Trivia / Nintendo

  • Artist Disillusionment: Due to building Values Dissonance between young American gamers (who like action-packed, violent, and cinematic games) and Nintendo (who prefer simple games that are fun for the whole family) which ended up hurting sales of the Nintendo GameCube, Nintendo began to feel contempt for Western gamers toward the end of the GameCube era.
  • Executive Meddling: Nintendo has had an up-and-down history with this. Originally Nintendo did this in the early days of the NES/Famicom to avoid having poor-quality games flood its first home console (Nintendo had to later drop this for legal reasons) and to make sure the games it publishes itself remain high in quality, even if it meant droughts at times for said games (which Nintendo still does to this day). Unfortunately, Nintendo has been hit hard by executive meddling by many third parties, leading to many third-party games either being gimped / badly ported, of poor quality, or not coming out on Nintendo's systems even when Nintendo makes a high-quality and capable system. It doesn't always help that Nintendo has made consoles that were vastly different from their main competitors in many respects, but especially in technological capability. This makes straight ports difficult, if not impossible, and their focus on unique control systems and gameplay features means that even ports that can be made relatively simply have their own challenges if they want to mesh well with the unique aspects. Sometimes Nintendo itself causes a lack of support for its platforms. In the case of the Virtual Console, Nintendo handles the majority of the service itself, which sometimes leads it to pass over games other players would love because Nintendo would rather focus on other classics from other platforms. This is why games like the SNES Pocky & Rocky games are unlikely to come to the Virtual Console service.
  • Fan Nickname:
    • Brazilians often refer to Nintendo as the Big N, probably thanks to their Nintendo World magazine.
    • "Ninty" is also commonly used, sometimes in a derogatory fashion for when Nintendo does things people and fans disapprove of.
  • Fandom Nod: Nintendo's digital event for E3 2014 contained a lot of references to their fanbase, mostly in the Robot Chicken sketches:
    • One Straw Fan in the audience complains about the abundance of Mario games, and the lack of MOTHER 3 and Star Fox. The latter series actually got a new game in 2016 and first game in the former's series was released internationally in 2015, though Mother 3 itself stayed Japan-only even when the game's tenth anniversary rolled around.
    • The segment where Link complains about Toon Link being there is a reference to some fans having knee-jerk reactions whenever Toon Link appears.
    • And of course, Reggie's status as a Memetic Badass, when he sets the Straw Fan on fire with a Fire Flower and obliterates him with Eye Beams.
  • No Export for You: Many, many examples in North America and Europe. The Fire Emblem series is probably the largest example of this trope, but it seems to be on its way to aversion. A good deal of titles, starting with Blazing Sword note  have come across the border.
    • Xenoblade was also going to be subject to this, but fan interest actually pulled off its North American release, where it went on to sell more than it did in Europe and Japan.
    • And then there's the MOTHER series. While the series' second game (known in the west as Earthbound) was exported soon after its release, the original didn't land in North America and Europe until its appearance on the Wii U's Virtual Console in 2015, over 25 years after its Japanese debut. The third installment remains Japan-exclusive to this day, save for a Fan Translation.
    • Speaking of Wii U Virtual Console, that's been a source of contention for the fanbase, thanks to three different Nintendo branches: Japan's, North America's, and the PAL region's, with clearly different priorities between each branch over what titles get released. It's commonplace for certain games to be released in certain regions months before they see the light of day elsewhere, leading to much grumbling that some parts of the world got preferential treatment. Just one example: Super Mario Bros. 3 got released in Europe in December 2013, and didn't hit the North American eShop until four months later.
  • Viral Marketing: Nintendo's approach to marketing in hopes fans will be the ones to spread the word about the latest and upcoming products for Nintendo's systems. Unfortunately many see this as Network Decay since Nintendo no longer markets heavily to the mainstream, unlike back in the NES and SNES eras. This lack of mainstream advertising often leads to the result of new franchises commercially failing even if they are critically acclaimed.
  • What Could Have Been: Nintendo was approached by Atari to bring the Famicom to the United States and were in the early stages of negotiation for the rights but The Great Video Game Crash of 1983 put a end to those plans. It also came to light that Atari didn't really have the money to buy the Famicom rights, and had just hoped to tie up Nintendo with some red tape for a while. The presidents of Nintendo in America and Japan were devastated, thinking potential millions had vanished because of the crash. Fortunately, Nintendo decided to bring it over themselves in a few years anyway, and the rest is history.
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