Trivia / The Last Guardian

  • Blooper: When the companions have made it to the top of the tower, the boy runs to the edge and says something that doesn't get translated. One might assume it was an oversight.
  • Creator Backlash: Even though its clear from gameplay footage the giant baby griffin and boy care about each other very much, Team ICO are not happy to comment upon the relationship between Trico and the boy. Stating its up to the viewer, the audience, to interpret whatever they wish beyond their hostile-first-meeting.
  • Doing It for the Art: Fumito Ueda was adamant and persistent about his vision of a boy interacting with a companion creature with independent AI and was determined to push against the hardware to achieve it, even waiting to bide out a console generation to achieve his vision, even if his original company shut down and he had to work by contract to finish the project. Even more remarkable is the fact that Sony backed Ueda through all this:
    In part, these delays are a function of Ueda’s uncompromising vision and unusual directorial process. When he is working on a new game, he begins by creating a mockup short film, which gives his team an impression of the feelings he wants to elicit but doesn’t get into technical details...Sony, for its part, indulges Ueda’s perfectionism. When asked, in 2015, whether the company would like to work with him on another project, Shuhei Yoshida, the president of Sony’s Worldwide Studios, said, “Everyone would."
  • Dueling Games: With Microsoft's Scalebound. Both are games involving human protagonists accompanied by giant monsters set in a fictional world. Both are to be released in 2016 exclusive to the opposing console.
    • Subverted, as Scalebound ended up getting pushed back to 2017, then was unceremoniously cancelled early that year.
  • Jossed: Early in the game's development, Word of God said that the ending would be sad. This led to people speculating that either the boy, Trico, or both would die. The final game disproved all three, instead being a Bittersweet Ending.
  • Saved from Development Hell: It was famous for having one of the most protracted production cycles in videogame history: