21.
The PlayStation 4 conference showcased some very promising footage: the next Killzone game; a new intellectual property "Knack" that looks to merge the gameplay styles of Mega Man Legends and Katamari Damacy; the astounding news that Bungie Studios' new MMO-FPS, Destiny, will be available on the console; the somewhat-less-exciting news that Diablo III will as well; and the non-surprise that Square Enix is working on a new Final Fantasy game (though they did manage to drop a few jaws by announcing that it was the infamously borderline-Vaporware Final Fantasy Versus XIII, now re-branded as Final Fantasy XV). It confirmed that the PS4 controller will have a touch interface. It also confirmed a Wild Mass Guess concerning the PS4's nickname, "Orbis": when placed alongside the Play Station Vita, you get the Pretentious Latin Motto for "circle of life", which was Sony's way of teasing that the Vita will be to the PS4 what the Wii U's GamePad is to the U: a fully-functioning private screen. What did not make an appearance was the console itself, any hard technical specs about it (aside from 8 GB of RAM), its price or its release date. That information was delayed until E3 - the price point was established at $399, $100 cheaper than the XB1; the specs were released
; and the console itself was put on display, free of any kind of DRM. It was released on November 15, 2013 in the US and November 29th 2013 for Europe.
Microsoft, rather upstaged, nonetheless went public with the details of its Xbox One. The presentation featured the console, a slightly redesigned controller, new Kinect functions and details about launch games and some exclusives. One of the more interesting exclusives was an announcement that Steven Spielberg is helping them present a Halo television series exclusively for the device, which is being positioned as an all-in-one entertainment center (hence the name), something that can do TV, movies, music, apps in addition to games. Open-minded analysts had suggested that Microsoft is actually hoping to compete with Apple and their promise to simplify your entertainment clutter with its (as-yet-unreleased) iTV system. In this way, Microsoft can change their target demographic. Instead of marketing to "hardcore gamers", the XB1 can be shown to "anyone who does multiple things—cable, Netflix, DVD, Blu-ray, Skype or FaceTime, and... oh yeah!: video games—on their television," a number that is much bigger. It was released a week after the PS4, on November 22, marking the official beginning of The Eighth Generation of Console Video Games.
While Microsoft's E3 press conference had an impressive line-up of games, in addition to Call of Duty, EA Sports titles and Forza Motorsport, includes the likes of Dead Rising 3, Quantum Break, and Titanfall, its very controversial DRM features had garnered much criticisms: the system would need to be connected to the internet once every 24 hours (a very sour spot in rural America, which contains way more customers and way less broadband internet), and numerous restrictions regarding used games (though Microsoft is mostly leaving those restrictions up to the publishers). Additionally, the DRM would make sure that the system will not function if the system is moved to a country where the console isn't launched at all though the use of IP geofencing, effectively making import gaming impossible. Ultimately the enormous backlash led Microsoft to backpedal, with them announcing a removal of the policies
.
The Current Standings:
The Wii U established an early lead, since it had the generation all to itself for a year. But unlike the Wii, the U was initially sold at a loss
. It also, unlike the Wii, started to falter in its post-holiday sales, with Nintendo posting its first-ever quarterly losses. In fact, the U's lowest ebbs were lower than that of the PS3 and X360, both of which were derided for the way the Wii overtook them. Every time a major first-party game is released — Super Mario 3D World, New Super Mario Bros. U, New Super Luigi U, Mario Kart 8, Super Smash Bros. for Wii U, Splatoon, Super Mario Maker — the console's sales pick up some, but there are only so many first-party franchises to go around, and—even worse—as of late 2014 all third-party support for the system has essentially ceased, barring only a few Wii-type fitness and dancing games, plus entries in the growing "toys-to-life" genre. 2015 and 2016 would see Nintendo retreat and regroup; as they expanded into the smartphone app market, shut down their Club Nintendo reward program and replaced it with a new one called My Nintendo, overhauled their internal structure following the death of company president Satoru Iwata, and slowed their game release schedule to a crawl as they shifted resources to preparing for the next generation. The Wii U won't be a Creator Killer, as it eventually was produced at a profit and Nintendo has assured they won't be leaving the console market, but it seems doomed to suffer the same fate as the GameCube - remembered fondly for its first-party titles but little else.
Microsoft, for their part, strongly divided games and non-gamers alike when they announced the Xbox One's DRM restrictions - some argued it was necessary to prevent piracy, while others said it was far too draconian and made the system look unattractive. The 500-dollar price tag, most expensive in the current generation by $100, didn't help either. Sony went the opposite route, promising not to use DRM or restricting sales of used games for the PS4, which won them a lot of fans and even convinced some Microsoft fans to switch sides. Sony's press conference, which lampooned
the XB1's unpopular features in unsubtle fashion, didn't hurt either. Microsoft won some points back by repealing their DRM policites, but ultimately the Xbox One has generally lagged behind the PS4 by quite a distance, often posting sales nearer those of the Wii U than those of what most would consider to be its primary competitor. Titanfall provided a respite, but Microsoft were hoping it would carry the console the way Halo: Combat Evolved did, and lightning has not struck twice. Microsoft announced in May 2014 that they would be removing the Kinect from the standard bundle, which would now occupy the same price spot as the PS4. This initially didn't do much to help the console, but things eventually picked up in the fall, when it enjoyed huge sales figures in North America, which it has sustained ever since, providing serious competition to the PS4's dominance of the continent. Much like its two predecessors, however, it's been only moderately successful in Europe, and almost totally ignored in Asia.
The PS4 enjoyed overwhelming popularity before its launch, with Sony selling over two million units via preorder. Upon release, it completely shattered all records for day-one sales, selling over a million units in 24 hours despite launching only in North America, and adding another million within two-and-a-half weeks. Additionally, Sony is very aggressive with the launch of the PS4, launching it in as many countries as supplies would permit within a short period, compared to Microsoft's slower launch timetable (in which it launched first in the first world countries in Europe, Australia, New Zealand and in North America in 2013, but the first world countries of Asia will only be getting the console in 2014, and second and third world countries' launch dates around the world are still up in the air).
As of October 2016, reports show the PS4 at 43 million units and climbing, the Xbox One at 22 million, and the Wii U slightly over 13 million (again, despite its year-long head start), and many analysts believe that this generation's competition is all but over. The Xbox One received a shot in the arm in late 2016 with its slim incarnation, which included a slightly faster GPU and a 4K Blu-Ray player (the near-simultaneously released PS4 slim has identical specs to the original model), seeing another solid increase in sales. Sales of the Wii U, meanwhile, have collapsed to the point where it's barely even outselling the now largely abandoned PS3. Amongst those conceding the generation to Sony may just include Microsoft — Phil Spencer, the head of Xbox, has already admitted that they probably won't overtake Sony's lead — and Nintendo, who seem to be positioning themselves for the Ninth Generation by announcing the NX.
- Duration: 2012 to (present).
- Sides: Nintendo Wii U vs. Sony PlayStation 4 vs. Microsoft Xbox One vs Ouya.note
- Winner: Ongoing, but the PlayStation 4 has a significant lead.
The Wii U established an early lead, since it had the generation all to itself for a year. But unlike the Wii, the U was initially sold at a loss
The Eighth and a Half OR Ninth Generation (speculative)
- Duration: 2016/17 and beyond.
- Sides: Nintendo Switch vs. Sony Playstation 4 Pro vs. Microsoft "Project Scorpio"
- Winner: Has yet to begin
The Portable Wars
The Original (Third and Fourth Generations)
- Sides: Nintendo Game Boy vs. Atari Lynx vs. Sega Game Gear vs. NEC TurboExpress (aka PC Engine) vs. Sega Nomad.
- Winner: Game Boy by four lines.
The Intermediary Skirmish (Fifth Generation)
- Sides: Nintendo Game Boy Color vs. SNK Neo Geo Pocket/Pocket Color vs. Tiger Electronics Game.Com/R-Zone vs. Bandai Wonderswan/Wonderswan Color.
- Winner: The Game Boy variants.
Handheld Proliferation (Sixth Gen)
- Sides: Nintendo Game Boy Advance/Advance SP/Micro vs. Game Park GP32 vs. Tapwave Zodiac vs. Nokia NGage QD vs. Bandai WonderSwan Crystal vs. Tiger Telematics Gizmondo.
- Winner: The GBA line. (Seeing a pattern here?)
The Big One (Seventh Gen)
- Sides: Nintendo DS/DS Lite/DSi vs. PlayStation Portable (aka PSP)/PSP-Go vs. Game Park GP2X vs. iOS Games vs. Android Games.
- Winner: Nintendo DS by several taps.
- One would think the easy way to figure out smartphones' market share is to do what we do for everybody else, which is count how many consoles Apple, Verizon, Google etc. have sold. That's kind of the problem: smartphones aren't consoles. When you buy a DS, you're buying it to play games, because it doesn't (can't) do anything else. When an iPod Touch, or a Samsung Galaxy S7, you're buying it to do... what? Maybe you're a Serious Businessman who'd never think of your 4G lifeline as something you could have fun with. Maybe you live in the developing world and do all your computing — e-mail, purchasing things on Amazon, browsing the web — on your phone.
- With that in mind, it seems reasonable to claim that smartphones aren't consoles, and, well, that's kind of true. While gaming consoles don't really have a standardized definition, we learned experts here at TV Tropes are going with, "an electronic device that is designed primarily to play games," which smartphones obviously aren't (in fact, you can pretty much see them as the Handheld version of the PC, a direction they actually seem to be going in). The problem is, this sidesteps the real issue. The simple fact is that most people don't want to carry around more than one electronic interactive device at a time, so smartphones compete with portable consoles in the greater arena of "pocket space" (and, more concretely, "leisure time"), even if they aren't consoles themselves.
- Angry Birds itself introduces complications, because that two-billion (!!!) figure is for all spinoffs of the game (six or seven, by now) across all operating systems. On iOS, you pay money for it... but on Android phones, it's free. The Tetris figures count only transactions where money has changed hands; Rovio, by their own admission, are glossing over that distinction. Add in the fact that people upgrade their phones much more frequently than they do their consoles, and must re-purchase or re-download their favorite software every time they do, and the figures start looking even more overblown.
The Here and Now (Eighth Gen)
- Sides: Nintendo 3DS/2DS/New 3DS vs. Sony Play Station Vita vs. Android/iOS/Windows Phone (i.e., mobile devices)
- Winner: Ongoing, though the best-selling device overall so far is the iPhone 5, while the 3DS is the best-selling dedicated gaming handheld.
- Phones, tablets, and smartphone based portable media players running iOS, Android, and Windows Phone OSes are largely considered by mainstream press to be competitors against Nintendo and Sony. With a plethora of free and cheap games on devices you're already going to have, it's fairly easy to see why mainstream press suggested these were going to be the "Nintendo and Sony Killers", although Nintendo and Sony dedicated portable gaming consoles still continue to exist. Probably the biggest reason why dedicated handhelds are still going strong is that their competitors continually rely on touch controls, which isn't always the best control type to play with. (As a very simple example: NES emulators exist for these phones, but the D-pad and A & B buttons are simulated using the touchscreen, forcing you to block your own view to play for smaller devices common at least before 2013) However, the increase in touchscreen responsiveness, availability of gaming dedicated peripherals like MOGA or IPEGA (basically wireless gamepad that connects via Bluetooth), and the increase in screen size makes control type an essential non-issue.
- The GP2X's latest iteration(s) will also likely stick to the small black plastic Switzerland role like before. A similar fate probably awaits the Pandora — an entirely open-source, homebrew handheld that uses basically the same hardware as iPod/iPhone, but is actually an odd hybrid between the console and full-featured Linux-powered UMPC. It was actually the most powerful handheld on the market when it was first announced, but a series of a development and production delays pushed the production back for more than one year, allowing the release of iPhone 3G, which uses basically the same hardware, and 3DS announcement.
- Panasonic flirted with plans for a handheld called the Panasonic Jungle, but quickly changed their minds.
- Meanwhile, it seems that a smaller, separate war has erupted with in the "handheld targeted at kids" market, with V-Tech (the maker of the abovementioned V-Smile kiddie console) introducing the MobiGo after failing to get parents excited with the V-Smile Pocket, to compete with LeapFrog's Leapster handheld consoles (which has just been recently refreshed with the Explorer series- the new Leapster is In-Name-Only and is totally incompatible with software meant for older Leapster consoles). It appears that LeapFrog is still unshaken, with the Leapster name still being trusted more by parents. However, with tighter Region Coding introduced into their app store recently, time will tell if they'll start slipping.
