- Executive Meddling: 40% of Rhianna Pratchett's script was cut from the finished product, mostly in-level dialogue from Faith herself, which was considered too big of a distraction from the gameplay. Given the atmosphere of the game, it's unclear if it was a bad idea or actually improved the game. A vestige of the cut in-level dialogue can be heard in the final level, the Shard, in the air ducts where "Where is November???" is scrawled on the wall, after picking up the last runner bag in the game.
Faith: I was too young to remember exactly how it started. The authorities said the changes were for the greater good... but good isn't the same as right.
- Fandom Life Cycle: The Mirror's Edge fandom is quite firmly in the Stage 2 (Cult Classic), as all players who still care about the game love it to bits but are comparatively few in number.
- Follow the Leader: Mirror's Edge is notable for popularizing wallrunning in first-person games, a mechanic that would later be implemented in many first-person shooters to spice up the movement.
- Model Dissonance: You can see Faith's bodys to help with immersion, but hacking the game reveals strange animations in third person (such as swaying violently at the waist when balancing).
- Name's the Same: "Still Alive" is also the name of the theme song of Portal, another short, experimental game.
- Life Imitates Art: There is an actual skyscraper named "The Shard" in real life London now. It entered construction half a year after the game's release and was finished in 2012.
- Retroactive Recognition: Rhianna Pratchett has been getting more recognition for being the lead writer of the 2013 Tomb Raider reboot.