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Trivia: Skull Girls
  • Cosplay: In one of Alex's artworks, the original main cast all dress up for Halloween. The list is: -
  • Doing It for the Art: The game has regularly been called a "labor of love" by Mike Z, and it shows.
    • The use of high-res, hand-drawn art over 3D models was done because the developers simply wanted to, despite the fact it ended up requiring a much higher budget and large team of professional artists and animators. The gorgeous art is never once compromised, with every single character frame looking on-model.
    • Even after getting laid off, the dev team decided to make some sacrifices and start the crowdfunding to be able to continue growing the game. And for a limited time, offering what they make for free! Production for the game still continues: patches are released frequently, developers talk to the fans, and the artists stream the animations they're creating for the DLC characters.
    • This even extends to the fandom. When the background characters submitted by high-paying backers were first shown, Mike Z stated that they weren't going to have any animation, since that wasn't in their budget. Several talented fans offered to create animated versions for them, even after Mike explicitly said that Lab Zero couldn't afford to pay them.
    • When Skullgirls: Encore was released for PlayStation Network, only a handful of consumers who bought the original got their vouchers for the updated version from Sony as they are no longer handing them out. However, this wasn't going to stop Lab Zero Games from getting the vouchers from Sony and hand them out themselves for those that already have the game but not the updated version.
  • Easter Egg:
    • If Peacock is hit at the right time when she fries an ant in her crouching Mid Kick move, you can save it and then watch it run across to the other side of the stage. You can also spare said ant if you play as Peacock by immediately cancelling the move into a special. You can do this in rapid succession to get multiple ants skittering along the stage.
    • When Cerebella connects with her Lock n' Load attack, there's a .02% chance of a random, poorly-drawn cat skittering across the stage. As detailed on the main page, an animator sketched a cat in one frame but forgot to take it out, and Mike Z said he wanted to keep it in as part of an Easter egg. The rest of the dev team agreed - but only if Mike animated it himself.
  • Fan Nickname:
    • "Bionic Car", "Toontown Swag Wagon", or "Drunk Drivin'~" for Double's super move mimicking Peacock.
    • Republican Double - Double in her red color palette. Comes from this video, which later expanded into a sort-of in-joke within the community: "REPUBLICAN DOUBLE FOR DLC!" (And now, thanks to the Indiegogo fundraiser reaching $250,000, it actually IS going to be DLC!)
      • Combining the above two gives us "REPUBLICAN CAR!"
    • "Swag Bag" for Peacock's grab super.
    • "Science Shark" for Dr. Stanley Whitefin, the Dagonian scientist in the background of the Anti-Skullgirl Laboratory stage.
    • "Lunch" for Minnette, the Dagonian waitress from Ms. Fortune's story mode.
    • "Doublecock" or "Cock and Ass" for a team including Peacock and Double. Quite a popular team, as Double's Hornet Bomber assist provides a great way to get into Peacock's keepaway game.
    • "Boob Nurse" for Valentine. No points for guessing why.
    • "Sax-Q" for Big Band, referencing both his look and the way that Mike Z wants him to fight.
      • Big Band was nicknamed "Detective Sax" by Japanese fans before they found out anything else about him; in a nod to the way names can change in different localizations of a game, the developers are actually planning to make that his official name in Japan.
  • Fake Nationality: Parasoul, who speaks with a light French accent and has several French voice lines, is voiced by the American Erin Fitzgerald. Erin does actually fluently speak French, however.
  • Hey, It's That Voice!:
  • Old Shame: Mike Z has said that he regrets the time he spent playing BlazBlue.
    "Whenever someone comes up to me and says that I inspired them to play Tager, all I can say is 'I'm so sorry'."
  • Palette Swap: A breakdown can be found here starting about 6 hours in. You can also watch this video.
    • Filia
    7: Past!Filia (before Samson)
    12: Magneto
    16: Zeruel
    17: Scanty
    20: Fiona
    21: Shantae
    • Cerebella
    4: NiGHTS
    6: Hugo
    7: The bunny suit from her Story Mode ending.
    8: The Double!Cerebella palette fought in Cerebella's Story Mode.
    19: Brazil, with Soccer ball MikeZ cat
    • Peacock
    2: The Double!Peacock palette fought in Peacock's Story Mode.
    6: Lucky, the mascot of Lucky Charms cereal
    7: The pajamas from her Story Mode opening.
    (9): Cirno
    12: Cable
    • Parasoul
    7: The fencing outfit from her Story Mode ending.
    8: The Egret color scheme.
    15: Alruna
    18: Samus Aran's Justin Bailey outfit from the original Metroid.
    20: Fluttershy (Parasoul's sister Umbrella has the same color scheme, but this palette has Fluttershy's blue eyes instead of Umbrella's pink ones.)
    • Ms. Fortune
    6: Shelly
    10: Fran
    12: PS3
    14: Leona
    17: Etna
    18: Mami Tomoe
    • Painwheel
    7: Brain Drain
    8: Valentine
    11: Day of the Dead (Mexican holiday) colors
    14: Vega
    17: Haku
    18: Basara
    • Valentine
    4: Nurse Hallow
    5: Nurse Patty
    6: Nurse Easter
    7: Skullgirl coloring from Valentine's Story Mode ending
    8: Nurse Christmas
    9: The nurses from Silent Hill.
    14: Baiken
    18: Kasumi
    20: Shinobu
    21: Nu-13
    22: Taki
    • Double
    2: Squigly (Double has the right colors when she morphs into Squigly in her Level 3 super)
    3: Red
    4: Based on Double's old design.
    5: Umbrella (see Squigly palette)
    7: The "stomach" colors from her story mode ending.
    8: Based on Double's character poster.
    9: Oil
    11: Neapolitan ice cream
    12: Ms. Victoria (meaning that if you do Double's Level 3 super, she'll actually have the correct colors when she morphs into Victoria)
    13, 14, 15, 16: Water, Silver, Gold, Blood
    17: Envy
    18: Ditto
    20: The Skull Heart
    • Squigly
    3: Lydia
    7: How she looked when she was alive.
    8: Marie
    9: Either Abyss or Dead Master.
    12: Zozo
    13: Emily
    17: Sucy
    19: Gum
    21: Alice
    A palette based on Earthworm Jim was removed.
    • Big Band
    5: New Orleans Saints
    7: Sepia-tone
    9: Sturm
    11: Famicom
    15: Original, based on military uniforms
    16: RoboCop
    18: Gato
    19: The Big O
    21: Big Pimpin'
    • Fukua
    5: Ashley or Ermac
    7: Akuma (Who started out as a buffed headswap of Ryu and Ken)
    11: Rain
    12: Reptile
    13: Maeruto Suezumaeki (parody of Naruto)
    • Eliza
    5: Eliza
    11: Tharja
    12: Urien

  • Promoted Fanboy: As noted on the trope's page, Skullgirls has several of them on the staff already. But in the case of the game's own fandom there is the message board at Skullheart.com, which has cut a deal with Lab Zero to become the official forum of the game.
  • Rule34 Creator Reactions: The announcer in Skullgirls has voice-acted in a Skullgirls porn flash on Newgrounds submitted by Hentai creator "ZONE-SAMA", who is a fan of the game.
  • Saved from Development Hell by the Fans: With considerable help from the Indiegogo campaign.
  • Screwed by the Lawyers: In an attempt to avert it, Marvelous AQL required Lab Zero to change the color of any red cross on a white background (to avoid possibly trademark infringement with the Red Cross) when the Japanese release of Encore was coming about. Naturally, this primarily affects Hospital Hottie Valentine, who had the color of her crosses changed to... purplish-pink. The developers have outright said they're not happy with the decision, but they don't have much choice.
  • Star-Making Role: This game allowed many voice actresses to make names for themselves, in particular Danielle McRae, Christine Marie Cabanos, Kimlinh Tran, and Sarah Williams.
    • Rich Brown can usually be found narrating videos for Gametrailers. Big Band was his first voice acting role, and Rich had already developed a fandom before the character was released.
  • Troubled Production: You have no idea...
    • After the game's first patch premiered on PSN with a different developer logo on startup, the developers released a statement explaining the long delay: the entire Skullgirls dev team had been laid off by Reverge Labs six months earlier, and had only just finished setting up a new studio (Lab Zero Games) in collaboration with their publisher (still Autumn Games) to continue work on future patches and DLC.
    • The dev team was laid off due to the massive legal issues that Autumn Games and Konami were involved with due to Def Jam Rapstar, a game that did not effect Skullgirls's development in any possible way.
    • The team was having some issues with a patch size limit on Xbox; the memory needed for the patch was over 100 times the size of the limit. It eventually came out.
    • Now, things are getting even worse for Lab Zero: Lab Zero recently decided to legally cut all ties between Skullgirls and Konami so that there wouldn't be major headaches regarding patches for the console versions (other than the Japanese PSN version, which has a different publisher). While this cutting of ties was successful, it led to a major side effect: Konami requested that Skullgirls be delisted from PSN and Xbox Live on the 17th and 31st of December, respectively. Did we mention that L0 was only notified of this secondhand, after it was already approved by Sony? The issue was quickly settled, however, and the game is being re-released (for free to previous owners) as Skullgirls: Encore, transferring publisher rights from Konami to Marvelous AQL (the same publisher as the PC release) and finally getting Squigly out on consoles (along with plans to release any new characters concurrently with the PC release). The move to the Encore edition will also release the game in Japan for Xbox 360, under Marvelous AQL's publisher ownership.
    • Lab Zero just can't catch a break. Within only a few days of announcing the plans for the Encore edition, the Japanese publisher of the PS3 version (which, up until the Encore release, was the only console version of the game available), CyberFront, was closed by its parent company. Skullgirls, being rather popular in Japan, was scheduled to get an arcade release there through a separate publisher. What this currently means for the future of the game in Japan is uncertain, but NESiCA — the arcade publisher — made a point of featuring Skullgirls Encore in its presentation at JAEPO 2014, including a taped message from Mike Z and Alex Ahad.
    • After a few months of generally good times (involving the release of Encore on both consoles and Big Band), the problems have started up again: Lab Zero has been forced (by Marvelous AQL) to alter the color of any red cross on a white background that appears in the game (including Valentine's default palette) in an attempt to avoid getting sued by the Red Cross and get the Japanese PSN version of Encore out on time. As noted above, the developers aren't happy with the change.
  • What Could Have Been:
    • There's concept art for things like Supermodes and Filia having a bobby-pin sword.
    • Originally, Umbrella and Squigly were supposed to be part of the initial eight characters, but some technical difficulties and the story need for some villains in roster led to their spots being reassigned to Valentine and Double. Fortunately, they are confirmed to be the first DLC characters — or at least one of them was...
    • It was mentioned on a few occasions that, originally, the custom assist function would actually be able to register Super Moves. It didn't take them much experimentation to find this was a Game Breaker.
      • Later, when more Special Moves were being made to be usable as assists for a patch, several moves were added, and then removed due to being "too good". A good example would be Cerebella's Pummel Horse move.
    • During development, Ms. Fortune had a palette based on Tira's costume from Soul Calibur V. In fact, a sizable number of palettes didn't make it into the final game, as the marketing guys realized they could sell color pack DLC later on.
    • The developers tried to implement a Versus Character Splash, but left it out due to the increase in loading times.
    • The amount of planned characters for the game was around 36. Unfortunately, the budget problems made it so the other 28 characters would be released later down the line as DLC. See also Troubled Production.
    • Parasoul's sniper (who helps her out in one of her Blockbusters) originally had an entire character behind it named Juju (Parasoul referred to her as this rarely, any other time her name would be Number 13), but there were a lot of legal issues because she was created by a fan of the series, so Lab Zero technically didn't own her. After one of the artists took interest in her, she was available as a possible DLC character... until after the original creator signed the NDA, and then violated it WITHIN HOURS by posting about in a public forum which the devs read. Needless to say, her existence was wiped off the face of the earth, and she's now basically Retconned out of canon permanently.
    • Squigly originally was going to have an Earthworm Jim palette, and was featured in the beta for some time before being removed because Alex Ahad didn't like it. However, it was patched back in the PC version April 19th, 2014.
    • Originally, Peacock was to be voiced by Marianne Miller.
    • Filia's Time Over lose animation originally had Samson rip her shirt off, exposing her breasts while Filia tries to cover herself up. It went unused due to objections from Lab Zero.
    • Big Band was supposed to have a robotic voice, but that would take away Rich Brown's smooth voice.
    • According to a Q&A, it is said that if Skullgirls wasn't going to be a fighting game, it was going to be an RPG or Beat 'em Up.
    • In a way, Double subverts this: she has several move animations taken from other characters that would have otherwise never even appeared in the game (for example, Bandwagon Rushdown was originally an idea for Peacock's pre-fight intro).
      • Fukua also somewhat subverts this using data from a 'Zoner' Filia who would later be the basis for Peacock and a 'Grappler' Filia who would later be the basis for Cerebella. She also uses several of Filia's unused animations in her attacks.
    • Eliza was originally conceived with a gameplay mechanic where whenever she got damaged by the opponent, she would leave pools of blood which can damage the opponent later. Between bumping the ESRB rating from Teen to Mature if this was fully implemented, and the fact that Eliza has a bunch of other mechanic to work with, such as having bodyguard assist characters, Shekmet's gameplay mechanic and even musical mechanics similar to Squigly and Big Band, the blood mechanic has been most likely cut.
    • While the youngest and by far the shortest playable character in the final game, Peacock's initial character design looked older, was about as tall as Valentine standing up (not counting Peacock's hat), and had a narrower profile because her skirt didn't flare out as much. This may have been done for balance reasons, so she wouldn't have such a ridiculously large hitbox.
  • Word of God: An extensive amount of information on the game's world has only been revealed by Alex in streams and the like. For example:
    • The game takes place in fall (which was implied with the trees in Maplecrest).
    • In terms of climate, the Canopy Kingdom is based off the northern US and northern California specifically - mostly "whatever looks cool".
    • Worshipers of the Trinity are called "Trinitists".
    • The crosses in Valentine's eye designs are a result of drug use in Lab 7. An accident in Lab 7 damaged the bandaged eye to the point of apparent uselessness; Valentine's failure to replace it (which the Labs could do for her) is an aesthetic choice on her part.
    • The children in Lab 8 are various orphans with conditions that would make them have trouble leading a normal life without the lab's help. One of the reasons they went rogue was so they could do help people in ways besides turning them into weapons.
    • The No Man's Land is a collection of small countries and territories that fell into chaos when the three kingdoms quickly stopped their war to fight the Skullgirl. Bandits were easily able to acquire military hardware and human trafficking became common. Marie and Peacock are from Rommelgrad, a town in the No Man's Land.
    • Not all the members of the Cirque de Cartes are aware of the fact it's backed up by the mob; Hubrecht is the most commonly cited example.
    • Annie's TV show is similar to The Super Mario Bros. Super Show: it contains live-action sections in between cartoons, with cartoon counterparts of the live-action hosts.
    • Some groups face extensive discrimination, such as Ferals like Ms. Fortune and Parasite hosts.
    • Valentine's real name is Valerie.
    • Word of Gay: Feng, Cerebella's roommate.
  • Characters' voice lines (and sound effects):
  • Character heights, weights, blood types, and measurements:
    • Filia: 5'4", 142 lbs, AB, 34C-26-39
    • Cerebella: 5'6", 130 lbs, B, 32D-23-36
    • Peacock: 4'6", 94 lbs, B, 18A-17-20
    • Parasoul: 5'10", 156 lbs, A, 34DD-24-38
    • Ms. Fortune: 5'8", 127 lbs, B, 32B-23-34
    • Painwheel: 5'1", 375 lbsnote , SGnote , 21B-18-23
    • Valentine: 6', 160 lbs, A, 36E-25-40note 
    • Double: Varies, varies, none/all, varies
    • Squigly: 5'3", 118 lbs, Embalmed (formerly A-), 28B-21-38
    • Big Band: 7'8", 5000 lbs (only 95 of which is organic), B♭note , ???

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