Trivia / S.T.A.L.K.E.R.


  • Doing It for the Art: Some beautiful scenery shots were created by painting the real landscape in desired color scheme. Yes, the film crewmembers actually were dyeing the grass and trees.
  • Production Posse: Anatoly Solonitsyn, one of Tarkovsky's frequent collaborators, appeared as the Writer.
  • Troubled Production: Tarkovsky spent a year shooting the film in Estonia with cinematographer Georgy Rerberg, using an experimental filmstock from Kodak. The two argued constantly over the script, with Rerberg constantly pressing for rewrites. It was later discovered that all the footage sent back to Moscow had been improperly processed at the laboratory, and Rerberg left the production by simply walking out of the screening room and never coming back. Tarkovsky managed to convince Mosfilm to start all over again as two-part film but with half the budget, with each part being released a month apart — the film is usually seen nowadays as a whole, with an interval. Production designer Rashit Safiullin claims the final version was very different to the original footage, but other crew members who worked on both shoots claim they were almost identical. There are reports of some footage (either from the first or second shoot, it's not clear) being destroyed by fire, and some claim Tarkovsky actually shot the film three times. Other problems included having to recreate the remains of the troops sent into the Zone with only five tanks when the original shoot had twelve, and the fact that some of the locations were polluted with toxic waste; the "snow" in one scene was actually an irritant chemical spewed out of a chemical works across the river. Many of the cast and crew, including Tarkovsky himself, later contracted cancer as a result. In addition, Tarkovsky actually had members of the crew physically paint the landscapes because he wanted the grass, trees and bushes etc. to look a specific way.
    • The Strugatsky Brothers had to write thirteen versions of the script until they nailed the one which satisfied both them and the director.

Video Game

  • Development Hell: The first game, whose original subtitle was Oblivion Lost. No less than six years. Calling the game ЖДАЛКЕР (translation: WAITER) became an Internet meme. Astonishingly, when it hit store shelves, it was still an Obvious Beta.
  • What Could Have Been: Due to the aforementioned Development Hell, Shadow of Chernobyl underwent a massive number of changes during development. Early builds featured such things as player-drivable vehicles, a faction wars system, more mutant enemies (Cats, Burers, "Proper" Zombies, etc), an expanded storyline with more locations such as the Swamps, Dead City (the main base of the Mercs) and Generators/War Lab (the source of Zone's emissions, whose story role was merged with Chernobyl in the full game). GSC was forced to cut much of this for various reasons, including their publisher saying they wanted a more linear, story-driven game upon being shown a version with much of this present. Several elements would later be used in Clear Sky and Call of Pripyat, and the community has created a number of mods that restore much of this cut content back into Shadow of Chernobyl itself.

TV Series