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** A UsefulNotes/GameBoyColor version of the game was scheduled to be released, but it fell through. Had it been made, players would have been able to connect it to the [[UsefulNotes/Nintendo64 N64]] (like the [[Franchise/{{Pokemon}} Pokémon Colosseum]] games) and unlock another [[CharacterCustomization CAW]] slot, another hidden character ([[Wrestling/MickFoley Dude Love]]), and another story line. Gangrel, the Headbangers, and the Mean Street Posse were all cut for cartridge space during development but all the parts to make them are in the game, and they may have also been intended to be unlocked by integration with the GBC version. Every time you boot the game you get a long copyright notice crediting the name Gangrel to Creator/WhiteWolf, and it's because of parts (moves, entrance, taunts etc) labeled for Gangrel.

to:

** A UsefulNotes/GameBoyColor Platform/GameBoyColor version of the game was scheduled to be released, but it fell through. Had it been made, players would have been able to connect it to the [[UsefulNotes/Nintendo64 [[Platform/Nintendo64 N64]] (like the [[Franchise/{{Pokemon}} Pokémon Colosseum]] games) and unlock another [[CharacterCustomization CAW]] slot, another hidden character ([[Wrestling/MickFoley Dude Love]]), and another story line. Gangrel, the Headbangers, and the Mean Street Posse were all cut for cartridge space during development but all the parts to make them are in the game, and they may have also been intended to be unlocked by integration with the GBC version. Every time you boot the game you get a long copyright notice crediting the name Gangrel to Creator/WhiteWolf, and it's because of parts (moves, entrance, taunts etc) labeled for Gangrel.
Is there an issue? Send a MessageReason:
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** A UsefulNotes/GameBoyColor version of the game was scheduled to be released, but it fell through. Had it been made, players would have been able to connect it to the [[UsefulNotes/Nintendo64 N64]] (like the [[Franchise/{{Pokemon}} Pokémon Colosseum]] games) and unlock another [[CharacterCustomization CAW]] slot, another hidden character ([[Wrestling/MickFoley Dude Love]]), and another story line.

to:

** A UsefulNotes/GameBoyColor version of the game was scheduled to be released, but it fell through. Had it been made, players would have been able to connect it to the [[UsefulNotes/Nintendo64 N64]] (like the [[Franchise/{{Pokemon}} Pokémon Colosseum]] games) and unlock another [[CharacterCustomization CAW]] slot, another hidden character ([[Wrestling/MickFoley Dude Love]]), and another story line. Gangrel, the Headbangers, and the Mean Street Posse were all cut for cartridge space during development but all the parts to make them are in the game, and they may have also been intended to be unlocked by integration with the GBC version. Every time you boot the game you get a long copyright notice crediting the name Gangrel to Creator/WhiteWolf, and it's because of parts (moves, entrance, taunts etc) labeled for Gangrel.
Is there an issue? Send a MessageReason:
None


** A sequel, ''WWF Backlash'', was canceled sometime in 2001. Most speculate that the cut was due to Nintendo's push for the Gamecube, despite a few more N64 games being released that year. [=AKi=] Corporation (Syn Sophia) and WWE parted ways shortly after its cancellation, but some of the ideas would end up in ''Def Jam Vendetta''.

to:

** A sequel, ''WWF Backlash'', was canceled sometime in 2001. Most speculate that the cut was due to Nintendo's push for the Gamecube, despite a few more N64 games being released that year. [=AKi=] Corporation (Syn Sophia) and WWE parted ways shortly after its cancellation, but some of the ideas would end up in ''Def Jam Vendetta''.Vendetta''.
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Moving to YMMV


* UnintentionalPeriodPiece: Of the Attitude Era. The championship modes follow the era's storylines quite closely, and the [=CAW=] feature reflects how much more popular long hair was than short hair at the time. More negatively, the lack of Lucha masks reflects the WWF's belief at the time that most fans weren't interested in masked wrestlers and cruiserweights.
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* DummiedOut:
** Unlike ''[=WrestleMania 2000=]'' and ''[=WCW/nWo Revenge=]'' before that, entrances are limited to just the stage taunt - the walk to the ring and the ring taunt were cut. This was because the game was getting too big for the cartridge to handle and rather than make the unpopular N64 Expansion Pack required to play they cut some memory-draining bells and whistles.
** The Japanese version featured a shootfighting mechanic, where the B button on a strong grapple allowed you to perform a custom combo. To be fair, the shootfighting had been dummied out of [=WrestleMania=] 2000 as well, although it could be seen in ''WCW Revenge'' (most notably in Goldberg and Wrestling/UltimoDragon's movesets).
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sigh


** A sequel, ''WWF Backlash'', was canceled sometime in 2001. Most speculate that the cut was due to Nintendo's push for the Gamecube, despite a few more N64 games being released that year. [=AKi=] Corporation (Syn Sophia) and WWE parted ways shortly after its cancellation, but some of the ideas would end up in ''Def Jam Vendetta'.

to:

** A sequel, ''WWF Backlash'', was canceled sometime in 2001. Most speculate that the cut was due to Nintendo's push for the Gamecube, despite a few more N64 games being released that year. [=AKi=] Corporation (Syn Sophia) and WWE parted ways shortly after its cancellation, but some of the ideas would end up in ''Def Jam Vendetta'.Vendetta''.

Added: 691

Changed: 547

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* UnintentionalPeriodPiece: Of the Attitude Era. The championship modes follow the era's storylines quite closely, and the [=CAW=] feature reflects how much more popular long hair was than short hair at the time. More negatively, the lack of Lucha masks reflects the WWF's belief at the time that most fans weren't interested in masked wrestlers and cruiserweights.



** Wrestling/BigShow was meant to be in the game, but Show was sent to development in order to lose weight and improve his cardiovascular fitness before the game released; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]]. Show's face texture is still within the files of the final game.



** ''WWF Backlash'' (2001) for the Nintendo 64 was in development after ''WWF No Mercy''. It was 30% completed until the game was canceled sometime in 2001. Most speculate that the cut was due to Nintendo's push for the Gamecube, despite a few more games being released that year. It is unknown why AKi Corporation (Syn Sophia) and WWE parted ways at the time with Yuke's working on the Gamecube games, but some of the ideas would the be moved to Def Jam Vendetta that was developed by Syn Sophia. ''Backlash'' would have remedied issues from ''No Mercy'' such as the memory saving bug, increased storage via expansive cartridge, and use of the Expansion pack for better frame rate. It would have added Hell In A Cell and other features not yet made available in ''No Mercy''.

to:

** A sequel, ''WWF Backlash'' (2001) for the Nintendo 64 was in development after ''WWF No Mercy''. It was 30% completed until the game Backlash'', was canceled sometime in 2001. Most speculate that the cut was due to Nintendo's push for the Gamecube, despite a few more N64 games being released that year. It is unknown why AKi [=AKi=] Corporation (Syn Sophia) and WWE parted ways at the time with Yuke's working on the Gamecube games, shortly after its cancellation, but some of the ideas would the be moved to Def end up in ''Def Jam Vendetta that was developed by Syn Sophia. ''Backlash'' would have remedied issues from ''No Mercy'' such as the memory saving bug, increased storage via expansive cartridge, and use of the Expansion pack for better frame rate. It would have added Hell In A Cell and other features not yet made available in ''No Mercy''.Vendetta'.
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* KeepCirculatingTheTapes: No Mercy is not only based around WWE's most popular period but is also widely considered a strong candidate for best wrestling game ever made, and so it's highly sought after as a result, but has never seen any sort of rerelease and probably never will given all the licensing issues involved. So if you want to play it without emulation you still have to get your hands on one of the original cartridges and play it on the N64. Additionally you have to make sure you get one of the later version cartridges or else the infamous [[GameBreakingBug memory bug]] will prevent you from being able to save the game.

to:

* KeepCirculatingTheTapes: No Mercy ''No Mercy'' is not only based around WWE's most popular period but is also widely considered a strong candidate for best wrestling game ever made, and so it's highly sought after as a result, but has never seen any sort of rerelease and probably never will given all the licensing issues involved. So if you want to play it without emulation you still have to get your hands on one of the original cartridges and play it on the N64. Additionally you have to make sure you get one of the later version cartridges or else the infamous [[GameBreakingBug memory bug]] will prevent you from being able to save the game.



** WWF Backlash (2001) for the Nintendo 64 was in development after WWF No Mercy. It was 30% completed until the game was canceled sometime in 2001. Most speculate that the cut was due to Nintendo's push for the Gamecube, despite a few more games being released that year. It is unknown why AKi Corporation (Syn Sophia) and WWE parted ways at the time with Yuke's working on the Gamecube games, but some of the ideas would the be moved to Def Jam Vendetta that was developed by Syn Sophia. WWF Backlash would have remedied issues from WWF No Mercy such as the memory saving bug, increased storage via expansive cartridge, and use of the Expansion pack for better frame rate. It would have added Hell In A Cell and other features not yet made available in No Mercy.

to:

** WWF Backlash ''WWF Backlash'' (2001) for the Nintendo 64 was in development after WWF ''WWF No Mercy.Mercy''. It was 30% completed until the game was canceled sometime in 2001. Most speculate that the cut was due to Nintendo's push for the Gamecube, despite a few more games being released that year. It is unknown why AKi Corporation (Syn Sophia) and WWE parted ways at the time with Yuke's working on the Gamecube games, but some of the ideas would the be moved to Def Jam Vendetta that was developed by Syn Sophia. WWF Backlash ''Backlash'' would have remedied issues from WWF No Mercy ''No Mercy'' such as the memory saving bug, increased storage via expansive cartridge, and use of the Expansion pack for better frame rate. It would have added Hell In A Cell and other features not yet made available in No Mercy.''No Mercy''.

Added: 1166

Changed: 400

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* WhatCouldHaveBeen: A UsefulNotes/GameBoyColor version of the game was scheduled to be released, but it fell through. Had it been made, players would have been able to connect it to the [[UsefulNotes/Nintendo64 N64]] (like the [[Franchise/{{Pokemon}} Pokémon Colosseum]] games) and unlock another [[CharacterCustomization CAW]] slot, another hidden character ([[Wrestling/MickFoley Dude Love]]), and another story line.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
A UsefulNotes/GameBoyColor version of the game was scheduled to be released, but it fell through. Had it been made, players would have been able to connect it to the [[UsefulNotes/Nintendo64 N64]] (like the [[Franchise/{{Pokemon}} Pokémon Colosseum]] games) and unlock another [[CharacterCustomization CAW]] slot, another hidden character ([[Wrestling/MickFoley Dude Love]]), and another story line.line.
** WWF Backlash (2001) for the Nintendo 64 was in development after WWF No Mercy. It was 30% completed until the game was canceled sometime in 2001. Most speculate that the cut was due to Nintendo's push for the Gamecube, despite a few more games being released that year. It is unknown why AKi Corporation (Syn Sophia) and WWE parted ways at the time with Yuke's working on the Gamecube games, but some of the ideas would the be moved to Def Jam Vendetta that was developed by Syn Sophia. WWF Backlash would have remedied issues from WWF No Mercy such as the memory saving bug, increased storage via expansive cartridge, and use of the Expansion pack for better frame rate. It would have added Hell In A Cell and other features not yet made available in No Mercy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KeepCirculatingTheTapes: No Mercy is not only based around WWE's most popular period but is also widely considered a strong candidate for best wrestling game ever made, and so it's highly sought after as a result, but has never seen any sort of rerelease and probably never will given all the licensing issues involved. So if you want to play it without emulation you still have to get your hands on one of the original cartridges and play it on the N64. Additionally you have to make sure you get one of the later version cartridges or else the infamous [[GameBreakingBug memory bug]] will prevent you from being able to save the game.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: A GameBoyColor version of the game was scheduled to be released, but it fell through. Had it been made, players would have been able to connect it to the [[UsefulNotes/Nintendo64 N64]] (like the [[Franchise/{{Pokemon}} Pokémon Colosseum]] games) and unlock another [[CharacterCustomization CAW]] slot, another hidden character ([[Wrestling/MickFoley Dude Love]]), and another story line.

to:

* WhatCouldHaveBeen: A GameBoyColor UsefulNotes/GameBoyColor version of the game was scheduled to be released, but it fell through. Had it been made, players would have been able to connect it to the [[UsefulNotes/Nintendo64 N64]] (like the [[Franchise/{{Pokemon}} Pokémon Colosseum]] games) and unlock another [[CharacterCustomization CAW]] slot, another hidden character ([[Wrestling/MickFoley Dude Love]]), and another story line.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: A GameBoyColor version of the game was scheduled to be released, but it fell through. Had it been made, players would have been able to connect it to the [[{{Nintendo64}} N64]] (like the [[Franchise/{{Pokemon}} Pokémon Colosseum]] games) and unlock another [[CharacterCustomization CAW]] slot, another hidden character ([[MickFoley Dude Love]]), and another story line.

to:

* WhatCouldHaveBeen: A GameBoyColor version of the game was scheduled to be released, but it fell through. Had it been made, players would have been able to connect it to the [[{{Nintendo64}} [[UsefulNotes/Nintendo64 N64]] (like the [[Franchise/{{Pokemon}} Pokémon Colosseum]] games) and unlock another [[CharacterCustomization CAW]] slot, another hidden character ([[MickFoley ([[Wrestling/MickFoley Dude Love]]), and another story line.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: A GameBoyColor version of the game was scheduled to be released, but it fell through. Had it been made, players would have been able to connect it to the [[{{Nintendo64}} N64]] (like the [[Franchise/{{Pokemon}} Pokémon Colosseum]] games) and unlock another [[CharacterCustomization CAW]] slot, another hidden character ([[MickFoley Dude Love]]), and another story line.

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