* FanNickname: Because the ''other'' FinalBoss of the first game has [[NoNameGiven no officially given name]], fans refer to its first form as either "Squid" due to its squid-like appearance or "[=NoName=]". The latter could also be applied to its Rounder-like second form.
* TheMerch: Although very few merchandise were spawned for this series compared to other mecha games, of which includes: two artbooks for the first game; a few [=OST=]s to each respective game; a figurine of Changpo by Max Factory in her [[WalkingSwimsuitScene Cartridge-B1 costume]] while in her Final B.O.S.S. cut-in's pose (it's also possible to remove the transparent dress); and another figure of Eernula in her Cartridge-B2 costume kneeling next to a jumbo-sized version of her stuff rabbits.
* NoExportForYou: While the first game averts this thanks to Creator/{{UbiSoft}}, the {{downloadable content}}s of the first game that consists of extra costumes for each character in the game were never released outside of Japan. However, if one manages create a Japanese Xbox LIVE account and import the Japanese Microsoft Points, the [=DLC=] costumes can be purchased and used in North American and European versions of the game since they're region-free.
** The game's sequel, ''Senko no Ronde: Dis-United Order'', was never released outside of Japan for {{Xbox 360}}, likely due to the harsh criticisms it received in the West, often citing ItsShortSoItSucks and having issues with the controls combined with [[GuideDangIt the lack of any in-game tutorials]] to play the game, much dismay to Western fans. [[FromBadToWorse To make things even worse]], it is also region-locked, meaning anyone without a Japanese Xbox 360 hardware will have to import one to play the game.
* PortmanteauSeriesNickname: Fans of the sometimes shorthands the series' name as "''Senkonoro''".
** FanCommunityNicknames: Senkonoroids for those who are fans of ''Senko no Ronde'' and ''Virtual-ON'', the nickname being derived from "Senko no" of the game's title and "roids" from Virtuaroids.
* WhatCouldHaveBeen: Originally, due to being a Sega NAOMI arcade game, it was supposed to be port to the ill-fated UsefulNotes/SegaDreamcast, but it was brought to the Xbox 360 instead. G.rev had no interest on making games for the next-generation systems at the time due to financial constraints. Because of the hardware shift, G.rev had to rework the original game engine from 480p to 720p due to Microsoft mandating every Xbox 360 game must be at least 720p resolution.
* ''Senko no Ronde'' ended up being [[FollowTheLeader an influential game]] that inspired Orange_Juice to incorporate its gameplay style into ''VideoGame/{{SUGURI}}''[='=]s spin-off sequel, ''Acceleration of SUGURI'', shortly after the game debuted in arcades in 2006.
* When the game made the jump from the Sega NAOMI to the Xbox 360, certain animations and effects were changed in the Xbox 360 version, some not as impressive compared to its arcade counterpart.
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