* NonStandardGameOver: at the very beginning of NORAD VI in the ''Turbo'' edition. Go [[https://www.youtube.com/watch?v=mD4h4Ch_sNQ&list=PL50012C854AC0B0A2&index=12: here]] and skip to 5:40. The only thing discernible is that the canister of sleeping gas was meant to be removable and become a death hazard, but was improperly programmed and it wasn't until ''Pegasus Prime'' that the proper scenario came out.
* WhatCouldHaveBeen: In the original ''Journeyman'', one of the memory chips has a recording of the BigBad talking about how he aims to blow up Caldoria with a nuclear bomb should his plans fail. This doesn't happen since the game immediately ends when you apprehend him. It is not known why the bomb situation was cut out, but it may have been due to memory or technical restraints. The ''Pegasus'' remake adds the bomb scenario as the final puzzle in the game.