Follow TV Tropes

Following

History Trivia / SystemShock

Go To

OR

Is there an issue? Send a MessageReason:
None


** Production was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced, with CEO Stephen Kick citing MissionCreep severe enough that the game had become ''System Shock'' InNameOnly and they were taking a hiatus. This was the nail in the coffin for a lot of delay-weary, angry backers (with much speculation that the goal of the Kickstarter had actually been throwing together a tech demo to ship to publishers and that they'd run out of money and were quietly shutting down development) and many sent death threats to the Nightdive staff and even went as far as to have them cited for fraud.

to:

** Production was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced, with CEO Stephen Kick citing MissionCreep severe enough that the game had become ''System Shock'' InNameOnly and they were taking a hiatus. This was the final nail in the coffin for a lot of delay-weary, angry backers (with much speculation that the goal of the Kickstarter had actually been throwing together a tech demo to ship to publishers - this wasn't unfounded and Kick admitted that he'd approved a lot of the changes to court a publisher who later backed out - and that they'd run out of money and were quietly shutting down development) and many sent death threats to the Nightdive staff and even went as far as to have them cited for fraud.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: The remake's 1.2 update completely overhauled the final cyberspace segment where you fight SHODAN, in response to complaints that the fight was anti-climactic and didn't make proper use of the abilities you'd mastered throughout the game.
Is there an issue? Send a MessageReason:
None


* AmateurCast: The first and second games mostly had dev-team members as voice actors.

to:

* AmateurCast: The first and second games mostly had dev-team members as voice actors. Averted with the 2023 remake, which recast the roles with professional voice actors.



** As 2020 hit, things seemed to have finally gone well but then the COVID-19 pandemic hit, which caused the employees to work on intermittently on the game and focus on outside projects. Three of its lead developers were working on ''VideoGame/FallGuys'' and then Creator/EpicGames brought that game's developer. Epic had a non-competing clause (i.e. its employees can only work on Epic Games projects) Nightdive tried to curry favor with Epic by using the fact that they were using the Unreal Engine, only for Epic to rebut them. This forced them to assemble new employees to fill in the void. The game was finally released (to positive reviews) in 2023, some seven years after the Kickstarter was completed.

to:

** As 2020 hit, things seemed to have finally gone well but then the COVID-19 pandemic hit, which caused the employees to work on intermittently on the game and focus on outside projects. Three of its lead developers were working on ''VideoGame/FallGuys'' and then Creator/EpicGames brought that game's developer. Epic had a non-competing clause (i.e. its employees can only work on Epic Games projects) Nightdive tried to curry favor with Epic by using the fact that they were using the Unreal Engine, only for Epic to rebut them. This forced them to assemble new employees to fill in the void. The game was finally released (to positive reviews) in 2023, some seven years after the Kickstarter was completed.
Is there an issue? Send a MessageReason:
None


** Production was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced, with CEO Stephen Kick citing MissionCreep severe enough that the game had become ''System Shock'' InNameOnly and they were taking a hiatus. This was the nail in the coffin for a lot of delay-weary, angry backers (with much speculation that the goal of the Kickstarter had actually been throwing together a tech demo to ship to publishers and that they’d run out of money and shut down) and many sent death threats to the Nightdive staff and even went as far as to have them cited for fraud.

to:

** Production was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced, with CEO Stephen Kick citing MissionCreep severe enough that the game had become ''System Shock'' InNameOnly and they were taking a hiatus. This was the nail in the coffin for a lot of delay-weary, angry backers (with much speculation that the goal of the Kickstarter had actually been throwing together a tech demo to ship to publishers and that they’d run out of money and shut down) were quietly shutting down development) and many sent death threats to the Nightdive staff and even went as far as to have them cited for fraud.
Is there an issue? Send a MessageReason:
None


** Production was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced, with CEO Stephen Kick citing MissionCreep severe enough that the game had become ''System Shock'' InNameOnly and they were taking a hiatus. This was the nail in the coffin for a lot of delay-weary, angry backers (with much speculation that the goal of the Kickstarter had actually been throwing together a tech demo to ship to publishers, with Kick admitted wasn’t entirely wrong) and many sent death threats to the Nightdive staff and even went as far as to have them cited for fraud.

to:

** Production was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced, with CEO Stephen Kick citing MissionCreep severe enough that the game had become ''System Shock'' InNameOnly and they were taking a hiatus. This was the nail in the coffin for a lot of delay-weary, angry backers (with much speculation that the goal of the Kickstarter had actually been throwing together a tech demo to ship to publishers, with Kick admitted wasn’t entirely wrong) publishers and that they’d run out of money and shut down) and many sent death threats to the Nightdive staff and even went as far as to have them cited for fraud.
Is there an issue? Send a MessageReason:
None


** Production was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced, with the CEO citing MissionCreep severe enough that the game had become ''System Shock'' InNameOnly and they were taking a hiatus. This was the nail in the coffin for a lot of delay-weary, angry backers (with much speculation that the goal of the Kickstarter had actually been throwing together a tech demo to ship to publishers) and many sent death threats to the Nightdive staff and even went as far as to have them cited for fraud.

to:

** Production was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced, with the CEO Stephen Kick citing MissionCreep severe enough that the game had become ''System Shock'' InNameOnly and they were taking a hiatus. This was the nail in the coffin for a lot of delay-weary, angry backers (with much speculation that the goal of the Kickstarter had actually been throwing together a tech demo to ship to publishers) publishers, with Kick admitted wasn’t entirely wrong) and many sent death threats to the Nightdive staff and even went as far as to have them cited for fraud.
Is there an issue? Send a MessageReason:
None


** Production was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced, with the CEO citing MissionCreep severe enough that the game had become ''System Shock'' InNameOnly and they were taking a hiatus. This was the nail in the coffin for a lot of delay-weary, angry backers, and many sent death threats to the Nightdive staff and even went as far as to have them cited for fraud.

to:

** Production was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced, with the CEO citing MissionCreep severe enough that the game had become ''System Shock'' InNameOnly and they were taking a hiatus. This was the nail in the coffin for a lot of delay-weary, angry backers, backers (with much speculation that the goal of the Kickstarter had actually been throwing together a tech demo to ship to publishers) and many sent death threats to the Nightdive staff and even went as far as to have them cited for fraud.
Is there an issue? Send a MessageReason:
None


** Production was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced, with the CEO citing MissionCreep severe enough that the game had become ''System Shock'' InNameOnly and taking over director duties himself. By this point the delays were frequent enough for angry backers to send death threats to the Nightdive staff and even went as far as to have them cited for fraud.

to:

** Production was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced, with the CEO citing MissionCreep severe enough that the game had become ''System Shock'' InNameOnly and they were taking over director duties himself. By this point a hiatus. This was the delays were frequent enough nail in the coffin for a lot of delay-weary, angry backers to send backers, and many sent death threats to the Nightdive staff and even went as far as to have them cited for fraud.
Is there an issue? Send a MessageReason:
None


** Production was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced, with the CEO citing MissionCreep severe enough that the game had become ''SystemShock'' InNameOnly and taking over director duties himself. By this point the delays were frequent enough for angry backers to send death threats to the Nightdive staff and even went as far as to have them cited for fraud.

to:

** Production was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced, with the CEO citing MissionCreep severe enough that the game had become ''SystemShock'' ''System Shock'' InNameOnly and taking over director duties himself. By this point the delays were frequent enough for angry backers to send death threats to the Nightdive staff and even went as far as to have them cited for fraud.

Added: 1938

Changed: 1974

Is there an issue? Send a MessageReason:
None


* TroubledProduction: The remake had a number of hurdles. Development began in 2015, and the Kickstarter was completed in 2016 with a 2017 release. As the Kickstarter project raised 50% more than its budget, Nightdive decided to placate the backers by adding in a Playstation 4 and Xbox One version. The game was initially developed on the Unity engine but developing it on consoles proved to be a pain so development was restarted in 2017 as they switched from the Unity engine to Unreal Engine 4. The game was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced. The frequent delays caused angry backers to send death threats to the Nightdive staff and even went as far as to have them cited for fraud. As 2020 hit, things seemed to have finally gone well but then the COVID-19 pandemic hit, which caused the employees to work on intermittently on the game and focus on outside projects. Three of its lead developers were working on ''VideoGame/FallGuys'' and then Creator/EpicGames brought that game's developer. Epic had a non-competing clause (i.e. only its employees can work on Epic Games projects) Nightdive tried to curry favor with Epic by using the fact that they were using the Unreal Engine, only for Epic to rebut them. This forced them to assemble new employees to fill in the void. The game only ultimately received a release date in 2023, some seven years after the Kickstarter was completed. Meanwhile, ''System Shock 3'' (headed by Warren Specter's Other Side Entertainment) languished in DevelopmentHell for several years until it was finally canned in 2019 (probably due to the failure of ''VideoGame/UnderworldAscendant'' and the transferring of the rights to the game to Tencent) with nothing more to show for it than a Unity tech demo at E3. However, this may yet be averted owing to the long-delayed release of the first game's remake and an announcement that the second game's remake is still moving forward.

to:

* TroubledProduction: The remake had a number of hurdles.
**
Development began in 2015, and the Kickstarter was completed in 2016 with a planned 2017 release. As the Kickstarter project raised 50% more than its budget, Nightdive decided to placate the backers by adding in a Playstation 4 and Xbox One version. The game was initially developed on However developing for consoles with the Unity engine but developing it on consoles proved to be a pain so development production was restarted in 2017 as they switched from the Unity engine to Unreal Engine 4. The game 4.
** Production
was rebooted again in 2018 when the entire creative staff (including higher-ups like director Jason Fader and writer Creator/ChrisAvellone) were replaced. The replaced, with the CEO citing MissionCreep severe enough that the game had become ''SystemShock'' InNameOnly and taking over director duties himself. By this point the delays were frequent delays caused enough for angry backers to send death threats to the Nightdive staff and even went as far as to have them cited for fraud. fraud.
**
As 2020 hit, things seemed to have finally gone well but then the COVID-19 pandemic hit, which caused the employees to work on intermittently on the game and focus on outside projects. Three of its lead developers were working on ''VideoGame/FallGuys'' and then Creator/EpicGames brought that game's developer. Epic had a non-competing clause (i.e. only its employees can only work on Epic Games projects) Nightdive tried to curry favor with Epic by using the fact that they were using the Unreal Engine, only for Epic to rebut them. This forced them to assemble new employees to fill in the void. The game only ultimately received a release date was finally released (to positive reviews) in 2023, some seven years after the Kickstarter was completed. completed.
**
Meanwhile, ''System Shock 3'' (headed by Warren Specter's Other Side Entertainment) languished in DevelopmentHell for several years until it was finally canned in 2019 (probably due to the failure of ''VideoGame/UnderworldAscendant'' and the transferring of the rights to the game to Tencent) with nothing more to show for it than a Unity tech demo at E3. However, this may yet be averted owing to the long-delayed release of the first game's remake and an announcement that the second game's remake is still moving forward.E3.

Top