- Some Gamebooks may require you to document usages of items, and if you accidentally forget you had an item... oops! Unwinnable!
- Generically; if you got one from the library, you might have had a page ripped out so that you couldn't complete it.
- Some books accidentally give the wrong reference to turn to in some situations, resulting in you going to a completely unrelated section.
- In one Lone Wolf gamebook you are tasked with solving a demoness's riddle and turning to the section with the same number as the answer. While the answer can be found by flipping through pages to find the appropriate section, nobody has yet come up with a satisfactory way to get the answer from the question. Looked at mathematically, the question is insoluble, asking the player to derive a variable without enough information to do so. It's likely the author just messed up the maths.
- The 4th wall breaking solution this reviewer admires in Creature of Havoc is in fact just a proofreading error.
- There was also the possibility of translation or paragraph number errors in foreign editions; among others, J.H. Brennan's The Curse of Frankenstein's french edition had, straight at the beginning, an inescapable paragraph loop.
- In some of the Goosebumps books, they could be unwinnable by mistake. Specifically, the one about the cave spirit, which actually required you to document and keep track of items or spell talismans. It's possible to have forgotten you had one.
- Sometimes you're asked to solve a riddle and just aren't able to, or are expected to have recorded some detail earlier on and forget. One nasty example was in the Fighting Fantasy gamebook The Night Dragon, which required you to memorise details like the number of rivets on a shield to prove you had found it. None of the equipment with details you had to memorise mentioned you needed to memorise them.
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