"Embrace those that mock you behind your back; at least they're acknowloging you exist."
"We do not fear objects; we fear actions. We fear not water, but drowning in it. We fear not spiders, but them biting and poisoning us. We fear not death, but dying."Newgrounds, he got riled up and made a fool of himself; understandably, he wishes to not repeat that painful experience. SC is particularly knowledgeable about video games and wishes to get into video game design. He has Asperger Syndrome (or maybe high-functioning autism, I'm not sure) at least according to his parents, but doesn't like making a big deal about it. Is primarily a writer, but has occasionally done comics (usually sprite comics), along with drawing and Flash animation. Can have a little trouble paying attention at times. Is a little more self-centered than he'd like. Has a fetish for mind control, but whenever he writes about it, it tends to be on the deconstructive side. Claims credit for creating and releasing the world's first fully playable You Don't Know Jack fangame. He's currently making a sequel. Currently heading a scanlation project of Gregory Horror Show: Another World and the aforementioned fangame sequel.
supercomputer276 around the Internet:
- Lone 'Coon Productions, his home page
- DeviantART account: drawings and writings
- Newgrounds account: Flash movies and games
- Smack Jeeves account: webcomics
- YouTube account: Let's Play videos
- FanFiction.net account: writings
- Yo-Yo Games account: games
- sc276 on Twitter
- Facebook account
- Lone 'Coon Productions on tumblr: lots of stuff
- FIMFiction account: pony spinoff of Game Over MST
Works by supercomputer276:Fan Fic Fangames
- Wario's Temple Trek (sometimes known as Wario Land 4: Temple Trek)
- You Don't Know Jack: Game Over Edition (Episode 2 currently in the works)
- Stuffed Animal Crackers
- The Loonie of Spades
- Gyro Core
- Short Circuit (unrelated to Short Circuit)
- SiN: Dominion
Pages SC276 works on a good bit:
Pages SC276 has created:
Tropes in SC276's work:
- Attention Deficit Creator Disorder: Big time.
- Determinator: It takes him eighteen attempts and over eight hundred deaths to complete Balue's Tower, but he never considers quitting to be an option.
- Hipster: Has a few shades of this, in his being a fan of Cult Classics and rather obscure geek interests such as Glover, Klonoa, and Gregory Horror Show. However, he's still a fan of more mainstream games as well.
- No Pronunciation Guide: During Let's Play Klonoa, he keeps pronouncing Phantomile (PHAN-toh-MI-le) as PHAN-toh-MEEL until Ghadius says it near the end. Even he's not sure why he said it that way.
- Postmodernism: It's strongest in Game Over, but many of SC's other works also qualify in some way, such as Tails and His Inverse Universe.
- Signing-Off Catch-Phrase: In his Let's Play:
I'm supercomputer276. Hang on, stay fresh, and keep game. I'll see ya in a week / next week / next time.
- Shout-Out: Most common in Game Over, but still present in many of his other works. Along with other examples across his works, in his Let's Play of Klonoa's Updated Re-release...
Klonoa: I'm Klonoa from Wind Village!supercomputer276: And I'm Ash from Pallet Town!
- That One Player: Is this for several games he has.
- Art Evolution: Since comic #27, the comic's moved from MS Paint to Paint.NET.
- Breaking the Fourth Wall: In the seventh comic.
- Eggman later uses Cheese to breech the second wall and escape into the Windows Explorer Zone.
- Chekhov's Gun: Cheese is seen moving through the image borders of the MS Paint Zone, establishing his ability to do so before Eggman kidnaps him to do the same thing.
- Medium Awareness
Kirby: Logic? The text changed to Comic Sans MS all by itself! Don't talk to me about logic!
- Massive Multiplayer Crossover: GameWorld. So far Tails has entered Kirby and Mega Man worlds, and plans call for more.
- Offscreen Villain Dark Matter: Discussed between Tails and Mega Man concerning their respective Mad Scientist Big Bads.
- Painting the Fourth Wall: Eggman gains the ability to do this after absorbing the data of the Paint control panel. For example, when Tails is on his tail, he speeds up and escapes by drawing speed lines with the Line tool behind him.
- Sanity Slippage: Cream. Also sorta Break the Cutie.
- Schedule Slip: When the first comics were made, there was going to be one new one every day. That didn't last.
- Shout-Out: to other sprite comics SC was familiar with at the time, such as Gamecheetz and Ctrl+C/V/Z. A few of Eggman's lines are also taken from his voice clips in Sonic Adventure.
- A Two Evil Scientists reference will be made before the end of the Mega Man arc, I assure you.
- Two Lines, No Waiting: Every fifth comic, the action briefly switches back to Mobius to see how Sonic and the others are holding up.
- Art Shift: The majority of levels use graphics from not only Mario games, but Sonic as well. The first Garnet level, Cotton Heights, uses modified Kirby graphics.
- Bonus Level: All the passages except the Entry Passage have a hidden Keyzer that unlocks another level.
- Boss Dissonance: Mario-type. Not nearly as much effort put into the levels is put into the bosses. For one, the Emerald Passage boss is Dr. Eggman...
- Convection Schmonvection: The usual lava example.
- Excuse Plot: Wario has found a temple in a canyon in the middle of the desert and plunders the loot within.
- Nintendo Hard: The third-tier passages.
- Save Point: There's one in each level lobby, but saving the game costs 10,000 coins.
- Timed Mission: The end of each level, just like in the original game. "HURRY UP!"
- That One Level: Avalanche Hills. It's almost impossible to get through without grinding up your health bar.
- Underground Monkey: Although new enemies are occasionally introduced, you'll be seeing the exact same blobs and spearguys over and over again for the entire game.
- Unexpected Shmup Level: The two submarine levels in the Sapphire passage, Rainbow Reef and Subtropolis, inspired by the Subwarine in Wario Land: Shake It!
- Video Game Settings: Among them...
- Bubbly Clouds: Cotton Heights.
- Death Mountain: Tremor Plains and Avalanche Hills.
- Eternal Engine: Coal Reactor and, arguably, Oil Rise Harbor.
- Green Hill Zone: Green Hill.
- Hailfire Peaks: Several levels.
- Hornet Hole: Decacomb Hive, one of the few levels with original graphics.
- Lethal Lava Land: The Ruby Passage.
- The Lost Woods: Treetop Forest.
- The Maze: Labyrinth Cavern.
- Shifting Sand Land: Sandstorm Desert.
- Ship Level: Glory Cruiser takes place on a cruise liner.
- Slippy-Slidey Ice World: Everfrost Peak, named after a racetrack in Diddy Kong Racing.
- Temple of Doom: The Entry Passage.
- Under the Sea: Rainbow Reef and Subtropolis.
- What Could Have Been: The original plans for the game were a series of linear one-room levels before the hub and temple maps were added.
- Alternate Universe
- Big Bad: Nightmare
- The Dragon: Wiz
- Exactly What It Says on the Tin: Every superpowered Kirby's name is its color followed by it's ability.
- Quirky Miniboss Squad: The Squeeks.
- The Smurfette Principle: Yellow Angel
- Story Arc
- Teeth-Clenched Teamwork: The Superkirbies are just as likely to fight each other as they are their enemies.
Magic Man's CornerThe Robot Masters of Mega Man, led by narrator / host Magic Man, perform various pieces of classical literature (mostly poems) for your entertainment. And you will be entertained, given half the actors are incompetent, the other half forget their lines, and the other other half aren't supposed to be on the stage in the first place. Current entries in this series:
- The Raven by Edgar Allan Poe.
- Do Not Go Gentle into That Good Night by Dylan Thomas
- Hamlet by William Shakespeare (in development)
- Affectionate Parody
- Beyond the Impossible: When the raven in the first story forgets its lines, you know things are just going to get worse for poor Astro Man.
- Epic Fail: "EAT AT POP'S PANCAKES!!"
- Hilarity Ensues
- It Gets Worse
- Only Sane Man: Astro Man. Also the Butt-Monkey a little.
- Rule of Funny
- The Smurfette Principle: Lampshaded. "You're the only female robot we know." Granted this was written before Mega Man 9...
- Genre Savvy: the Guest.
- Original Character: Along with the Guest, a few new residents of the hotel are included to shake up the Guest's Genre Savvy. This includes a vending machine that eats people trying to buy certain items from it.
- Original Flavour: Aside from much more dialogue on the part of the Guest than usual, each chapter is intended to very well stand as an episode of the show. Although whether or not the chapter number will add up to 25-6 like the show remains to be seen.
- Shout-Out: While walking the hallways during the first night, the Guest hums the Luigi's Mansion theme, although he can't remember where it came from.