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The emblem is the symbol you see on the pause menu when you right click. It evolves depending on how you do in the mini-game, and indicates the difficulty level, from easy, to medium, to hard, to very hard, to half luck-based, to plain humanly impossible. The illustration at the center indicates your attack level, the laurels on the borders your defense level. The highest you score, the faster the level will increase.

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The emblem is the symbol you see on the pause menu when you right click. It evolves depending on how you do in the mini-game, and indicates the difficulty level, from easy, to medium, to hard, to very hard, to half luck-based, [[JokingMode to plain humanly impossible.impossible]]. The illustration at the center indicates your attack level, the laurels on the borders your defense level. The highest you score, the faster the level will increase.
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* Taking makes the side ornaments of your emblem regress by one level. It also makes the number of hits to dodge decrease by one.

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* Taking a hit makes the side ornaments of your emblem regress by one level.level (after they appear). It also makes the number of hits to dodge decrease by one.
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The emblem is the symbol you see on the pause menu when you right click. It evolves depending on how you do in the mini-game, and indicates the difficulty level, from easy, to medium, to hard, to very hard, to half luck-based, to plain humanly impossible. The illustration at the center indicates your attack level, the ornaments on the borders your defense level. The highest you score, the faster the level will increase.

to:

The emblem is the symbol you see on the pause menu when you right click. It evolves depending on how you do in the mini-game, and indicates the difficulty level, from easy, to medium, to hard, to very hard, to half luck-based, to plain humanly impossible. The illustration at the center indicates your attack level, the ornaments laurels on the borders your defense level. The highest you score, the faster the level will increase.
Is there an issue? Send a MessageReason:
None


The emblem is the symbol you see on the pause menu when you right click. It evolves depending on how you do in the mini-game, and indicates the difficulty level, from easy, to medium, to hard, to very hard, to half luck-based, to plain humanly impossible. The highest you score, the faster the level will increase.

to:

The emblem is the symbol you see on the pause menu when you right click. It evolves depending on how you do in the mini-game, and indicates the difficulty level, from easy, to medium, to hard, to very hard, to half luck-based, to plain humanly impossible. The illustration at the center indicates your attack level, the ornaments on the borders your defense level. The highest you score, the faster the level will increase.



* Taking a hit doesn't affect your emblem, but it affects your defence score, obviously. It also makes the number of hits to dodge decrease by one.

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* Taking a hit doesn't affect makes the side ornaments of your emblem, but it affects your defence score, obviously.emblem regress by one level. It also makes the number of hits to dodge decrease by one.
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* Taking a hit doesn't affect your insigna, but it affects your defence score, obviously. It also makes the number of hits to dodge decrease by one.

to:

* Taking a hit doesn't affect your insigna, emblem, but it affects your defence score, obviously. It also makes the number of hits to dodge decrease by one.



* The level of the cards appearing will increase as your insigna evolves; at the minimum level it goes from 1 to 6, at the maximum level it goes 9, 10, Jack, Queen, King, and Rose.
* If you fail an attack, your insigna will decrease by one level.

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* The level of the cards appearing will increase as your insigna emblem evolves; at the minimum level it goes from 1 to 6, at the maximum level it goes 9, 10, Jack, Queen, King, and Rose.
* If you fail an attack, your insigna emblem will decrease by one level.
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!!The insigna

The insigna is the symbol you see on the pause menu when you right click. It evolves depending on how you do in the mini-game, and indicates the difficulty level, from easy, to medium, to hard, to very hard, to half luck-based, to plain humanly impossible. The highest you score, the faster the level will increase.

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!!The insigna

emblem

The insigna emblem is the symbol you see on the pause menu when you right click. It evolves depending on how you do in the mini-game, and indicates the difficulty level, from easy, to medium, to hard, to very hard, to half luck-based, to plain humanly impossible. The highest you score, the faster the level will increase.
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* "Overkill": The number of extra-hits you manage to land.

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* "Overkill": The Depends on the number of extra-hits you manage to land.
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* Taking a hit doesn't affect your insigna, but it affects your defence score, obviously.

to:

* Taking a hit doesn't affect your insigna, but it affects your defence score, obviously.
obviously. It also makes the number of hits to dodge decrease by one.
Is there an issue? Send a MessageReason:
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The insigna is the symbol you see on the pause menu when you right click. It evolves depending on how you do in the mini-game, and indicates the difficulty level. The highest you score, the faster the level will increase.

to:

The insigna is the symbol you see on the pause menu when you right click. It evolves depending on how you do in the mini-game, and indicates the difficulty level.level, from easy, to medium, to hard, to very hard, to half luck-based, to plain humanly impossible. The highest you score, the faster the level will increase.
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Added DiffLines:

!Rules of the mini-game

!!The insigna

The insigna is the symbol you see on the pause menu when you right click. It evolves depending on how you do in the mini-game, and indicates the difficulty level. The highest you score, the faster the level will increase.

!!Defense

* You need to deflect all the attacks before the time (indicated by the bar on the left) runs out, by passing your mouse cursor over the white marks.
* As you succeed, the number of attacks you have to deflect within the time limit (3 at the beginning) will increase.
* Taking a hit doesn't affect your insigna, but it affects your defence score, obviously.

!!Attack

* You need to hit the enemy at least three times by clicking on the marks, right click and choose a card, all before time runs out.
* The more hits you land within the time limit, the more your score increases.
* The card you choose will multiply your attack score by its number.
* The time limit will get increasingly shorter as the difficulty increases.
* The level of the cards appearing will increase as your insigna evolves; at the minimum level it goes from 1 to 6, at the maximum level it goes 9, 10, Jack, Queen, King, and Rose.
* If you fail an attack, your insigna will decrease by one level.

!!Score bonuses:

* "Overkill": The number of extra-hits you manage to land.
* "Sharp Shooter": You never clicked outside of a mark during an attack.
* "Ace Striker": You didn't fail a single attack.
* "Straight Flush": You clicked on the highest-level card for every attack.
* "Juggernaut": You didn't take a single hit.

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