The Patra is the only enemy in this game that has not appeared in any subsequent Zelda game.
Manual Misprint: The North American manual states that Pol's Voice "hates loud noise", referring to the fact that, in the Famicom version of the game, they can be killed by blowing into the microphone on the second controller, which isn't present on North American controllers. They're weak to arrows instead.
The game originally was going to be set in a more modern theme and Link would have the ability to travel to the future. The Triforce were also going to be computer chips instead of artifacts and Link's name was supposed to have meant a "link" between the present and the future. Today, Link's name is thought to refer to him being a link between the game and the player. Later games such as Skyward Sword and Breath of the Wild would revisit these intended Science Fantasy elements.
There was going to be Christianity in the Zelda mythos, but the idea was scrapped and the goddesses were used later on. However, the cross is still used as a design on Link's shield and on the Book of Magic, which is a Bible in the Japanese version.
The first old man in the game offered a choice between the weakest sword and the weakest boomerang earlier in development, rather than just the former as seen in the final version. His text matched this choice and Clyde "Tomato" Mandelin's first Legends of Localization book translates it as "It's dangerous to go alone. Take the weapon of your choosing."
At first, Koji Kondo wanted to use an 8-bit rendition of Maurice Ravel's Bolero as the Title Screen theme. However, the tune wasn't in the public domain back in 1986 yet, and Nintendo didn't want to pay the rights. So he modified the timing of the "Overworld" theme and used that instead. And the rest is history.
According to early screencaps, the Triforce was once called the "Power Triangle".