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* CreatorsFavoriteEpisode:
** During [[https://m.youtube.com/watch?v=_Fee-6ETQ5s a public demo]] for ''VideoGame/SuperMarioMaker'', Creator/ShigeruMiyamoto stated that ''Super Mario 64'' is one of his favorite ''Mario'' games.
** Likewise, in [[https://www.gamesradar.com/legendary-mario-voice-actor-charles-martinet-on-his-favorite-characters-and-why-he-now-dreams-in-2d/ a 2022 interview]], Creator/CharlesMartinet listed ''Super Mario 64'' as one of his four favorite ''Mario'' games.
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Fixed some green links.


** A tech demo for the UsefulNotes/NintendoGameCube, ''Super Mario 128''. It never developed into a game, but its gameplay elements were recycled into ''VideoGame/{{Pikmin}}'' and ''VideoGame/SuperMarioGalaxy''. [[https://www.youtube.com/watch?v=f5uCnbDrp9o More info on that from]] WebVideo/{{Yuriofwind}}. Plus it got a ShoutOut in VideoGame/SuperSmashBrosMelee as the name of one of the event matches (where you have to endure 128 tiny Marios.)

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** A tech demo for the UsefulNotes/NintendoGameCube, Platform/NintendoGameCube, ''Super Mario 128''. It never developed into a game, but its gameplay elements were recycled into ''VideoGame/{{Pikmin}}'' and ''VideoGame/SuperMarioGalaxy''. [[https://www.youtube.com/watch?v=f5uCnbDrp9o More info on that from]] WebVideo/{{Yuriofwind}}. Plus it got a ShoutOut in VideoGame/SuperSmashBrosMelee as the name of one of the event matches (where you have to endure 128 tiny Marios.)



* KillerApp: For the UsefulNotes/{{Nintendo 64}}, it was Nintendo's shining moment and one of the few franchises that not only survived the VideoGame3DLeap, but practically codified 3D Platforming games for years to come. The UsefulNotes/NintendoDS port, on the other hand, brought in many people who would [[SidetrackedByTheGoldSaucer play the new, fun, addictive mini games]] almost nonstop, and bought this game and the DS for those features alone.

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* KillerApp: For the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}}, it was Nintendo's shining moment and one of the few franchises that not only survived the VideoGame3DLeap, but practically codified 3D Platforming games for years to come. The UsefulNotes/NintendoDS Platform/NintendoDS port, on the other hand, brought in many people who would [[SidetrackedByTheGoldSaucer play the new, fun, addictive mini games]] almost nonstop, and bought this game and the DS for those features alone.



* WorkingTitle: The game was known as ''Ultra 64 MARIO Brothers'' for a while in development, tying in with how the UsefulNotes/Nintendo64 was originally shown off as the Ultra 64, to the point there was a title screen made for it. The model for the "Ultra" part was uncovered among assets included in the 2020 Gigaleak.

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* WorkingTitle: The game was known as ''Ultra 64 MARIO Brothers'' for a while in development, tying in with how the UsefulNotes/Nintendo64 Platform/Nintendo64 was originally shown off as the Ultra 64, to the point there was a title screen made for it. The model for the "Ultra" part was uncovered among assets included in the 2020 Gigaleak.
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* AscendedFanon: There have been many rumors as to how to play as Luigi in the original. He would later playable in the DS version.

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* AscendedFanon: There have been many rumors as to how to play as Luigi in the original. He would later be playable in the DS version.
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better source


* ActingForTwo: The game popularized Creator/CharlesMartinet's role as the voice of Mario. Fans have also noticed that various enemies, such as Bob-ombs, [[https://www.youtube.com/watch?v=3e4PUW0CQag appear to use pitch-shifted versions of Martinet's Mario voice clips,]] extending Martinet's repertoire to multiple characters in a single game. Furthermore, the sounds of Bowser and Boo laughing are pitched versions of a StockSoundEffect, "Comical Laugh: Male", distributed with the General Series 6000 sound effects pack in the early 1990s; coincidentally, this laugh was also performed by Charles Martinet, who [[https://www.mariowiki.com/images/2/28/Charles_Martinet_and_the_Comical_Laugh_Pt_2.png confirmed]] that he had provided recordings for this library.

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* ActingForTwo: The game popularized Creator/CharlesMartinet's role as the voice of Mario. Fans have also noticed that various enemies, such as Bob-ombs, [[https://www.youtube.com/watch?v=3e4PUW0CQag com/watch?v=oGc_ZcfONcI appear to use pitch-shifted versions of Martinet's Mario voice clips,]] extending Martinet's repertoire to multiple characters in a single game. Furthermore, the sounds of Bowser and Boo laughing are pitched versions of a StockSoundEffect, "Comical Laugh: Male", distributed with the General Series 6000 sound effects pack in the early 1990s; coincidentally, this laugh was also performed by Charles Martinet, who [[https://www.mariowiki.com/images/2/28/Charles_Martinet_and_the_Comical_Laugh_Pt_2.png confirmed]] that he had provided recordings for this library.
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** A Nintendo representative confirmed, back in the day, that [[http://gonintendo.com/system/file_uploads/uploads/000/020/636/original/3f8d51a4526a4f619bf1c603458d82ee.jpg the sign means literally nothing,]] and was just put there as a troll move by the developers solely to get people to speculate. While Luigi was later included in ''64 DS'', Nintendo brought back the courtyard area in VideoGame/SuperMarioOdyssey, where the plaque's texture is [[TrollingCreator as blurry as ever]].

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** A Nintendo representative confirmed, back in the day, that [[http://gonintendo.com/system/file_uploads/uploads/000/020/636/original/3f8d51a4526a4f619bf1c603458d82ee.jpg the sign means literally nothing,]] and was just put there as a troll move by the developers solely to get people to speculate. While Luigi was later included in ''64 DS'', Nintendo brought back the courtyard area in VideoGame/SuperMarioOdyssey, ''VideoGame/SuperMarioOdyssey'', where the plaque's texture is [[TrollingCreator as blurry as ever]].
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* TheOriginalDarrin: Nintendo got the original voicer of Peach's lines in ''64'' (Leslie Swan) to rerecord the newly translated lines in ''DS'' over using Peach's then-current voice actor (Creator/JenTaylor), largely due to the nostalgia factor.

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* TheOriginalDarrin: Nintendo got the original voicer voice of Peach's lines in ''64'' (Leslie Swan) to rerecord the newly translated lines in ''DS'' over using Peach's then-current voice actor (Creator/JenTaylor), largely due to the nostalgia factor.
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* AscendedFanon: There have been many rumors as to how to play as Luigi in the original, and now he's playable in the DS version!

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* AscendedFanon: There have been many rumors as to how to play as Luigi in the original, and now he's original. He would later playable in the DS version!version.
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The Wiki Rule is now a definition-only page.


* TheWikiRule: [[https://ukikipedia.net/wiki/Main_Page Ukikipedia]], a wiki dedicated for ''Super Mario 64'' speedrunning.

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** Among the files included in the 2020 Gigaleak are two enemies that were never implemented in the final game:
*** The first, interchangeably referred to in the code as Motos and Motosman, can pick up and throw Mario and can be picked up and thrown in turn, similarly to the Big Bob-omb and Chuckya. However, unlike those two, Motos can't be defeated unless it is thrown into lava. This plus strings of code tying it to Lethal Lava Land and Bowser in the Fire Sea imply that it was eventually replaced by the Bully and/or Big Bully enemies.
*** The second unused enemy is a generic grasshopper character, which didn't get past an untextured model and a simple hopping animation.



** ''Super Mario 64 DS'' contains [[https://tcrf.net/Super_Mario_64_DS#Unused_Animations unused animations for Peach]] depicting her walking, running, and jumping, which are distinct from the animations used to depict her in motion during the game's ending. Interestingly, the filenames for these animations don't contain the "op" or "ed" prefixes used to distinguish her animations for the game's opening and ending sequences, though they're all still stored together in the folder used for NPC assets.



* WorkingTitle: The game was known as ''Ultra 64 MARIO Brothers'' for a while in development, to the point there was a title screen made for it.

to:

* WorkingTitle: The game was known as ''Ultra 64 MARIO Brothers'' for a while in development, tying in with how the UsefulNotes/Nintendo64 was originally shown off as the Ultra 64, to the point there was a title screen made for it.
it. The model for the "Ultra" part was uncovered among assets included in the 2020 Gigaleak.



* While it goes without saying, this game is not even ''close'' to being the 64th title in the series. Counting all the "main" Mario games [[note]] ''VideoGame/DonkeyKong, Donkey Kong Jr., VideoGame/MarioBros, VideoGame/SuperMarioBros1, VideoGame/SuperMarioBrosTheLostLevels, VideoGame/SuperMarioBros2, VideoGame/SuperMarioBros3, VideoGame/SuperMarioWorld'', and ''VideoGame/SuperMarioWorld2YoshisIsland'' [[/note]] and discounting ports and spinoffs, this would likely make ''Mario 64'' the tenth entry in the series. Ironically, counting all of the ports, spinoffs, and cameos, the 64th ''Mario'' game released would be none other than the arcade port of the ORIGINAL ''VideoGame/SuperMarioBros1'', called ''Vs. Super Mario Bros''.

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* While it goes without saying, this game is not even ''close'' to being the 64th title in the series. Counting all the "main" Mario games [[note]] ''VideoGame/DonkeyKong, [[note]]''VideoGame/DonkeyKong, Donkey Kong Jr., VideoGame/MarioBros, VideoGame/SuperMarioBros1, VideoGame/SuperMarioBrosTheLostLevels, VideoGame/SuperMarioBros2, VideoGame/SuperMarioBros3, VideoGame/SuperMarioWorld'', and ''VideoGame/SuperMarioWorld2YoshisIsland'' [[/note]] ''VideoGame/SuperMarioWorld2YoshisIsland''[[/note]] and discounting ports and spinoffs, this would likely make ''Mario 64'' the tenth entry in the series. Ironically, counting all of the ports, spinoffs, and cameos, the 64th ''Mario'' game released would be none other than the arcade port of the ORIGINAL ''VideoGame/SuperMarioBros1'', called ''Vs. Super Mario Bros''.
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Trope Namer is no longer Trivia per TRS.


!!This game is the TropeNamer for:
* BigBoosHaunt
* LethalLavaLand
* ShiftingSandLand
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** An early ''Nintendo Power'' preview said Bowser could "Breath fire and snort ice", but he only ever does the former ingame. "Snorting ice" would later be used by the robotic Bowser in ''VideoGame/LuigisMansion''.

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** An early ''Nintendo Power'' preview said Bowser could "Breath fire and snort ice", but he only ever does the former ingame. "Snorting ice" would later be used by the robotic Bowser in ''VideoGame/LuigisMansion''.''VideoGame/LuigisMansion1''.
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removing misinformation


** ''[[http://www.unseen64.net/2011/09/15/super-mario-64-2-nintendo-64-cancelled/ Super Mario 64 2]]'', intended for the doomed N64 Disk Drive. It was to star co-op multiplayer, and a playable Luigi, though all what was revealed is a pyramid level screenshot; the stress of trying to get the game finished before its ultimate cancellation directly motivated Creator/ShigeruMiyamoto to stop directing video games. Even before that, rumors started going around that the original ''Mario 64'' was named at one point ''Super Mario FX'' (actually a code name for the FX chip) and was destined to the SNES before being completely scrapped. [[UrbanLegendOfZelda This was proven to be false though.]]

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** ''[[http://www.unseen64.net/2011/09/15/super-mario-64-2-nintendo-64-cancelled/ Super Mario 64 2]]'', intended for the doomed N64 Disk Drive. It was to star co-op multiplayer, and a playable Luigi, though all what footage was revealed is a pyramid level screenshot; never shown; the stress of trying to get the game finished before its ultimate cancellation directly motivated Creator/ShigeruMiyamoto to stop directing video games. Even before that, rumors started going around that the original ''Mario 64'' was named at one point ''Super Mario FX'' (actually a code name for the FX chip) and was destined to the SNES before being completely scrapped. [[UrbanLegendOfZelda This was proven to be false though.]]
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** Early previews imply Bowser was going to have the ability to shoot [[AnIcePerson ice]] from his nose. This would later be given to the robotic Bowser in ''VideoGame/LuigisMansion''.

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** Early previews imply An early ''Nintendo Power'' preview said Bowser was going to have could "Breath fire and snort ice", but he only ever does the ability to shoot [[AnIcePerson ice]] from his nose. This former ingame. "Snorting ice" would later be given to used by the robotic Bowser in ''VideoGame/LuigisMansion''.

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Reverting my earlier edit, now that Charles Martinet himself has confirmed it.


* ActingForTwo:
** The game popularized Creator/CharlesMartinet's role as the voice of Mario. Fans have also noticed that various enemies, such as Bob-ombs, [[https://www.youtube.com/watch?v=3e4PUW0CQag appear to use pitch-shifted versions of Martinet's Mario voice clips,]] extending Martinet's repertoire to multiple characters in a single game.
** The sounds of Bowser and Boo laughing are pitched versions of a StockSoundEffect, "Comical Laugh: Male", distributed with the General Series 6000 sound effects pack in the early 1990s. Therefore, Bowser and Boo are both voiced by the same person. It's frequently attributed to Charles Martinet as well, [[GodNeverSaidThat but this has never been confirmed]].

to:

* ActingForTwo:
**
ActingForTwo: The game popularized Creator/CharlesMartinet's role as the voice of Mario. Fans have also noticed that various enemies, such as Bob-ombs, [[https://www.youtube.com/watch?v=3e4PUW0CQag appear to use pitch-shifted versions of Martinet's Mario voice clips,]] extending Martinet's repertoire to multiple characters in a single game.
** The
game. Furthermore, the sounds of Bowser and Boo laughing are pitched versions of a StockSoundEffect, "Comical Laugh: Male", distributed with the General Series 6000 sound effects pack in the early 1990s. Therefore, Bowser and Boo are both voiced 1990s; coincidentally, this laugh was also performed by the same person. It's frequently attributed to Charles Martinet as well, [[GodNeverSaidThat but Martinet, who [[https://www.mariowiki.com/images/2/28/Charles_Martinet_and_the_Comical_Laugh_Pt_2.png confirmed]] that he had provided recordings for this has never been confirmed]].library.



* GodNeverSaidThat: Thanks to Sound Effects Wiki and Thomas Game Docs (the latter citing the former), it's frequently claimed that the "Comical Laugh: Male" StockSoundEffect used for Bowser and Boo was originally performed by Creator/CharlesMartinet, making for an amusing and coincidental case of ActingForTwo. While the unaltered laugh certainly sounds a lot like Martinet, there is no known verifiable source that confirms that this is true. Sound Effects Wiki has since updated its article to say that this is only speculation. [[https://static.wikia.nocookie.net/6efea8fa-aed3-4f91-ab5c-a248a418d83c/ Even when a fan directly asked Martinet himself, he could not be sure that it was actually his voice.]]

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